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100 Rogues

@100rogues.bsky.social
68 followers 28 following 162 posts

www.100-rogues.com store.steampowered.com/app/3763720/… 100 Rogues is a traditional roguelike first released on iOS in 2010, and is now headed to Steam! Check back for sneak peeks and updates on the game as it nears release.

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100 Rogues @100rogues.bsky.social · 1h
www.reddit.com/r/roguelikes... Please consider boosting on reddit, if that's the sort of place you like to boost things and this is a thing that you consider to be worth boosting there.
reddit.com
From the roguelikes community on Reddit: 100 Rogues - Now available on Steam
Explore this post and more from the roguelikes community
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100 Rogues @100rogues.bsky.social · 1h
100 Rogues is now live on the Steam Marketplace! 25% Discount for launch and the upcoming @roguelike.club Celebration Event! store.steampowered.com/app/3763720/... #traditionalroguelike #rogue #rpg #indiegames #indiedev #gamedev #wizard #crusader #paladin #bruiser #dinoman #steam
store.steampowered.com
Save 25% on 100 Rogues on Steam
A traditional roguelike with 4 player classes, each with a suite of tactical skills. Outmaneuver hordes of monsters armed with daggers, fireballs, poisonous gummi rats and grenade launchers. Tactical ...
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100 Rogues @100rogues.bsky.social · 05/10/2026
Just four days left until launch!
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100 Rogues @100rogues.bsky.social · 30/09/2026
9 days until we launch! Enjoy a 25% discount that will last through the whole of @roguelike.club 's Roguelike Celebration community event.
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100 Rogues @100rogues.bsky.social · 26/09/2026
I am delighted to announce that 100 Rogues was accepted into the Roguelike Celebration 2026 event! www.roguelike.club/event2026.html This means 100 Rogues will be releasing Oct. 9, sooner than expected! (related, we have withdrawn from the Steam Next Festival to release for this event instead)
roguelike.club
Roguelike Celebration - Event 2026
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100 Rogues @100rogues.bsky.social · 14/08/2026
Don't get toooooo excited, but. Windows and Linux builds of the game have been uploaded to Steam. I do not have an official release date ready yet. That requires a discussion with a few external parties, including Steam.
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Casey S. Pumpkins 🎃 @caseyexplosion.bsky.social · 10/08/2026
"Indies will save us" No! YOU WILL SAVE INDIES! Go leave a review for that neat indie game you like, share the trailer for an upcoming game you're anticipating, tell your fave developer they did a good job, go tell people about such and such game that's just come out, you can make a difference!
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100 Rogues @100rogues.bsky.social · 14/07/2026
The Steam demo has been updated to include all of the big fixes and items from the Itch io full release. This will be the demo version that goes into the fall Steam Next Fest.
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100 Rogues @100rogues.bsky.social · 13/07/2026
Which is the most satisfying monster to put down? Is it cornering the Gingerbread so his gumdrop heart falls right onto your dagger? Or is it grinding a Skeleton into such a fine powder it can never return? #roguelike #indiegame #rpg
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100 Rogues @100rogues.bsky.social · 09/07/2026
(steam version still planned later this year)
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100 Rogues @100rogues.bsky.social · 09/07/2026
The button has been pressed! Game went live just minutes ago. Itch for now, with web browser compatibility that works on mobile browsers wespaugh.itch.io/100-rogues
wespaugh.itch.io
100 Rogues by wespaugh
Tactical RPG Roguelike with 4 Player Classes. Go Kill Satan!
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100 Rogues @100rogues.bsky.social · 09/07/2026
We are LIVE, folks! wespaugh.itch.io/100-rogues GO! KILL! SATAN! #indiegame #roguelike #traditionalroguelike #rpg #satan #crusader #paladin #wizard #scoundrel #barbarian #fighter #turnbased #tactics #tacticalrpg #dungeon #dungeoncrawler
wespaugh.itch.io
100 Rogues by wespaugh
Tactical RPG Roguelike with 4 Player Classes. Go Kill Satan!
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100 Rogues @100rogues.bsky.social · 09/07/2026
The Scoundrel isn't the only one who can backstab! The Fairy's Aura Siphon let's her regain energy, allowing her to combo teleports with backstabs for combo kills. #indiegame #roguelike
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100 Rogues @100rogues.bsky.social · 26/06/2026
Next Skill: Faith! What's a Crusader without God? If you've been in combat for the last couple of turns, there's a small chance God will come down and smite your foes in person, dealing 100 damage Remind me to tell you about the time God healed Satan by mistake. Good times. #roguelike #indiegame
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100 Rogues @100rogues.bsky.social · 25/06/2026
Let's look at game's abilities while we wait for the game launch! Unable to hold a bow, the Dinoman Bruiser's Throw ability is his best means of doing damage at a range. And if there's nowhere to displace the targeted enemy, the force of the throw squashes them into paste! #roguelike #indiegame
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100 Rogues @100rogues.bsky.social · 23/06/2026
I've uploaded the release build to Itch.io for release later this week! Shortly thereafter, steam will get an updated demo with a bunch of new items. Steam will get the full game after the October Steam Next Fest (but you'll be able to play it on browser, even from mobile, on Itch this week).
static.klipy.com
Let The Shipping Begin - Animated Ship Scene
ALT: Let The Shipping Begin - Animated Ship Scene
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100 Rogues @100rogues.bsky.social · 23/06/2026
Saving and loading on WebGL is working, up to the limits of anonymous accounts with Unity's cloud save service. Not limitless, and if I get 15,000 players we're gonna have a talk about service fees. Major hurdles are cleared, now it's just a few aesthetic refinements and I can ship.
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100 Rogues @100rogues.bsky.social · 22/06/2026
The game will appear on Itch faster than the Steam release would have, I promise. I will do everything possible to release this week. I will update as much as soon as I have saving/loading fixed. 3/3
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100 Rogues @100rogues.bsky.social · 22/06/2026
Mobile needs extremely little work. A few tweaks to the UI, removing the Keyboard/Gamepad glyphs on buttons, and change some verbiage in places. Saving and Loading has been the only snag, and it was one I couldn't overcome in 20 hours crunching over the weekend. 2/3
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100 Rogues @100rogues.bsky.social · 22/06/2026
Update to the shipping process: in attempting to make it easier for my QA staff (aka my TRPG group) to access the game, I stumbled into a way to release 100 Rogues on Mobile (playable in an itch.io browser) Mobile is where this game belongs, and that is my top priority now. 1/3
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Nova @novadreamsofgames.bsky.social · 17/06/2026
9 games I wish more people knew about 9games.pages.dev
Title cards for 9 games available on Steam: 

100 Rogues
Ultimate Chicken Horse 
PlateUp!
SqueakCross
Sektori
UFO 50
Star Realms
Spelunky
A Short Hike
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100 Rogues @100rogues.bsky.social · 19/06/2026
I am slightly embarrassed to announce that a Mobile version seems to work perfectly well, now.
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100 Rogues @100rogues.bsky.social · 19/06/2026
I can't promise anything just yet, but! I recently dabbled in making a Unity Web Application and learned a ton. It has taken *very* little effort to get 100 Rogues running in a Browser window. And, because I was diligent about a mouse-only control scheme... Odds of a Mobile port just went way up!
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100 Rogues @100rogues.bsky.social · 15/06/2026
Yeah, sorry for the gap in communication! All I've been up to is a lot of lot of lot of testing, which doesn't make for the most compelling updates. Thank you for your patience!
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100 Rogues @100rogues.bsky.social · 15/06/2026
I will be sending a final build to a friend to help test, but I am confident that 100 Rogues will begin the shipping process this week!
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100 Rogues @100rogues.bsky.social · 13/04/2026
Impractical trinket: every turn, there is a 3% chance to randomly teleport a nearby enemy to another nearby location. Patch Notes: No longer works on bosses >_>
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100 Rogues @100rogues.bsky.social · 10/04/2026
Back and better than ever: The Quadbone! This was always a fun weapon, but it had a hidden effect that I never quite got working on iOS. Each successful hit carries a small chance to resurrect a nearby enemy to fight for you.
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100 Rogues @100rogues.bsky.social · 09/04/2026
To celebrate removing 40 bugs this month and being about a week ahead of schedule, I am restoring some iOS items today. So far, I've gotten 3 consumables, 1 never-before-seen throwable, and 2 weapons returned into the game! Weapons are going a little smoother than expected. Can't wait to add more!
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100 Rogues @100rogues.bsky.social · 05/04/2026
Rewarding the credits-watchers
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100 Rogues @100rogues.bsky.social · 01/04/2026
Deep Lore: You can see from the butter knife Dark Pope was in the middle of supper of minced baby seal when he was holo-summoned to this fight. In 2009, this seemed like a cartoonishly evil act fit for the leader of a shadow government. But here we are.
Game screenshot in the middle of the Dark Pope fight. Projected from a hologram, we see the pope menacing the player wielding a butter knife as his minions and acolytes swarm the room.
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100 Rogues @100rogues.bsky.social · 31/03/2026
6. Begin remaking remaining items on a branch 7. Ship the build from 5 and the patch from 6 as soon as both are ready. 5 will probably be a few weeks after the Steam Next Fest. 6 could be a month or two after that.
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100 Rogues @100rogues.bsky.social · 31/03/2026
Schedule for the remainder of the release: 1. Known bug fixes (~20 left) 2. Identify and remake low-effort, high-impact items from the recent data mine 3. Regression (test every single game feature, pretty much 1-by-1 4. Demo update, Summer Steam Next Fest 5. Make Release build [1/2]
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100 Rogues @100rogues.bsky.social · 30/03/2026
Happy to report that the original 100 Rogues code-base has been restored off of a 17-year-old macbook. I had honestly forgotten what the Griffin's Slayer looked like. (a handful of items and weapons were triaged out of the Ouya for schedule reasons, and that's the code I've been remaking it from)
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100 Rogues @100rogues.bsky.social · 25/03/2026
Patch Notes, 3/25: Improved Toast for Hunger (slightly more threatening message when the threatening stuff starts happening) Confusion is less confusing (using an item like a potion won't randomize your skill decision) Removed tutorial menu's personal grudge against Quabbus
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100 Rogues @100rogues.bsky.social · 24/03/2026
For context, the number of people I've seen profess excitement for the re-release would still fit very comfortably in a single US High School classroom.
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100 Rogues @100rogues.bsky.social · 24/03/2026
I am open to a Mobile port after Steam, but I really need to see more desire for it to give the extra time it'll take. Mobile becomes a yearly expense with ongoing labor to keep the game alive. Please share & support, so that I can see people want it and that the effort would be worth it.
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100 Rogues @100rogues.bsky.social · 24/03/2026
This hard drive has everything that was on iOS that didn't make the Ouya build. Those special items are the most notable, but I'll also have access to challenge mode data again, as well as the 100 Trials designs and data for Monster Classes. So those could potentially make a return as well.
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100 Rogues @100rogues.bsky.social · 24/03/2026
So far, the game has been missing a lot of items from the original release, like Katanas and Griffon Slayers and Vampire Swords. I have finally taken the steps needed to retrieve their data and art from an old hard drive that's been inaccessible to me. Expect an update once they're retrieved!
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Nova @novadreamsofgames.bsky.social · 19/03/2026
WHY DID NOBODY TELL ME THAT @100rogues.bsky.social IS COMING BACK?!? I look into this game every year for the past 10 years to see if there's been any development on the OSX version or if anyone's figured out how to get the Ouya version running on modern Android. I'm inconsolably excited for this!
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100 Rogues @100rogues.bsky.social · 24/03/2026
Thank you! Sorry I've been quiet on this account, I've got my head down debugging. I am almost down to a single digit bug count (and generally fixing issues faster than I find them 😅). Stay tuned!
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100 Rogues @100rogues.bsky.social · 26/02/2026
Really all that's left is debugging and hopefully rescuing some items off an old hard drive. It's hard to say exactly how long debugging will take. April seems the most likely target, which is a bit later than expected but I am very happy I did these extra refinements this month.
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100 Rogues @100rogues.bsky.social · 26/02/2026
Progress on debugging isn't particularly interesting, but this month has also been big for UI refinement. The health and energy bars have been integrated into the skills menu, removing one panel from the UI entirely. The minimap has a nice little border and its colors have been refined a bit.
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100 Rogues @100rogues.bsky.social · 18/02/2026
By popular demand, the minimap / overlay maps are making a return. (UI Not Finalized)
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100 Rogues @100rogues.bsky.social · 18/02/2026
Whoa, congratulations!!! Quabbus is NO pushover haha. Yes, you have found one of the new easter eggs that is unique to the PC port.
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100 Rogues @100rogues.bsky.social · 10/02/2026
[2/2] much more intuitive and there is much less need for extensive backtracking. Since it just felt like we were ticking a box to add it the first time (pre-Tourist), and since there's even less need for it now, I didn't clutter the UI with it or spend the time I'll add it if players really want!
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100 Rogues @100rogues.bsky.social · 10/02/2026
It was removed for this version, you're not misremembering. If Tourist comes back, I'd have to implement because he can see treasure locations on the map. Originally it felt like the game needed a minimap just... Because games have maps? But especially with the new map styles, navigation is [1/2]
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100 Rogues @100rogues.bsky.social · 09/02/2026
Sprinkling some more UI sugar to help players remember their skills exist. The Radial menu now minimizes to a hotbar indicating which skills are available. The hotbar supports clicks for mouse-only play, and keyboard-only or gamepad players can still expand to use the same radial menu as before.
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100 Rogues @100rogues.bsky.social · 04/02/2026
Absolutely crystal clear here, yeah, this is amazing. Thank you!
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100 Rogues @100rogues.bsky.social · 04/02/2026
Oh, I see, this was continuing a game in progress after the demo ended. This is extremely helpful, thank you so much!
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100 Rogues @100rogues.bsky.social · 04/02/2026
That is a new one that I have not seen! So by "escape" you mean complete the Demo levels and start a new game at level 1? Monsters in the new game will move around, but not attack? Offhand I do not know why that might be but I take these reports very seriously and will look into it. Thank you!
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