Klink @zirany.bsky.social · 01/10/2026Feature teaser👀 #VergeXR #socialVR #nostr #sandbox #gamedev #indiegame 042
Klink @zirany.bsky.social · 28/09/2026Having fun in familiar places map credits sketchfab.com/3d-models/gm... 000
Klink @zirany.bsky.social · 28/09/2026Major improvement to my auto-LOD system. I made it work on a meshlet level. You can load infinitely complex static models without drop in performance. #VergeXR #socialVR #nostr #sandbox #gamedev #indiegame 1126
Klink @zirany.bsky.social · 25/09/2026A new reason why I don't like lua - hyprland config broke because lua indexes arrays from 1 000
Klink @zirany.bsky.social · 25/09/2026How about user-curated world lists? No policies, just pure taste of the list author. 000
Klink @zirany.bsky.social · 24/09/2026If someone is looking for a discord alternative, please check out armada.buzz - secure, encrypted, decentralized and open-sourcearmada.buzzArmadaThe open-source, encrypted Discord alternative. Unbannable communities with channels, voice, and DMs — no host required. Your keys, your fleet. 111
Klink @zirany.bsky.social · 20/09/2026Testing particle system. FORBIDDEN SAUCE #VergeXR #socialVR #nostr #sandbox #gamedev #indiegame 093
Klink @zirany.bsky.social · 19/09/2026My top 3 of the features that landed: - wasm back-end that is capable of running emulators and DOOM - shareable custom nodes - the general feel of building graphs is very nice and unrestrictive 001
Klink @zirany.bsky.social · 19/09/2026It's been a very productive week. Too many updates to fit into one post, so I have to attach a screenshot, I'm sorry. Wish you great weekends! #VergeXR #socialVR #nostr #sandbox #gamedev #indiegame 086
Klink @zirany.bsky.social · 16/09/2026Events in graphs are sufficient for getting things done. But it is my main priority now to replace them with async nodes (including custom wasm ones) 000
Klink @zirany.bsky.social · 15/09/2026#nostr is integrated into the VergeXR! You can build cross-app interactive experiences, read/write variables, sign events #VergeXR #socialVR #nostr #sandbox #gamedev #indiegame 093
Klink @zirany.bsky.social · 14/09/2026I'm currently working on a huge scripting update. One of the nice things that I want to share with you today are Spatial Variables. #VergeXR #socialVR #nostr #sandbox #gamedev #indiegame 083
Klink @zirany.bsky.social · 13/09/2026For all my digitigrade pals - I added an animation graph node to easily set-up your legs 000
Klink @zirany.bsky.social · 10/09/2026I also added wasm controlled drone to make sure that you can build your own cameras and rig systems. And there are camera anchors, general snappers and audio-from-camera features that landed today #VergeXR #socialVR #sandbox #gamedev #indiegame 0112
Klink @zirany.bsky.social · 10/09/2026A big one! Cameras are in. Flat/360/stereo photo and video. #VergeXR #socialVR #sandbox #gamedev #indiegame 0173
Klink @zirany.bsky.social · 09/09/2026Alpha capture beam, 360 and stereo photo/video are worked on. 000
Klink @zirany.bsky.social · 08/09/2026Working on cameras. It's a very fun feature to implement. You can have LUT filters, record videos, mirror preview to desktop for OBS, create your own camera rigs and multi-camera systems. #VergeXR #socialVR #sandbox #gamedev #indiegame 082
Klink @zirany.bsky.social · 07/09/2026Finally got time to fix the gizmo system. Also extended the devtool to be able to clean selection, transform/rotate/scale/everything modes and switch between local/global. So editing can be done in VR without relying on the keyboard hotkeys #VergeXR #socialVR #sandbox #gamedev #indiegame 071
Klink @zirany.bsky.social · 07/09/2026Small fun update - Decals! Still WIP, but it is already pretty fun to put graffiti everywhere #VergeXR #socialVR #sandbox #gamedev #indiegame 0123
Klink @zirany.bsky.social · 06/09/2026Will not forget to add hashtags next time😄 #VergeXR #socialVR #sandbox #gamedev #indiegame 071
Klink @zirany.bsky.social · 06/09/2026Face-tracking is in! - Complete integration with VRCFT, Babble and their modules. - UE, ARKit, SRanipal support. - Per-parameter modificators. - Opt-in pupil tracking. - Distance-based culling. - Neutral face calibration. I'm very excited! Cameras next 000
Klink @zirany.bsky.social · 05/09/2026Big progress with face tracking. Got VRCFT working in Verge! 000
Klink @zirany.bsky.social · 04/09/2026Next major milestones are Unified Expressions face tracking and camera system 000
Klink @zirany.bsky.social · 03/09/2026I wish to try it on steam frame, maybe even as a complete custom rom 000
Klink @zirany.bsky.social · 03/09/2026Big update: In-world app streaming has officially arrived in the Verge! Run desktop apps directly in-world, stream them to friends, and even let others take the controls. Window layouts save automatically per-world like custom workspaces, and the entire feature is available on Desktop, VR, XR! 010
Klink @zirany.bsky.social · 01/09/2026Got mpv working. Next need to actually pick up its audio somehow 000
Klink @zirany.bsky.social · 01/09/2026WIP It's not a Halloween, but today is full of horrors. "Night of the living TDRs", "TDR 13", "Nightmare on the Wayland Street" Now I can work in the terminal right from the Verge XR and optionally share the window stream with other players 000
Klink @zirany.bsky.social · 31/08/2026I'm heavily inspired by this video youtu.be/PhK7qPE0e_A Do you think it is useful in any way?youtu.beI replaced my Linux Desktop with Minecraft (Waylandcraft)YouTube video by unix.s 000
Klink @zirany.bsky.social · 31/08/2026Having jolt and seats already in, I thought, why not combine them together? Soundtrack: music.youtube.com/watch?v=LrjM... 000
Klink @zirany.bsky.social · 30/08/2026More progress with seats. Multiseats, autoscaling, manual authored scaling, various lock methods 100
Klink @zirany.bsky.social · 30/08/2026WIP seasts! Also you can attach them to avatars or animate in the timeline. "keep_upright" is a comfort option 000
Klink @zirany.bsky.social · 29/08/2026And today I'm going to work on seats and anchors. Sit in the car or in someone else's palms - should be possible 000
Klink @zirany.bsky.social · 29/08/2026Avatar protection is in. Maye even overzealous, but I need to hear the opinion of real players. One highlight - you can manage asset privacy right from your inventory 000
Klink @zirany.bsky.social · 28/08/2026Finally got time to implement a QoL. Grab spawned avatar and wear it. No inspector or devtool finally needed 000
Klink @zirany.bsky.social · 25/08/2026Wow, scaling players is not that easy as just modifying root transform. Spent the evening catching a bug in VRIK implementation that threw the body far away from the camera 000
Klink @zirany.bsky.social · 25/08/2026Now I'm working on player scaling. What do you think acceptable multiplier should be? I think between 0.01 and 100 000
Klink @zirany.bsky.social · 24/08/2026Small tasks for today - item export and self-moderation tools 000