Stark Raving Sane Games @verysrsgames.com · 16/03/2026I had an issue with some weird background stutter, and after spending way too much time fussing with FPS, refresh rates and vsync, I realised an ill-advised return statement made Charlotte stop for exactly one frame each time she entered a tile. So at least that's fixed! #Godot #gamedev #indiedev 1103
Stark Raving Sane Games @verysrsgames.com · 07/02/2026Most of all it's Starsector's writing and worldbuilding that stand out to me. Are you bored with fighting pirates? Go on a pilgrimage to the six shrines of Ludd the Martyr, support the hubristic technological ambitions of Academy Provost Baird, or seek out the horrific secrets of the [REDACTED]! 3/4 1120
Stark Raving Sane Games @verysrsgames.com · 07/02/2026#Starsector is a sci-fi sandbox rpg/management/tactical combat game where you command a fleet of starships, trade and/or explore, complete missions, fight tactical battles, and – should you so desire – eventually colonise planets of your own. It's very good and I highly recommend it. 2/4 #indiegames 1130
Stark Raving Sane Games @verysrsgames.com · 07/02/2026Folks, it's once again the first Friday of the month, i.e. "Frecommendation Friday" (I think that name's locked in by now), where I recommend a game that I like and I think you should play. Today that game is #Starsector by @amosolov.bsky.social, @dgbaumgart.bsky.social et al. 1/4 #indiegames 26617
Stark Raving Sane Games @verysrsgames.com · 26/01/2026This one's specifically for the medievalists: Our new chapter intro vignettes with marginal decorations inspired by the Bodleian Roman d'Alexander (MS. Bodl. 264). Please enjoy the little birds! (Font & text still WIP) 🎨: @boaillustration.bsky.social #MedievalMonday #marginalia #gamedev #indiedev 1122
Stark Raving Sane Games @verysrsgames.com · 09/01/2026I'm starting off the new year on a high note by realising that I probably have to rebuild my entire dialogue architecture so it's possible to save and load in the middle of dialogues. 🫠 (I mean, I guess I don't *have* to, but some of these dialogues are… *very long*.) #gamedev #indiedev #godot 2163
Stark Raving Sane Games @verysrsgames.com · 02/01/2026"Verne: The Shape of Fantasy" is an alternate-historical magical-surrealist steampunk side-scrolling narrative adventure in which you, Jules Verne, must save the world from an evil superpower and maybe also Captain Nemo. It's unique and very good and I recommend it to your attention. 2/2 #indiegames 020
Stark Raving Sane Games @verysrsgames.com · 05/12/2025Casebook 1899 is a historical murder mystery adventure set in a lovingly detailed interpretation of Wilhelmine Leipzig. While the final case didn't quite work for me, the other three are compelling and well-written, combined with an interesting deduction game mechanic. Highly recommended! 2/2 000
Stark Raving Sane Games @verysrsgames.com · 19/10/2025Okay, seriously, who is the one person who just started using #Steam on *Windows Server 2022*? >_> 120
Stark Raving Sane Games @verysrsgames.com · 18/06/2025Me, a sweet summer child: I need to change my game's app icons. I'm sure I can just point #Godot to an image file and it'll handle the rest, right? Right? 😅 Godot: Okay, to change the app icon, you must first journey to the Faerie Realm and receive the blessing of the Seelie Queen. Then… #indiedev 1253
Stark Raving Sane Games @verysrsgames.com · 07/05/2025I seem to be back on my bullshit again (* my bullshit = refactoring the movement code for god knows which time 🫠 ) #Godot #indiedev #gamedev 142
Stark Raving Sane Games @verysrsgames.com · 29/03/2025"Spread syntax looks exactly like rest syntax. In a way, spread syntax is the opposite of rest syntax." Ah #Javascript, you are a constant source of amusement and delight. 🙃 030
Stark Raving Sane Games @verysrsgames.com · 10/03/2025I can't guarantee this thing will be finished anytime soon, but I *can* guarantee that when it does, it will proudly take its place among the ranks of games with *absolutely unhinged* stories. (Okay, that might be an exaggeration. Let's say probably 50% unhinged at most.) #indiedev 010
Stark Raving Sane Games @verysrsgames.com · 10/03/2025I just came across a sidequest I wrote like two years ago about a tulip merchant who owns a goat that keeps eating his "precious tulip bulbs", and you know what? I'd like to see the AI that could come up with this kind of nonsense unprompted. I'm just saying. #indiedev 130
Stark Raving Sane Games @verysrsgames.com · 03/03/2025Today I thought I'd finally get some time to complete a bunch of cutscenes, but instead I ended up spending all afternoon basically rewriting the character movement system to deal with an incredibly annoying animation bug. 🫠 At least it works better now. I hope. #Godot #indiedev 030
Stark Raving Sane Games @verysrsgames.com · 13/01/2025Uh, no thank you, #Youtube, I really do not want to allow third-party companies to use *the proprietary IP I either personally own or have licensed from others* to train their fucking AI models. But thanks for at least asking, I guess. What a time to be alive. 130
Stark Raving Sane Games @verysrsgames.com · 18/12/2024Today has been all about menu and UI work, which is not particularly exciting, but at least the game is beginning to look more like, well, an actual game. #gamedev #godot #SendMoreCommandNodes 0110
Stark Raving Sane Games @verysrsgames.com · 13/12/2024Figured out how to do a "party follow" system in #Godot. The Player script emits a signal with its current location when starting movement, which tells the follower to move to that location. The follower emits its own signal, and so on down the line. Pretty simple, but it seems to work. #indiedev 2131
Stark Raving Sane Games @verysrsgames.com · 21/11/2024In The Knight & the Maiden, you play as Charlotte Montfort, a… let's go with "lovable rogue" who is trying to win a tournament to get her unjustly imprisoned father released and win the heart of the beautiful Princess Iris. This occasionally calls for… less than orthodox methods. >_> #indiedev 1170
Stark Raving Sane Games @verysrsgames.com · 20/11/2024Despite several requests to keep it – and I certainly appreciate the sentiment – I’ve turned down the effect for the sake of the vibes. (Also, dear Bluesky video compression, please be kind and don't demolish this one like you did the other one. 🫠) #Godot #indiedev #indiegamedev #gamedev 3150
Stark Raving Sane Games @verysrsgames.com · 19/11/2024So I was playing around with Godot's RigidBody2D and apply_impact() for my jousting sequences, and… uh, hmm. That might be a bit too much force. Should I: A: Maybe turn it down a bit? B: Nah, ship it. #Godot #indiedev #indiegamedev #gamedev #ProbablyTooMuchForce 18523
Stark Raving Sane Games @verysrsgames.com · 14/11/2024The story of The Knight & the Maiden takes place in the small city state of Castamont, a prosperous centre of commerce and learning. But despite its idyllic appearance, powerful forces and intrigues threaten the small principality as its stronger neighbours once more prepare for war… #indiegamedev 0110
Stark Raving Sane Games @verysrsgames.com · 14/11/2024I'm starting to lose count of how many times I've been wondering how in the world I was going to implement [Feature X], and then discovered that #Godot has already done most of the hard work for me. Latest example: Pathfinding for mouse movement using AStarGrid2D. ⬇️ #indiedev #gamedev 161
Stark Raving Sane Games @verysrsgames.com · 12/11/2024A fateful encounter as Lady Charlotte, a new arrival at the court of the Prince of Castamont, introduces herself to Crown Princess Iris in the Palace Gardens. The Princess is charmed by the witty Charlotte, but her devoted servant Marigold does not trust this unknown newcomer at all! #indiedev 020
Stark Raving Sane Games @verysrsgames.com · 11/11/2024Got an odd spike on one of my @itch.io games on Thursday, all coming from a single tag. Probably a content scraping bot? #indiedev 050
Stark Raving Sane Games @verysrsgames.com · 10/11/2024I've spent today adding all the game's characters and setting up their sprites and portraits, and, uh… there's quite a lot of them, aren't there? 😅 It's the first time I see them all together like this. (There's even still a few missing.) Anyway, go ahead and tag yourselves. #Godot #indiedev 3140
Stark Raving Sane Games @verysrsgames.com · 25/10/2024The indie game I'm making and three of the inspirations behind it. 041
Stark Raving Sane Games @verysrsgames.com · 24/10/2024Yes, hello, hi! It's been quiet for a few months as I've been doing a complete rework of the game, and as you can see, the result is clearly, uh… well, it looks almost exactly the same. 🫠 However! The whole game now runs in #Godot, so everything under the hood is completely new. #indiedev #gamedev 1150
Stark Raving Sane Games @verysrsgames.com · 01/05/2024Anyway, this game ended up at 33000+ words (prose and #Twine code) and took way longer than a silly little side project should have, so please play it (link at the top) before the angry Mesopotamian gods decide to destroy the world. Okay, thanks. #gamedev #indiedev #dkgame #itchio 030
Stark Raving Sane Games @verysrsgames.com · 01/05/2024This game is very unfair and unbalanced and there's no way to win*, so all you can do is hope to survive one more year at a time. JUST LIKE REAL LIFE, EH? Good luck. * Actually that's a lie, there is one way to win. Let me know if you find it and I'll give you a cookie. (Maybe.) 3/4 120
Stark Raving Sane Games @verysrsgames.com · 01/05/2024As king of a vaguely Sumerian/Akkadian city state, you have One Job: Perform the annual sacrifices to the gods. The gods are EXTREMELY ANGRY and will destroy the world if they're not regularly appeased, and since all the other city states do their sacrifices incorrectly, it's all up to you. 2/4 110
Stark Raving Sane Games @verysrsgames.com · 16/04/2024"Get on your horse and hit the other guy with the stick. It's not that hard. Just try not to fall off." Waltheof the Squire dispenses some… useful advice(?) before the Mystery Knight's first jousting match in the Grand Tourney. #indiegames #gamedev #rpgmaker #jousting #knights 141
Stark Raving Sane Games @verysrsgames.com · 02/04/2024To be clear, this was an April Fools' joke. The game is coming out in English and Danish. BUT THAT SAID, I had to set up the entire infrastructure for a #Latin version just for the sake of that joke. So if anyone feels like financing it… let me know, I guess? ¯\_(ツ)_/¯ #indiedev #gamedev 031
Stark Raving Sane Games @verysrsgames.com · 01/04/2024Folks, I am delighted to announce that to achieve the greatest possible level of authenticity and immersion, "The Knight & the Maiden" will release exclusively in a #Latin language version with the title "Miles et Puella: Fabula moderna ac mediævalis". Gratias vobis ago. #indiedev #gamedev #rpgmaker 0112
Stark Raving Sane Games @verysrsgames.com · 14/01/2024 Our heroine Charlotte needs to search Lord Taraquin's manor for clues to a murder, but Gregor, the Patrician's doorman, won't let just anyone disturb his master. Can she talk her way inside? Or find another way? (Yes, I *have* been playing old Indiana Jones games recently, how could you tell?) 000
Stark Raving Sane Games @verysrsgames.com · 08/01/2024Lord Taraquin's time is very precious, so nothing but the most modern technology will do for the clock in his personal chambers. (PS: Yes, I know pendulum clocks didn't exist until 1656, 150 years after the game is set. We'll fix it in post.) #clocks #horology #rpgmaker #indiegames #ClocksInGames 031
Stark Raving Sane Games @verysrsgames.com · 14/12/2023I made a horse wagon to check the choreography of a cutscene. You can tell it's a wagon because it says 'W', and… and there's horses in front of it? >_> Let's be thankful I have actual pixel artists to do this for me, that's all I'm saying. 🫠 #pixelart #indiedev #rpgmaker #programmerart 050
Stark Raving Sane Games @verysrsgames.com · 13/12/2023Lord Taraquin Caradoc's magnificent palazzo is one of Castamont's most expensive residences, and it is very well guarded. But it might also hold an important clue to a gruesome murder case! How will our heroine Charlotte get inside to investigate? #gamedev #indiedev #rpgmaker 071
Stark Raving Sane Games @verysrsgames.com · 25/11/2023The long-abandoned Castel Montsauvat is said to hide the fabled Lance of Saint Symeon, a holy relic that makes its owner undefeatable in any test of arms. Just what our heroine Charlotte needs to win the Grand Tourney in Castamont! (It's not cheating if the rules don't mention magic lances… right?) 010
Stark Raving Sane Games @verysrsgames.com · 19/11/2023If life in the big city gets too stressful for you, why not relax with a nice day trip to the majestic Bernauer Waterfalls in the forests outside Castamont? Just be careful, the Guard have had reports of man-eating wolves out there. >_> #UhOh 010
Stark Raving Sane Games @verysrsgames.com · 16/11/2023In Castamont's rural hinterlands we find the lovely manor of Sir Castor Tremaine, the Captain of the Prince's Household Guard. Perhaps a good place to find information about the intrigues at the royal court? 120
Stark Raving Sane Games @verysrsgames.com · 08/11/2023Our protagonist Charlotte discovers an ancient inscription in the gardens of the Blue Rose Priory. Maybe a clue to the magical treasure the Blue Rose Order is rumoured to possess? (On a related note, I'm continuing to aim for the coveted "Most Latin Phrases in a Video Game" Lifetime Award. 👍) 230
Stark Raving Sane Games @verysrsgames.com · 03/11/2023High Mass in the Duomo di Castamonte on the Feast Day of Saint Catherine is always an uplifting experience. Prince Vincenzo and his daughter Crown Princess Iris are in attendance, and the benches are packed full! #gamedev #indiedev #RPGMaker 010
Stark Raving Sane Games @verysrsgames.com · 23/09/2023An important encounter in the palace gardens. Will our heroine Charlotte get along with the Princess of Castamont? #screenshotsaturday #rpgmaker #gamedev #indiedev 110
Stark Raving Sane Games @verysrsgames.com · 07/09/2023I think I'm beginning to get the hang of this #Jira thing. #gamedev #indiedev 110
Stark Raving Sane Games @verysrsgames.com · 26/08/2023Not everyone in Castamont thinks much of the Mystery Knight who has just joined the annual tournament. Who is he, and can he really defeat the best knights in the Principality? #screenshotsaturday #gamedev #indiedev #indiegame #rpgmaker 020
Stark Raving Sane Games @verysrsgames.com · 25/08/2023POV: When you're the protagonist in a comedic adventure game with an overly complicated storyline. #gamedev #indiedev #indiegame #rpgmaker #wip #adventuregame 020