Paul Johnecheck @7hird.dev · 29/09/2026Woohoo! Very exciting, I can't wait to work with this. That said, I did search for this before posting, looks like there might be an issue with the registry's search feature. 110
Paul Johnecheck @7hird.dev · 13/07/2026Amazing first #protospiel experience this weekend! Full of good times, awesome board games, and great people. Really cool to meet some publishers and show off @lipstick-lemondrop.bsky.social 's STELLAR paint jobs on these fleets. 122
Paul Johnecheck @7hird.dev · 15/05/2026Backfilling Bluesky follows with Happyview, attempt 2: 18 hrs in, and it's working! However, I notice that it's not using much bandwidth. Should it really be waiting to resolve every PDS before downloading repos? I assume we're getting rate limited on PDS resolution. #atproto 210
Paul Johnecheck @7hird.dev · 13/05/2026@happyview.dev backfill experiment, partial success. youandme.at connection backfill was snappy, but HappyView reports no progress on Bluesky follows. @trezy.codes any suggestions? No errors or warnings in the logs. 130
Paul Johnecheck @7hird.dev · 24/04/2026What if we emphasize the shape of a handle instead of teaching vocabulary? With a little animation, we can show a examples of handles they might recognize and hint at more with "@proto.handle". 362
Paul Johnecheck @7hird.dev · 31/03/2026Goodbye to beautiful Vancouver. I expect I'll be back, eventually. 0551
Paul Johnecheck @7hird.dev · 26/03/2026muahahahaha now that's what I'm talking about #SlayTheSpire2 100
Paul Johnecheck @7hird.dev · 25/03/2026When I saw @brookie.blog's youandme.at, my first thought was "oh no people aren't going to use MY system for scanning people's QR codes!". Then I realized: atproto is awesome because I don't need to compete, we can just interoperate! 170
Paul Johnecheck @7hird.dev · 16/03/2026This solid thread by @danabra.mov definitely saved me some tap-related confusion this week. Here's some helpful info I've been able to monitor, maybe tap could provide this directly with a /status endpoint? I could contribute. @alex.bsky.team @dholms.at 010
Paul Johnecheck @7hird.dev · 11/03/2026Interesting. I went with white on a dark accent, and it looks like the links are colored according to the Text on Accent color. Should links be colored according to Accent instead? Maybe I could choose? 110
Paul Johnecheck @7hird.dev · 01/11/2025I'm just saying, if @graze.social was open source I'd be writing a PR instead 020
Paul Johnecheck @7hird.dev · 24/10/2025Trump pardoned Changpeng Zhao. Every month that his company, #binance, doesn't redeem the trump-coins it got from the #UAE makes millions for the Trump family. Why might Sheikh Tahnoon choose to park his $2B in Trump's bank account? This is #corruption, plain and simple. 020
Paul Johnecheck @7hird.dev · 16/10/2025Not what I meant when I asked for 3 chrome instances each taking up a third of my screen 🤣 010
Paul Johnecheck @7hird.dev · 13/10/2025Camouflage gambit was too strong, had to nerf. Shaders are cool, I just wish Flutter let me apply them on web natively. #gamedev #shaders #scifi #boardgames #flutter 0121
Paul Johnecheck @7hird.dev · 21/09/2025Yes!!!!! AND it's the basis for a hexagonal coordinate system that makes basically all of the algorithms way easier!!!! Credit @redblobgames.com and his excellent explainer. www.redblobgames.com/grids/hexago... 0120
Paul Johnecheck @7hird.dev · 13/09/2025In some ways, this is the most powerful group in #Nepal right now. #Democracy could use a win. Wishing them the best. #atproto ppl... are we really gonna let #discord outdo us like that? 031
Paul Johnecheck @7hird.dev · 28/07/2025Who here loves some good cable management? #standingdesk #pcgaming #battlestation #toofewscreens 061
Paul Johnecheck @7hird.dev · 31/05/2025Star Gambit is starting to look good! We've got new models/colors and the beginnings of a cosmetics system with the health markers! #gamedev #indiegamedev #boardgames #stargambit #scifi 0102
Paul Johnecheck @7hird.dev · 13/05/2025Day 10 of fleet maneuvers near MQ-7438b. Crews report experiencing ship collisions and fiery ends. Ships are undamaged, crews are alive. Mass hallucination? 000
Paul Johnecheck @7hird.dev · 21/04/2025Here's a sneak peek at Star Gambit! Now with spaceships instead of grey hexagons! #gamedev #indiegamedev #boardgames #stargambit 072