true. and also particualrly tempting and difficult with cyberpunk. i mean... we're already living in it! tf else are we supposed to capture? (i mean i know - but it is a challenge)
Given the rate of acceleration and the speed at which culture can shift, if your game takes longer than a year to develop you shouldn't try to design around current trends or vibes. Don't try to capture the moment cause you'll miss it. Make a good story and setting you have confidence in.