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100 Rogues

@100rogues.bsky.social
67 followers 28 following 159 posts

www.100-rogues.com store.steampowered.com/app/3763720/… 100 Rogues is a traditional roguelike first released on iOS in 2010, and is now headed to Steam! Check back for sneak peeks and updates on the game as it nears release.

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100 Rogues @100rogues.bsky.social · 30/09/2026
9 days until we launch! Enjoy a 25% discount that will last through the whole of @roguelike.club 's Roguelike Celebration community event.
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100 Rogues @100rogues.bsky.social · 26/09/2026
I am delighted to announce that 100 Rogues was accepted into the Roguelike Celebration 2026 event! www.roguelike.club/event2026.html This means 100 Rogues will be releasing Oct. 9, sooner than expected! (related, we have withdrawn from the Steam Next Festival to release for this event instead)
roguelike.club
Roguelike Celebration - Event 2026
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100 Rogues @100rogues.bsky.social · 14/08/2026
Don't get toooooo excited, but. Windows and Linux builds of the game have been uploaded to Steam. I do not have an official release date ready yet. That requires a discussion with a few external parties, including Steam.
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Casey Explosion @caseyexplosion.bsky.social · 10/08/2026
"Indies will save us" No! YOU WILL SAVE INDIES! Go leave a review for that neat indie game you like, share the trailer for an upcoming game you're anticipating, tell your fave developer they did a good job, go tell people about such and such game that's just come out, you can make a difference!
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100 Rogues @100rogues.bsky.social · 14/07/2026
The Steam demo has been updated to include all of the big fixes and items from the Itch io full release. This will be the demo version that goes into the fall Steam Next Fest.
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100 Rogues @100rogues.bsky.social · 13/07/2026
Which is the most satisfying monster to put down? Is it cornering the Gingerbread so his gumdrop heart falls right onto your dagger? Or is it grinding a Skeleton into such a fine powder it can never return? #roguelike #indiegame #rpg
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100 Rogues @100rogues.bsky.social · 09/07/2026
We are LIVE, folks! wespaugh.itch.io/100-rogues GO! KILL! SATAN! #indiegame #roguelike #traditionalroguelike #rpg #satan #crusader #paladin #wizard #scoundrel #barbarian #fighter #turnbased #tactics #tacticalrpg #dungeon #dungeoncrawler
wespaugh.itch.io
100 Rogues by wespaugh
Tactical RPG Roguelike with 4 Player Classes. Go Kill Satan!
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100 Rogues @100rogues.bsky.social · 09/07/2026
The Scoundrel isn't the only one who can backstab! The Fairy's Aura Siphon let's her regain energy, allowing her to combo teleports with backstabs for combo kills. #indiegame #roguelike
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100 Rogues @100rogues.bsky.social · 26/06/2026
Next Skill: Faith! What's a Crusader without God? If you've been in combat for the last couple of turns, there's a small chance God will come down and smite your foes in person, dealing 100 damage Remind me to tell you about the time God healed Satan by mistake. Good times. #roguelike #indiegame
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100 Rogues @100rogues.bsky.social · 25/06/2026
Let's look at game's abilities while we wait for the game launch! Unable to hold a bow, the Dinoman Bruiser's Throw ability is his best means of doing damage at a range. And if there's nowhere to displace the targeted enemy, the force of the throw squashes them into paste! #roguelike #indiegame
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100 Rogues @100rogues.bsky.social · 23/06/2026
I've uploaded the release build to Itch.io for release later this week! Shortly thereafter, steam will get an updated demo with a bunch of new items. Steam will get the full game after the October Steam Next Fest (but you'll be able to play it on browser, even from mobile, on Itch this week).
static.klipy.com
Let The Shipping Begin - Animated Ship Scene
ALT: Let The Shipping Begin - Animated Ship Scene
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100 Rogues @100rogues.bsky.social · 23/06/2026
Saving and loading on WebGL is working, up to the limits of anonymous accounts with Unity's cloud save service. Not limitless, and if I get 15,000 players we're gonna have a talk about service fees. Major hurdles are cleared, now it's just a few aesthetic refinements and I can ship.
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100 Rogues @100rogues.bsky.social · 22/06/2026
Update to the shipping process: in attempting to make it easier for my QA staff (aka my TRPG group) to access the game, I stumbled into a way to release 100 Rogues on Mobile (playable in an itch.io browser) Mobile is where this game belongs, and that is my top priority now. 1/3
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Nova @novadreamsofgames.bsky.social · 17/06/2026
9 games I wish more people knew about 9games.pages.dev
Title cards for 9 games available on Steam: 

100 Rogues
Ultimate Chicken Horse 
PlateUp!
SqueakCross
Sektori
UFO 50
Star Realms
Spelunky
A Short Hike
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100 Rogues @100rogues.bsky.social · 19/06/2026
I am slightly embarrassed to announce that a Mobile version seems to work perfectly well, now.
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100 Rogues @100rogues.bsky.social · 19/06/2026
I can't promise anything just yet, but! I recently dabbled in making a Unity Web Application and learned a ton. It has taken *very* little effort to get 100 Rogues running in a Browser window. And, because I was diligent about a mouse-only control scheme... Odds of a Mobile port just went way up!
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100 Rogues @100rogues.bsky.social · 15/06/2026
I will be sending a final build to a friend to help test, but I am confident that 100 Rogues will begin the shipping process this week!
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100 Rogues @100rogues.bsky.social · 13/04/2026
Impractical trinket: every turn, there is a 3% chance to randomly teleport a nearby enemy to another nearby location. Patch Notes: No longer works on bosses >_>
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100 Rogues @100rogues.bsky.social · 10/04/2026
Back and better than ever: The Quadbone! This was always a fun weapon, but it had a hidden effect that I never quite got working on iOS. Each successful hit carries a small chance to resurrect a nearby enemy to fight for you.
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100 Rogues @100rogues.bsky.social · 09/04/2026
To celebrate removing 40 bugs this month and being about a week ahead of schedule, I am restoring some iOS items today. So far, I've gotten 3 consumables, 1 never-before-seen throwable, and 2 weapons returned into the game! Weapons are going a little smoother than expected. Can't wait to add more!
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100 Rogues @100rogues.bsky.social · 05/04/2026
Rewarding the credits-watchers
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100 Rogues @100rogues.bsky.social · 01/04/2026
Deep Lore: You can see from the butter knife Dark Pope was in the middle of supper of minced baby seal when he was holo-summoned to this fight. In 2009, this seemed like a cartoonishly evil act fit for the leader of a shadow government. But here we are.
Game screenshot in the middle of the Dark Pope fight. Projected from a hologram, we see the pope menacing the player wielding a butter knife as his minions and acolytes swarm the room.
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100 Rogues @100rogues.bsky.social · 31/03/2026
Schedule for the remainder of the release: 1. Known bug fixes (~20 left) 2. Identify and remake low-effort, high-impact items from the recent data mine 3. Regression (test every single game feature, pretty much 1-by-1 4. Demo update, Summer Steam Next Fest 5. Make Release build [1/2]
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100 Rogues @100rogues.bsky.social · 30/03/2026
Happy to report that the original 100 Rogues code-base has been restored off of a 17-year-old macbook. I had honestly forgotten what the Griffin's Slayer looked like. (a handful of items and weapons were triaged out of the Ouya for schedule reasons, and that's the code I've been remaking it from)
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100 Rogues @100rogues.bsky.social · 25/03/2026
Patch Notes, 3/25: Improved Toast for Hunger (slightly more threatening message when the threatening stuff starts happening) Confusion is less confusing (using an item like a potion won't randomize your skill decision) Removed tutorial menu's personal grudge against Quabbus
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100 Rogues @100rogues.bsky.social · 24/03/2026
I am open to a Mobile port after Steam, but I really need to see more desire for it to give the extra time it'll take. Mobile becomes a yearly expense with ongoing labor to keep the game alive. Please share & support, so that I can see people want it and that the effort would be worth it.
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100 Rogues @100rogues.bsky.social · 24/03/2026
So far, the game has been missing a lot of items from the original release, like Katanas and Griffon Slayers and Vampire Swords. I have finally taken the steps needed to retrieve their data and art from an old hard drive that's been inaccessible to me. Expect an update once they're retrieved!
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Nova @novadreamsofgames.bsky.social · 19/03/2026
WHY DID NOBODY TELL ME THAT @100rogues.bsky.social IS COMING BACK?!? I look into this game every year for the past 10 years to see if there's been any development on the OSX version or if anyone's figured out how to get the Ouya version running on modern Android. I'm inconsolably excited for this!
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100 Rogues @100rogues.bsky.social · 26/02/2026
Progress on debugging isn't particularly interesting, but this month has also been big for UI refinement. The health and energy bars have been integrated into the skills menu, removing one panel from the UI entirely. The minimap has a nice little border and its colors have been refined a bit.
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100 Rogues @100rogues.bsky.social · 18/02/2026
By popular demand, the minimap / overlay maps are making a return. (UI Not Finalized)
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100 Rogues @100rogues.bsky.social · 09/02/2026
Sprinkling some more UI sugar to help players remember their skills exist. The Radial menu now minimizes to a hotbar indicating which skills are available. The hotbar supports clicks for mouse-only play, and keyboard-only or gamepad players can still expand to use the same radial menu as before.
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100 Rogues @100rogues.bsky.social · 03/02/2026
For a LONG time, players have had trouble understanding that they are given a skill point at game start. The right solutions take time! Now, after character select, you are prompted to choose your starting skill. You can still opt out if you'd rather see how the first level or two of looting goes.
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100 Rogues @100rogues.bsky.social · 29/01/2026
I am delighted to see the prime site for Roguelike news and updates had a good time with our demo. Thanks for playing, guys!
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Best Indie Games @clemmygames.bsky.social · 29/01/2026
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100 Rogues @100rogues.bsky.social · 29/01/2026
@erlking.bsky.social and @wordgarbler.bsky.social of Megaphonic FM will be streaming the game demo in 20 minutes! 7:30PM EST Hope to see you there! twitch.tv/megaphonicfm
twitch.tv
Twitch
Twitch is the world
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100 Rogues @100rogues.bsky.social · 15/01/2026
www.youtube.com/watch?v=kdiF... He tries attacking Quabbus, the shopkeeper. Don't attack Quabbus, the shopkeeper 😇
youtube.com
Unstoppable Force Meets Moveable Objects | 100 Rogues
YouTube video by DemoQuest
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Ratmeat @ratmeat.bsky.social · 12/01/2026
After trying to do gamedev, It’s a miracle to me that literally any game exists
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100 Rogues @100rogues.bsky.social · 12/01/2026
YouTuber Glacial Gaming posted their hands-on experiences with our demo! Thanks for playing folks! www.youtube.com/watch?v=nagr...
youtube.com
100 Rogues GAMEPLAY - Roguelike, Dungeon Crawler, 2D, Retro
YouTube video by GLACIAL GAMING
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100 Rogues @100rogues.bsky.social · 10/01/2026
100 Rogues is live at #MagFest in their quick play booth! Come say hi and try out our tactics roguelike. #MagFest2026 #roguelike #indiegame #rpg #100Rogues #dungeoncrawl
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100 Rogues @100rogues.bsky.social · 08/01/2026
The demo is available now! Gogogogogogo store.steampowered.com/app/3763720/... #roguelike #roguelikes #indiegame #traditonalroguelike
store.steampowered.com
100 Rogues on Steam
A traditional roguelike with 4 player classes, each with a suite of tactical skills. Outmaneuver hordes of monsters armed with daggers, fireballs, poisonous gummi rats and grenade launchers. Tactical ...
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100 Rogues @100rogues.bsky.social · 08/01/2026
The demo has been approved, and I have hit the submit button. Unfortunately this does not mean you can go to the stream page right this second and grab it; releases like this trend to take a few hours to propagate across the necessary systems. But, the demo WILL be live, shortly!
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100 Rogues @100rogues.bsky.social · 07/01/2026
Getting the notification that the Store Page for the steam demo has been approved, but the app itself is still in review.
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100 Rogues @100rogues.bsky.social · 30/12/2025
The 100 Rogues Demo has been submitted to Steam for review! If it passes, it should be live in 3-5 days! Which class are you excited to try first? #Roguelike #gamedemo #indiegames #gamedev
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Rogueliker @roguelikerofficial.bsky.social · 24/12/2025
Of course Hades II gets the nod, but there are several more great roguelikes and roguelites to tell you about in this year's review.
rogueliker.com
Rogueliker’s Game of the Year: Our Favourite Roguelite and Roguelike Games of 2025
Of course Hades II gets the nod, but there are several more great roguelikes and roguelites to tell you about in this year's review.
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100 Rogues @100rogues.bsky.social · 24/12/2025
Demo has been submitted to the team! Plan is to submit it to Steam on Monday after getting more hands and eyes on it.
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100 Rogues @100rogues.bsky.social · 22/12/2025
That said! I have now had 5 full playthroughs with both Crusader and Scoundrel, with no observed bugs in their kits. When I can say the remaining 2 classes, and then 5 successful games stress testing monsters, etc., the demo will ship.
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100 Rogues @100rogues.bsky.social · 22/12/2025
Demo Prep Update: I spent all weekend testing. I've found a handful of bugs, some cosmetic, some like "if user quits the instant they set foot in a boss arena, their save becomes corrupted". I may not be able to contain my excitement at seeing "0 *known* bugs", but a thorough test phase helps all
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100 Rogues @100rogues.bsky.social · 19/12/2025
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100 Rogues @100rogues.bsky.social · 19/12/2025
Folks.... I think the demo's ready.
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100 Rogues @100rogues.bsky.social · 18/12/2025
Making the first release candidate of the Demo. Doubtless there will be versions with "_final" "_final_final" "_final_final_revision2_final", etc., before I actually click submit. But it's the first time I've installed a build I was confident could ship.
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