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Klink

@zirany.bsky.social
9 followers 16 following 77 posts

Creator sometimes. Maker of VergeXR most of the time. Mirror of ditto.pub/zirany@zhitno.st

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Klink @zirany.bsky.social · 01/10/2026
Feature teaser👀 #VergeXR #socialVR #nostr #sandbox #gamedev #indiegame
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Klink @zirany.bsky.social · 28/09/2026
Having fun in familiar places map credits sketchfab.com/3d-models/gm...
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Klink @zirany.bsky.social · 28/09/2026
Major improvement to my auto-LOD system. I made it work on a meshlet level. You can load infinitely complex static models without drop in performance. #VergeXR #socialVR #nostr #sandbox #gamedev #indiegame
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Klink @zirany.bsky.social · 26/09/2026
Absolute beauty
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Klink @zirany.bsky.social · 25/09/2026
A new reason why I don't like lua - hyprland config broke because lua indexes arrays from 1
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Klink @zirany.bsky.social · 25/09/2026
How about user-curated world lists? No policies, just pure taste of the list author.
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Klink @zirany.bsky.social · 25/09/2026
Instanced rendering and world spagetification
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Klink @zirany.bsky.social · 24/09/2026
If someone is looking for a discord alternative, please check out armada.buzz - secure, encrypted, decentralized and open-source
armada.buzz
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Klink @zirany.bsky.social · 20/09/2026
Testing particle system. FORBIDDEN SAUCE #VergeXR #socialVR #nostr #sandbox #gamedev #indiegame
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Klink @zirany.bsky.social · 19/09/2026
My top 3 of the features that landed: - wasm back-end that is capable of running emulators and DOOM - shareable custom nodes - the general feel of building graphs is very nice and unrestrictive
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Klink @zirany.bsky.social · 19/09/2026
It's been a very productive week. Too many updates to fit into one post, so I have to attach a screenshot, I'm sorry. Wish you great weekends! #VergeXR #socialVR #nostr #sandbox #gamedev #indiegame
huge change-log
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Klink @zirany.bsky.social · 16/09/2026
Events in graphs are sufficient for getting things done. But it is my main priority now to replace them with async nodes (including custom wasm ones)
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Klink @zirany.bsky.social · 15/09/2026
#nostr is integrated into the VergeXR! You can build cross-app interactive experiences, read/write variables, sign events #VergeXR #socialVR #nostr #sandbox #gamedev #indiegame
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Klink @zirany.bsky.social · 14/09/2026
I'm currently working on a huge scripting update. One of the nice things that I want to share with you today are Spatial Variables. #VergeXR #socialVR #nostr #sandbox #gamedev #indiegame
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Klink @zirany.bsky.social · 13/09/2026
For all my digitigrade pals - I added an animation graph node to easily set-up your legs
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Klink @zirany.bsky.social · 11/09/2026
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Klink @zirany.bsky.social · 10/09/2026
I also added wasm controlled drone to make sure that you can build your own cameras and rig systems. And there are camera anchors, general snappers and audio-from-camera features that landed today #VergeXR #socialVR #sandbox #gamedev #indiegame
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Klink @zirany.bsky.social · 10/09/2026
A big one! Cameras are in. Flat/360/stereo photo and video. #VergeXR #socialVR #sandbox #gamedev #indiegame
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Klink @zirany.bsky.social · 09/09/2026
Alpha capture beam, 360 and stereo photo/video are worked on.
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Klink @zirany.bsky.social · 08/09/2026
Working on cameras. It's a very fun feature to implement. You can have LUT filters, record videos, mirror preview to desktop for OBS, create your own camera rigs and multi-camera systems. #VergeXR #socialVR #sandbox #gamedev #indiegame
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Klink @zirany.bsky.social · 07/09/2026
Finally got time to fix the gizmo system. Also extended the devtool to be able to clean selection, transform/rotate/scale/everything modes and switch between local/global. So editing can be done in VR without relying on the keyboard hotkeys #VergeXR #socialVR #sandbox #gamedev #indiegame
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Klink @zirany.bsky.social · 07/09/2026
Small fun update - Decals! Still WIP, but it is already pretty fun to put graffiti everywhere #VergeXR #socialVR #sandbox #gamedev #indiegame
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Klink @zirany.bsky.social · 06/09/2026
Will not forget to add hashtags next time😄 #VergeXR #socialVR #sandbox #gamedev #indiegame
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Klink @zirany.bsky.social · 06/09/2026
Face-tracking is in! - Complete integration with VRCFT, Babble and their modules. - UE, ARKit, SRanipal support. - Per-parameter modificators. - Opt-in pupil tracking. - Distance-based culling. - Neutral face calibration. I'm very excited! Cameras next
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Klink @zirany.bsky.social · 05/09/2026
Big progress with face tracking. Got VRCFT working in Verge!
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Klink @zirany.bsky.social · 04/09/2026
Next major milestones are Unified Expressions face tracking and camera system
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Klink @zirany.bsky.social · 03/09/2026
I wish to try it on steam frame, maybe even as a complete custom rom
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Klink @zirany.bsky.social · 03/09/2026
Big update: In-world app streaming has officially arrived in the Verge! Run desktop apps directly in-world, stream them to friends, and even let others take the controls. Window layouts save automatically per-world like custom workspaces, and the entire feature is available on Desktop, VR, XR!
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Klink @zirany.bsky.social · 02/09/2026
Completely insane feature is in the works!
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Klink @zirany.bsky.social · 01/09/2026
Got mpv working. Next need to actually pick up its audio somehow
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Klink @zirany.bsky.social · 01/09/2026
WIP It's not a Halloween, but today is full of horrors. "Night of the living TDRs", "TDR 13", "Nightmare on the Wayland Street" Now I can work in the terminal right from the Verge XR and optionally share the window stream with other players
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Klink @zirany.bsky.social · 31/08/2026
I'm heavily inspired by this video youtu.be/PhK7qPE0e_A Do you think it is useful in any way?
youtu.be
I replaced my Linux Desktop with Minecraft (Waylandcraft)
YouTube video by unix.s
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Klink @zirany.bsky.social · 31/08/2026
Small, but nice addition - physical buttons
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Klink @zirany.bsky.social · 31/08/2026
Having jolt and seats already in, I thought, why not combine them together? Soundtrack: music.youtube.com/watch?v=LrjM...
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Klink @zirany.bsky.social · 30/08/2026
More progress with seats. Multiseats, autoscaling, manual authored scaling, various lock methods
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Klink @zirany.bsky.social · 30/08/2026
WIP seasts! Also you can attach them to avatars or animate in the timeline. "keep_upright" is a comfort option
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Klink @zirany.bsky.social · 29/08/2026
And today I'm going to work on seats and anchors. Sit in the car or in someone else's palms - should be possible
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Klink @zirany.bsky.social · 29/08/2026
Avatar protection is in. Maye even overzealous, but I need to hear the opinion of real players. One highlight - you can manage asset privacy right from your inventory
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Klink @zirany.bsky.social · 28/08/2026
How do you think avatar protection should work?
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Klink @zirany.bsky.social · 28/08/2026
Finally got time to implement a QoL. Grab spawned avatar and wear it. No inspector or devtool finally needed
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Klink @zirany.bsky.social · 27/08/2026
Had arrays for a month 😜
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Klink @zirany.bsky.social · 27/08/2026
Woooo, FBT is now much better!
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Klink @zirany.bsky.social · 25/08/2026
Avatar scaling works!
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Klink @zirany.bsky.social · 25/08/2026
Wow, scaling players is not that easy as just modifying root transform. Spent the evening catching a bug in VRIK implementation that threw the body far away from the camera
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Klink @zirany.bsky.social · 25/08/2026
Now I'm working on player scaling. What do you think acceptable multiplier should be? I think between 0.01 and 100
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Klink @zirany.bsky.social · 24/08/2026
I present you - mr. Fallback!😆
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Klink @zirany.bsky.social · 24/08/2026
All done, along with some nice bugfixes!
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Klink @zirany.bsky.social · 24/08/2026
Small tasks for today - item export and self-moderation tools
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Klink @zirany.bsky.social · 21/08/2026
Uploads are working!
A cube (devTool) sent from the game to Armada
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Klink @zirany.bsky.social · 21/08/2026
Emoji support btw😋
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