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ZIK

@zikbakguri.zik.haus
1.3K followers 131 following 450 posts

I videogame mangler zik.haus

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ZIK @zikbakguri.zik.haus · 26/09/2026
간만에 c++ 두들겨패기 (1) \ hungry-man® dies of c++ poissoning and reaches nirvana™ (graphic content) (1)
image of graphic content
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ZIK @zikbakguri.zik.haus · 29/05/2025
video
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ZIK @zikbakguri.zik.haus · 02/09/2026
간만입니다. 지난 전시회가 끝나고 바로 쓰러졌고요. 최근에야 정신을 차려 스팀 데모 공개 이전 혼신의 버그 퇴치 생쇼를 해보고 있답니다 🤠 특히 전시회 때 자주 발생했던 낑김 현상을 뭔가 잡은 것 같네요. 해치웠나 howsit. since the last exhibition run I basically got KO'd for few days & been working on bugfixes before the steam demo. splattered some physics bug(s) that happened in the expo!
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ZIK @zikbakguri.zik.haus · 19/08/2026
oh god.. so it's not something that was made up just for this place
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ZIK @zikbakguri.zik.haus · 19/08/2026
even as a korean guy this amazes me. very powerful phrasing they have gotten there
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ZIK @zikbakguri.zik.haus · 16/08/2026
최종 코멘트. 다리 겁나 아프네요. 그리고 다른 이의 부스를 못둘러본게 한이오. 무슨 일이 있더라도 절대 1인 부스를 하지 마십시오 감사합니다 / final remarks: my legs hurts like HELL & sad that I couldn't explore others booth. under any circumstances do NOT run a booth solo. thanks
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ZIK @zikbakguri.zik.haus · 16/08/2026
난이도 조절이 역시 해답이었을까요. 다만 전시를 위해선 분량을 더 줄였어야 했나..? (+ 보너스 고양이) / Adjusting difficulties and having an English version ready was nice. Then an Australian person came to my booth and asked about the title 《CRIKEYMAS》. Tried my best to explain the woes of translating puns to other languages (+ bonus cat)
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ZIK @zikbakguri.zik.haus · 16/08/2026
이번 전시는 생각보다 많은 분들이 보스까지 올클해주셨답니다. 덕분에 최대 40분까지 플레이타임이 길어졌고요. 따라서 지난 전시에 비해 총 플레이어 수가 적었습니다만.. 대신 피드백의 질이 높았네요! / So many people made/beat it til the boss, so the playtime was almost nearing the 40m! That meant there were less total players, but feedbacks were better. Think it was a win in general!
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ZIK @zikbakguri.zik.haus · 16/08/2026
끝났구려. 약 3일간 와서 플레이해주셔서 감사합니다!! 이제 제대로 된 밥이나 먹을래요.. 🤠 (소감은 아래에 더..) / and that's a wrap for this 3 day journey!! thank you so much for dropping by and trying out my game. now off to get a proper meal other than microwaved fries & france bread for dinner at last 🤠 (verdict/remarks will follow below)
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ZIK @zikbakguri.zik.haus · 16/08/2026
thank you !!
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ZIK @zikbakguri.zik.haus · 15/08/2026
bic 2026 페스티벌 데이가 오늘부로 개막이라네요. 큰일났구려 / day 1 of bic 2026's actual exhibition day begins. messed up
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ZIK @zikbakguri.zik.haus · 12/08/2026
🤸‍♂️ 💥 🔨🦌
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ZIK @zikbakguri.zik.haus · 12/08/2026
이번 주 금요일 전시회를 앞두고 광을 내려고 작정하고 다듬는 중이랍니다. 부산에서 뵈요 \ I've been having a field day adding polishes to the game for the expo this friday. see you at BEXCO, Busan (if you are somehow in this country)
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ZIK @zikbakguri.zik.haus · 10/08/2026
excitement
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ZIK @zikbakguri.zik.haus · 09/08/2026
recently realized gamemaker added support for clipping region & stencil buffer a while ago. I will have so much fun with this
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ZIK @zikbakguri.zik.haus · 09/08/2026
최근 작업한 【크리스머스마】 에셋. 스팀에 쓸 녀석인데 도트는크기 조정이 이상하게 된다는 것을 알아차려서 하는 김에 서양식 만화영화 느낌으로 내봤습니다 🤠 \ recently I worked on an hi-res art asset to use on steam page for 【CRIKEYMAS】. figured pixel art does not scale well on those, so guess I might go full western cartoon aswell 🤠
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ZIK @zikbakguri.zik.haus · 08/08/2026
thanks. I fear if I post my pizza tower one someone might explode
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ZIK @zikbakguri.zik.haus · 08/08/2026
baba is you "fanart" circa 2019
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ZIK @zikbakguri.zik.haus · 01/08/2026
big appreciated !! this explodes a person
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ZIK @zikbakguri.zik.haus · 31/07/2026
오랜만이네요. 주인공 녀석 디자인을 쬐금 수정할 겸 레퍼런스를 만들고 있어요. 이유는 제 그림체가 달라진 점, 기획이 추가된 점... 또 중요하게 "이거는 어떤 포유류인가요" 라는 질문이 자주 들어와서 그렇게 되었습니다 \ I've been working on updating the design for protagonist to fit the current game mechanics & my artstyle now, and most importantly because I was asked "what mammal is this"
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ZIK @zikbakguri.zik.haus · 28/07/2026
and wild music video aswell. NICE also the guitar solo(?) around 1:59 somehow reminds me the one at 0:39 from this primus parody tune youtu.be/kDou7FLRvVg?...
youtu.be
Primus Songs Be Like
YouTube video by GrogFM
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ZIK @zikbakguri.zik.haus · 13/02/2025
wwarmupp
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ZIK @zikbakguri.zik.haus · 28/03/2025
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ZIK @zikbakguri.zik.haus · 13/07/2026
요즘은 2학기 인턴 지원이며 전시 준비와 스팀 페이지 새단장까지 정신없답니다. 조만간 정리해서 회고를 써야지 \ g'day. so I've been away, from prepping exhibitions & new steam page assets to applying for programmer internships for next semester. hopefully I can make an update soon!!
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ZIK @zikbakguri.zik.haus · 13/07/2026
Intermission time. 【CRIKEYMAS】 (a game I've been working on solo; you get to do messed up things as a reindeer with your big hammer) got picked for upcomming BIC 2026 exhibition @ BEXCO, Busan. This probably won't matter for folks overseas, but if you do drop by, feel free to visit me say 【yeehaw】🤠
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ZIK @zikbakguri.zik.haus · 13/07/2026
혼자서 개발중이던 게임 【크리스머스마】가 이번 BIC 2026에 온/오프라인 전시를 하게 되었답니다. 맙소사. ◎ OFFLINE : 8/14 ~ 8/16 ◎ ONLINE : 8/7 ~ 8/28 새 컨텐츠를 깨부수고 피드백으로 개발자녀석을 신나게 갈궈봅시다🤠
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ZIK @zikbakguri.zik.haus · 12/07/2026
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ZIK @zikbakguri.zik.haus · 12/07/2026
[EN] I've been working on "RESPECT TOKEN" system for CRIKEYMAS - Obtained after clearing optional challenge, then reaching a checkpoint without dying - Why do we even bother ? -> You earn others respect ! (※ because of my throat condition, I couldn't record my voice. so placeholder sounds for now)
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ZIK @zikbakguri.zik.haus · 12/07/2026
크리스머스마의 "존경 토큰" 시스템을 개발중입니다. - 획득하면 뭐가 좋은가? -> 존경을 받을 수 있습니다. - 체크포인트까지 무사히 도달해서 획득! - 그 전에 사망하시면 아쉽게 될 것입니다. (※ 제 목 컨디션 이슈로 음성 녹음을 못해서 사운드는 임시방편이에요 🤠) #gamemaker #gamedev
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ZIK @zikbakguri.zik.haus · 09/07/2026
wricks jumpscare
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ZIK @zikbakguri.zik.haus · 03/07/2026
Congrats! Such surreal feeling to see my childhood flash game getting released on consoles, then Steam, now a remix of it aswell.. I guess our ancestors felt the same when they saw the first mario and his progeny. Still owe you some for that collision code article back in time; it was a nice read. 🤠
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Metanet Software Inc. @metanetsoftware.com · 06/06/2026
You heard right, we’re announcing N PLUS INFINITY TIMES TWO! Wishlist it on Steam now: store.steampowered.com/app/3040020/...
store.steampowered.com
N PLUS INFINITY TIMES TWO on Steam
5 fresh flavors of world-class online mayhem, from Friendship-Testing™ Co-op to Friendship-Ending™ Competitive, plus classic singleplayer. Run around with friends, lure enemies into opponents, make th...
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Damiano Gerli @damiano.bsky.social · 03/07/2026
Lemmings in The Simpsons
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Kite Line @kiteline.bsky.social · 01/07/2026
The first annual SOUPJAM draws to a close with an absolutely stellar turnout! There's a lot of great SOUP on display here, so grab a spoon and dig in! Thank you to everyone who participated in this year's jam and helped make it a success! See you in 2027 for the next one! itch.io/jam/soupjam2...
itch.io
Submissions to SOUPJAM2026
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ZIK @zikbakguri.zik.haus · 20/06/2026
그림 재활운동 (1) \ drawing rehab sesh (1)
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ZIK @zikbakguri.zik.haus · 17/04/2026
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ZIK @zikbakguri.zik.haus · 15/06/2026
감사합니다 !!!!
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ZIK @zikbakguri.zik.haus · 13/06/2026
FAQ) 게임에 쓰이는 브금 & 사운드 대부분이 Klystrack이라는 칩튠 트랙커와 LabChirp 이라는 단순 FM 신디사이저로 만들었어요. 8/90년대 Demoscene 파생 PC게임이 레퍼런스였지요 \ FAQ) most of the game's sfx & tunes were made w/ Klystrack (chiptune tracker) + LabChirp (simple FM synth). I aimed for 8/90s' european(?) games (+ demoscene) feel. idk if I succeeded
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ZIK @zikbakguri.zik.haus · 13/06/2026
엊그저께 졸업작품 전시를 마지막으로 급한 불을 전부 소각시켰습니다. 이제 개발 (학교) 말고 다시 개발 (게임) 해야지요...?🤠 \ With end of my graduation project exhibition few days ago, think I'm mostly done with urgent ones. Time to get programming (the game) instead of programming (at campus) ... messed up (seen below. WIP english patch)
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ZIK @zikbakguri.zik.haus · 10/06/2026
THE BOINGLER
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ZIK @zikbakguri.zik.haus · 29/05/2026
hello !! I was meant to write a retrospect for recent 'boss rush' I did, from graduation project to exhibition. but I got more things to plough through at school, so until then please, have a quick highlight of the recent demo showcased at an exhibition. || #gamedev / #indiedev ||
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ZIK @zikbakguri.zik.haus · 22/05/2026
플레이엑스포에 왔습니다. 아마 일요일까지 10시부터 6시까지 있을 예정이네요. 놀러오시라요 / hello from playx4 booth. I'll be staying from 10AM to 6PM, through sunday ! feel free to drop by and say 《yeehaw》 🤠
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ZIK @zikbakguri.zik.haus · 21/05/2026
soon . . .
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ZIK @zikbakguri.zik.haus · 21/05/2026
I take my tests really seriously. even if its just bonking your head against ceiling 24/7 because video game physics still finds way to haunt me \ 테스트 방식이 거시기해보여도 테스트는 테스트랍니다. 게임에서 물리엔진은 언제나 기괴한 방법으로 저희의 창창한 미래를 꺠부술 수 있어요 || #gamemaker / #indiedev ||
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ZIK @zikbakguri.zik.haus · 20/05/2026
I call this, the 【the bonker】 technique™
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ZIK @zikbakguri.zik.haus · 19/05/2026
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ZIK @zikbakguri.zik.haus · 19/05/2026
보스 머시깽이. 아직 임시방편 에셋이 있지만 뭔가 만들어지고 있답니다 🤠👍 \ I'm making big guy to have a big papa huge time of a battle. lots of placeholder musics and whatnot but whatever || #gamedev / #gamemaker / #indiedev ||
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ZIK @zikbakguri.zik.haus · 18/05/2026
go go go !
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Record @record-pigeon.bsky.social · 18/05/2026
Doing yap icon comms!! They're an astounding 25$ USD each, wacky!!! You can find those heere <3 only 10 slots available! ko-fi.com/c/dd9d216b94 #art #commissions
ko-fi.com
Buy Record a Coffee
Become a supporter of Record today!
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ZIK @zikbakguri.zik.haus · 17/05/2026
난이도가 막장급으로 올라간 것 같지만 신경쓰지 않아도 될 것 같습니다 🤠👍 \ I guess I'm making kaizo level now. don't ask me why || #gamemaker / #indiedev / #gamedev ||
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