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Bart Wronski 🇺🇦🇵🇸
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Son
Ryan Schmidt
@rms80.bsky.social
It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script,
SniperJake945
@tearsofjake.bsky.social
Computer Graphics Investigator (CGI)
Alan Wolfe
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 25+ year game dev, and graphi
Helmut Garstenauer
@helmut-g.bsky.social
formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro) interests: game dev, graphics, physics, .NET, C# @HelmutG@mastodon.gamedev.place
Amber 🌸
@shimmermathlabs.com
Indie software developer • math witch • ML builder • 49 • 🏳️‍⚧️ she/her Here to make friends and have fun (not argue). DMs open. Currently working on new trans
Tuan Kuranes
@tuankuranes.eurosky.social
cpu, gpu : Freelancing Ex: @sketchfab @fab @epicgames Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs Only cpu/gpu/dev/gamdev
Aleš Mlakar
@amjazzbre.bsky.social
Freelancer+IndieGameDev&&Ex(Lead@Outfit7, Lead@Zootfly, ArxelTribe); // Coding engines, tools & games since '95! // Worked on World Of Goo 2. // Currently worki
Duarte David
@duartedavid.bsky.social
Raytracers are my "hello world"s drcd1.github.io he/him
John O’Kane
@johnokane.bsky.social
Games Programmer. Ireland. He/Him
mcapousek.bsky.social
@mcapousek.bsky.social
jb
@jbakergraphics.bsky.social
Previously Engine/Rendering Tech @idSoftware interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics Co-organizer of Graphics