Zeta @zetayy.bsky.social · 04/04/2026items! shroomguy’s moveset is expansive, but sometimes it’s easier to use a consumable to deal with certain pesky situations (the sprite for this item is temporary i didn’t make anything for that yet) #screenshotsaturday #indiedev #gamedev 0197
Zeta @zetayy.bsky.social · 14/03/2026starting with the man in the mirror… #indiedev #gamedev #screenshotsaturday 074
Zeta @zetayy.bsky.social · 11/03/2026HIGHKEY forgot i should also post stuff here really proud and hopeful of what the game’s shaping up to be, if all goes well hopefully i’ll be able to release a short demo in the near future! #indiedev #gamedev 0113
Zeta @zetayy.bsky.social · 03/10/2025as you traverse levels, you’ll sometimes meet other characters. painmonsieur acts as a checkpoint, but can also offer helpful advice once you do finish a level, you’ll be awarded with 0-3 stars based on your overall performance! #screenshotsaturday #indiedev #gamedev 1226
Zeta @zetayy.bsky.social · 24/09/2025canceling attacks into railgrind opens up some really cool combo possibilities (this is a short clip from an endless mode run i did, video of the full run is linked in the reply below) #indiedev #gamedev 1114
Zeta @zetayy.bsky.social · 20/09/2025binboys are very cute but unfortunately it’s really really funny to deflect their lids back into their faces #screenshotsaturday #indiedev #gamedev 1444
Zeta @zetayy.bsky.social · 06/09/2025spent a little time to work on the endless mode i was thinking of for a while now, basing the arena on a theatre stage was pretty fun #screenshotsaturday #indiedev #gamedev 13710
Zeta @zetayy.bsky.social · 22/08/2025messing with armored enemies and the parry move, canceling normals into parry to block the enemy’s combos is a super fun way to fight them also experimenting with parry sfx, i’m really liking this mix of the ttyd superguard and ultrakill parry sounds #screenshotsaturday #indiedev #gamedev 084
Zeta @zetayy.bsky.social · 17/08/2025deeply evil creatures (the blue aura is a defense buff which lets enemies tank weak hits) 000
Zeta @zetayy.bsky.social · 16/08/2025not sure why i’m so surprised the dayzees fit in so well given the game the sprites are from is a major inspiration for shroomgame’s visuals and tone (sadly they’ll be replaced at some point soon since they’re just meant to be placeholders) 010
Reposted by ZetaMulti 🏳️⚧️ | COMMISSIONS CLOSED @multistuff.bsky.social · 13/08/2025hi i need to start saving money for uni, so im opening commissions!!! im open all the time, so please consider supporting me with a commission :) 033
Reposted by ZetaYme 🐇 @whoaz.one · 19/07/2025ℹ️ Did you know? In the hit Nintendo Wii classic, Super Paper Mario, there is a secret cleverly hidden in the "World of Nothing," presumably as a practical joke by the "developers" at "Intelligent Systems." It is a Honse, 713143
Zeta @zetayy.bsky.social · 21/06/2025don’t have anything prepared for this #screenshotsaturday so instead i’ll highlight something you can pull off with the uppercut special. the damage on a clean hit is immense, but the weak late hit can be used for combo extensions thanks to its lower knockback #indiedev #gamedev 2163
Zeta @zetayy.bsky.social · 17/05/2025late #screenshotsaturday post - enemies now drop cash upon death, and though the specific amount varies, higher style ranks will yield more money on average #indiedev #gamedev #devlog 044
Zeta @zetayy.bsky.social · 29/03/2025i wasn’t planning on posting this wip cause it’s technically a spoiler but the visual is so striking i’m just gonna censor and post it anyway #screenshotsaturday #indiedev #gamedev 1115
Reposted by Zetagoba (ACT 2 out NOW!) @gobadev.bsky.social · 14/03/2025Five years ago, I started a project that was everything you aren't supposed to do. A big, hours-long single player action game with cutscenes and side quests galore. After release last year, I've more than doubled the size of the game, and I'm not done yet. #gamedev 19528136
Zeta @zetayy.bsky.social · 15/03/2025i did not anticipate just how fun making custom palettes is, no wonder fgs have several dozen per character #screenshotsaturday #gamedev #indiedev 0145