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Klink

@zirany.bsky.social
9 followers 17 following 93 posts

Creator sometimes. Maker of VergeXR most of the time. Mirror of ditto.pub/zirany@zhitno.st

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Klink @zirany.bsky.social · 15/10/2026
ditto.pub/nevent1qgs8l... Very nice idea to embed small models into events. This fits perfectly into the Verge. Also would be nice to integrate it into Discover page
ditto.pub
verbiricha on Ditto
SNO 3d model rendering in cc https://blossom.ditto.pub/f89c40ffbdefcc9b4b4d0d522c7ac3f7db32f43fe1f17c2a55f3a3cf407cea86.qt
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Klink @zirany.bsky.social · 14/10/2026
Creative pass ongoing (ITS HUGE). And some Nvidia fixes. Apparently it handles ray queries a bit different. Windows build pipeline is up and proved to be stable.
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Klink @zirany.bsky.social · 13/10/2026
I think there's something wrong with my game 🎃
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Klink @zirany.bsky.social · 12/10/2026
Thanks to the early feedback - I added a calibration clone to make it easier to adjust tracker offsets
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Klink @zirany.bsky.social · 11/10/2026
Finally. The build pipeline is complete. Got windows version working and a somewhat good feature-parity level. Monado is just a superior OpenXR runtime to SteamVR, I'm sorry
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Klink @zirany.bsky.social · 09/10/2026
Lol, Windows build TDRs. Something to look for
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Klink @zirany.bsky.social · 09/10/2026
Linux and Windows builds are slowly cooking
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Klink @zirany.bsky.social · 07/10/2026
Congrats and good luck!
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Reposted by Klink
Modern @modernballoonie.bsky.social · 06/10/2026
So after messing around for about 12 hours today looking for a thing to do pupil dilation on the frame before the babble stuff comes out, I found a thing: github.com/sasaken1102r... This really isn't a proper implementation in Resonite but it kind of works for now.
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Klink @zirany.bsky.social · 06/10/2026
Profile badges are coming! #VergeXR #socialVR #nostr #sandbox #gamedev #indiegame
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Klink @zirany.bsky.social · 05/10/2026
Messed up GUIDs are funny. Everything stuck on to the host
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Klink @zirany.bsky.social · 05/10/2026
Working on profiles opened Pandora's Box of user onboarding. I'm scared👀
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Klink @zirany.bsky.social · 04/10/2026
😜
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Klink @zirany.bsky.social · 04/10/2026
gm_bigcity in VergeXR
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Klink @zirany.bsky.social · 04/10/2026
Also - UI doesn't disintegrate in huge worlds anymore
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Klink @zirany.bsky.social · 04/10/2026
Nice, Quest 3 full-body estimation is in!
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Klink @zirany.bsky.social · 03/10/2026
Again, a post too big for BS, sorry. Have a good Weekend, everyone!
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Klink @zirany.bsky.social · 01/10/2026
Feature teaser👀 #VergeXR #socialVR #nostr #sandbox #gamedev #indiegame
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Klink @zirany.bsky.social · 28/09/2026
Having fun in familiar places map credits sketchfab.com/3d-models/gm...
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Klink @zirany.bsky.social · 28/09/2026
Here's a good reference github.com/SparkyPotato...
github.com
GitHub - SparkyPotato/radiance: trongle to pixel
trongle to pixel. Contribute to SparkyPotato/radiance development by creating an account on GitHub.
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Klink @zirany.bsky.social · 28/09/2026
I didn't solve popping separately. It is hidden by the error bound. Similar to Nanite. A swap is only allowed once it can't be seen
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Klink @zirany.bsky.social · 28/09/2026
Major improvement to my auto-LOD system. I made it work on a meshlet level. You can load infinitely complex static models without drop in performance. #VergeXR #socialVR #nostr #sandbox #gamedev #indiegame
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Klink @zirany.bsky.social · 26/09/2026
Absolute beauty
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Klink @zirany.bsky.social · 25/09/2026
A new reason why I don't like lua - hyprland config broke because lua indexes arrays from 1
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Klink @zirany.bsky.social · 25/09/2026
How about user-curated world lists? No policies, just pure taste of the list author.
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Klink @zirany.bsky.social · 25/09/2026
Instanced rendering and world spagetification
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Klink @zirany.bsky.social · 25/09/2026
And today one kind person made it easy to self-host gitworkshop.dev/npub1scvyzz0...
gitworkshop.dev
gitworkshop - Decentralized Git
Decentralized GitHub alternative over Nostr for browsing repositories, managing issues, and collaborating on pull requests.
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Klink @zirany.bsky.social · 24/09/2026
If someone is looking for a discord alternative, please check out armada.buzz - secure, encrypted, decentralized and open-source
armada.buzz
Armada
The open-source, encrypted Discord alternative. Unbannable communities with channels, voice, and DMs — no host required. Your keys, your fleet.
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Klink @zirany.bsky.social · 20/09/2026
Testing particle system. FORBIDDEN SAUCE #VergeXR #socialVR #nostr #sandbox #gamedev #indiegame
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Klink @zirany.bsky.social · 19/09/2026
My top 3 of the features that landed: - wasm back-end that is capable of running emulators and DOOM - shareable custom nodes - the general feel of building graphs is very nice and unrestrictive
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Klink @zirany.bsky.social · 19/09/2026
It's been a very productive week. Too many updates to fit into one post, so I have to attach a screenshot, I'm sorry. Wish you great weekends! #VergeXR #socialVR #nostr #sandbox #gamedev #indiegame
huge change-log
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Klink @zirany.bsky.social · 16/09/2026
Events in graphs are sufficient for getting things done. But it is my main priority now to replace them with async nodes (including custom wasm ones)
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Klink @zirany.bsky.social · 15/09/2026
#nostr is integrated into the VergeXR! You can build cross-app interactive experiences, read/write variables, sign events #VergeXR #socialVR #nostr #sandbox #gamedev #indiegame
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Klink @zirany.bsky.social · 14/09/2026
I'm currently working on a huge scripting update. One of the nice things that I want to share with you today are Spatial Variables. #VergeXR #socialVR #nostr #sandbox #gamedev #indiegame
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Klink @zirany.bsky.social · 13/09/2026
For all my digitigrade pals - I added an animation graph node to easily set-up your legs
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Klink @zirany.bsky.social · 11/09/2026
Do you plan adding stereo and 360 video capture?
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Klink @zirany.bsky.social · 11/09/2026
AAAANNNND IK RETARGETING IS IN! Chibi avatars move much better😀
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Klink @zirany.bsky.social · 11/09/2026
Working on IK again. Now - non-proportional limbs
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Klink @zirany.bsky.social · 11/09/2026
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Klink @zirany.bsky.social · 10/09/2026
I also added wasm controlled drone to make sure that you can build your own cameras and rig systems. And there are camera anchors, general snappers and audio-from-camera features that landed today #VergeXR #socialVR #sandbox #gamedev #indiegame
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Klink @zirany.bsky.social · 10/09/2026
A big one! Cameras are in. Flat/360/stereo photo and video. #VergeXR #socialVR #sandbox #gamedev #indiegame
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Klink @zirany.bsky.social · 09/09/2026
Alpha capture beam, 360 and stereo photo/video are worked on.
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Klink @zirany.bsky.social · 08/09/2026
Working on cameras. It's a very fun feature to implement. You can have LUT filters, record videos, mirror preview to desktop for OBS, create your own camera rigs and multi-camera systems. #VergeXR #socialVR #sandbox #gamedev #indiegame
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Klink @zirany.bsky.social · 07/09/2026
Finally got time to fix the gizmo system. Also extended the devtool to be able to clean selection, transform/rotate/scale/everything modes and switch between local/global. So editing can be done in VR without relying on the keyboard hotkeys #VergeXR #socialVR #sandbox #gamedev #indiegame
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Klink @zirany.bsky.social · 07/09/2026
Small fun update - Decals! Still WIP, but it is already pretty fun to put graffiti everywhere #VergeXR #socialVR #sandbox #gamedev #indiegame
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Klink @zirany.bsky.social · 06/09/2026
Will not forget to add hashtags next time😄 #VergeXR #socialVR #sandbox #gamedev #indiegame
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Klink @zirany.bsky.social · 06/09/2026
Face-tracking is in! - Complete integration with VRCFT, Babble and their modules. - UE, ARKit, SRanipal support. - Per-parameter modificators. - Opt-in pupil tracking. - Distance-based culling. - Neutral face calibration. I'm very excited! Cameras next
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Klink @zirany.bsky.social · 05/09/2026
Nice to see that some good ideas are getting adopted by other platforms! I've only seen it implemented in somnium before
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Klink @zirany.bsky.social · 05/09/2026
Big progress with face tracking. Got VRCFT working in Verge!
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Klink @zirany.bsky.social · 04/09/2026
Next major milestones are Unified Expressions face tracking and camera system
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