zingot @zingot.itch.io · 18/06/2026This is Monty Mole. Taken from Dream time Monty on the Spectrum Next. Here my sprite is busy running on my Smart watch 🥰 174
zingot @zingot.itch.io · 11/05/2025ZX Spectrum artwork. Created after I was ill as a reminder of youth and non-ill times =) #zxspectrum #pixelart 4288
zingot @zingot.itch.io · 18/12/2024Some alien breed style tiles. Many more available on my itch.io profile. zingot.itch.io enjoy ;-) fonts, sprites, all the gubbins lol. 051
zingot @zingot.itch.io · 18/12/2024And........the game style to go with the logo. More C64 Fudge 🤣 050
zingot @zingot.itch.io · 17/12/2024Currently working with some great guys at technoshedsoftware.com producing quality products for the ZX Spectrum Next. Have a gander ;-) 020
zingot @zingot.itch.io · 17/12/2024128x128 Platform tiles. Jeez, I normally work in 16x16 or 32x32. Too much freedom for me this..... 030
zingot @zingot.itch.io · 17/12/2024Homage to Jetpac by Clive Townsend (Code) and myself (pixels). Released in J2ME on Nokia S30, S40 & Symbian S60. 010
zingot @zingot.itch.io · 17/12/2024"The Sentinel" some of my C64 pixels. I'll try to find some more. Over the years I've used Trippa, kRUZe, Zer0 as different monikers. Enjoy some kRUZe =) 030
zingot @zingot.itch.io · 13/12/2024Some demo tiles for a platformer game, distance hazed background layer and subtle skyline. I like the sprite and the platform tops on this one. Should this become a game I ask? 3181
zingot @zingot.itch.io · 13/12/2024Just some weird abstract eyeball that I was messing about with. This is at 256x192 resolution for the ZX Next but enlarged x3 so you can see it on modern hardware lol. 060
zingot @zingot.itch.io · 13/12/2024A few of the Cut-Scene pixels from the XBX game. Rendered, converted to RGB333, pre-dithered, and finally hand-dithered. 040
zingot @zingot.itch.io · 13/12/2024I've recently finished the artwork for XBX on the ZX Spectrum Next. Available at technoshedsoftware.com Enjoy the 'LOADING SCREEN' 👍 0101