Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 7hHandcrafting icons for my game... 127 already and still missing some 😩 #gamedev #indiedev #solodev #raylib 052 5
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 06/11/2026In general, I am happy seeing this. I wanted to do that for a while but shied away from the work it needs to get done. And there is still a lot left to do to get the old UI replaced. For comparison (I can switch back to the old layout at runtime): This is how it used to look like. 000 0
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 06/11/2026Worked the whole day on the new UI redesign of the programming panel. New instruction tokens, new way of rendering them, new connection lines for goto, colors for rows... Exhausting. But I think I can move on with the other panels now. Tomorrow. #gamedev #indiedev #solodev #raylib 164 6
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 06/11/2026The lanes are drawn using scale-9 graphics where I am using only the outer rim for the corners and edges. This way I can draw a connection like a rectangle and get the line. And to have the outlines, I draw the background with the thick outline first for all connections of the same track. 🧵 100 1
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 06/11/2026In this closeup you can see that the tracks merge with proper outlines like rails. And it involves only a few repeated renderings of scale-9 graphics, so it was really simple to get this result! 🧵 100 1
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 06/11/2026I think this trick could be interesting for gamedevs and artists: I am now drawing the goto jump connections and the way I do it is ... surprisingly simple. 🧵 #gamedev #indiedev #solodev #raylib 164 6
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 05/11/2026Sharing the progress I am making on redesigning the programming panel in my programming game: Both show the same program and the icons of regular tokens are the same, but the instructions that control the flow (call/goto/etc) use now the full shape of the token to communicate the meaning. #gamedev 062 6
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 04/11/2026For comparison, this is how the programming board looks like right now: Each column is a program that can call other programs and which can return to the callee. I want to keep the regular grid and the tokens will not snap to neighbors or so. 010 1
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 04/11/2026Triggered by the UI redesign I am trying to work out now, I started questioning the way how the token based programming work. So far, an instruction is the token + instruction icon. But now I am looking into using the full token shape instead. #gamedev #indiedev #solodev #raylib 1104 10
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 03/11/2026I am looking into updating the UI layouts of my game. Which variant do you think is the better direction for my game? #gamedev #indiedev #solodev #raylib 394 9
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 31/10/2026It is Halloween and the mini series I made is coming to an end - I hope you enjoyed it 👻 The full video can also be seen here, in case you want to see it from start to end: youtu.be/Y6N7hOl7i9k #gamedev #indiedev #solodev #raylib #halloween 0144 14
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 30/10/2026ntering the crypt, B0B is learning what is going on and is making a quick decision ... This is part 4 of the spooky adventures that B0B is having this Halloween 👻🎃 #halloween #solodev #indiedev #indiegame 073 7
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 29/10/2026Part 3 of my little #Halloween story: B0B was led to the old manor's graveyard, and the ghost sheep is quite unmistakably wanting him to go into the crypt. If not now, when will you learn how to be scared, B0B? 👻 #gamedev #indiedev #solodev #raylib 1133 13
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 28/10/2026I now have a brain in a jar. With bubbles. #gamedev #indiedev #solodev #raylib 083 8
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 28/10/2026Here is my second Halloween short video. I will share more videos the next days, so if you want to know what will happen next, stay around 👻! So B0B is out of the water, but lost his orientation. And it not going to get better anytime soon... #gamedev #indiedev #solodev #raylib 053 5
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 27/10/2026Here is my first Halloween short video. I will share more videos the next days, so if you want to know what will happen next, stay around 👻! I am sure B0B will learn what it means to be scared. #gamedev #indiedev #solodev #raylib 083 8
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 21/10/2026A scene I am working on for Halloween. Btw, it is #wishlistwednesday! My game's demo can be found on Steam here: store.steampowered.com/app/3959370/… You have to program up to 3 bots using a primitive programming language to solve puzzles. #gamedev #indiedev #solodev #raylib 3155 15
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 20/10/2026Now that I have buttons that activate when an area is entered, I can script events in the level. Like the sign post that is falling over here, just when B0B is looking out to get oriented. Halloween is not going to be a fun time for B0B! #gamedev #indiedev #solodev #raylib 0114 11
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 19/10/2026I wanted to make a sliding window and use it as a door (new puzzle feature) Seeing it, I realize that this looks too much like something else 🫠 #gamedev #indiedev #solodev #raylib 0104 10
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 18/10/2026Program cute and clumsy bots. Solve tricky puzzles and help some sheep: This is 8-bitBot, my programming puzzle game I've been working on since July 2025 and plan to release in March 2027. Play the demo & wishlist on Steam […] [Original post on mastodon.gamedev.place] 110 1
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 18/10/2026Preparing a series of short videos for Halloween. A small story told in the world I am building in my game: It starts out with B0B saying that he doesn't know what it means to be scared... But he will soon find out 👻 #gamedev #indiedev #solodev #raylib 0135 13
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 17/10/2026The fact that I haven't had the idea yet to add a coffee cup into my game so far, shows how little amounts of coffee I drink (approximately less than 0.1l within over 40 years). #gamedev #indiedev #solodev #raylib 0125 12
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 16/10/2026I was wondering what to do for Halloween in my game and maybe I will build a little laboratory where an aparatus is showing what the sheep is "thinking"... #gamedev #indiedev #solodev #raylib 095 9
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 16/10/2026Vampire sheep or render bug? 🤔 #gamedev #indiedev #solodev #raylib 0101 10
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 16/10/2026This turns out to be more valuable than I thought it would be: I can hide now hints within the level! I am not sure if this will help players, but I believe this is a meaningful extension to what I already have. Really happy I added this! #gamedev #indiedev #solodev #raylib 184 8
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 16/10/2026Once having configurable texts, I just want to add some more.... Only problem is localization now. #gamedev #indiedev #solodev #raylib 083 8
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 16/10/2026Well. I guess that is what the .blend1 files are good for. I think I haven't lost anything, but a bit shocking at first 😵💫 #blender #gamedev 063 6
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 15/10/2026Now I can place monitors that display the resource a factory unit is producing or consuming. I hope this will help to clarify how factory setups work and what the bots have to do. #gamedev #indiedev #solodev #raylib 0113 11
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 14/10/2026I am trying to address the problem that factory elements don't really communicate well what is being produced. My current attempt is to have monitors that can be configured to show just any text. Since text can display sprite graphics, this kinda would work... #gamedev #indiedev #solodev #raylib 063 6
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 12/10/2026I will upload this on my channel next Friday. I'm trying to improve the early retention. My recent videos performed OKish, but always stop at around 1000 views, which I guess is a mark at which YouTube gives up testing them. If you have (simple) ideas how to improve this, I am all ears! #gamedev 061 6
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 09/10/2026Writing flavor texts can be fun - and sometimes it can provide new ideas even 👻 #gamedev #indiedev #solodev #raylib 0116 11
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 09/10/2026One feature I saw multiple requests for are related to ease editing programs in my game 8-bitBot. Some of these features exist already but are not communicated; the burger menu button is new and should be more noticeable. I have to think how to communicate the existing features... #gamedev 082 8
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 07/10/2026Another level today - and if I am lucky, this is the last one to edit for chapter 1 of my game! I really like these last changes and additions and hope that players will like it, too. What is missing now to call chapter 1 complete: tutorials, texts and translations and some fixes in the UI. #gamedev 061 6
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 06/10/2026Making another level and adding a few new meshes that fit the scene. #gamedev #indiedev #solodev #raylib #blender 0164 16
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 04/10/2026Separating the difficulty lanes in my game makes it easier for me to design levels, since I know better whom the level is for. If only the two sheep could come together; I am sure the players will find ways to help them ☺️ #gamedev #indiedev #solodev #raylib 0134 13
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 03/10/2026Look at that: This sheep likes this bot 😄 #gamedev #indiedev #solodev #raylib #screenshotsaturday 1145 14
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 03/10/2026When sheep get what they want, they now say "thank you". Needed for a special thing I started building. Some people would call it feature creep, I call it "emergent game design". #gamedev #indiedev #solodev #raylib #screenshotsaturday 1144 14
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 03/10/2026Which sheep wins the race? They wait a random amount of time before moving one step ahead until they crash. While funny, I found a bug with bots and sheep crashing onto bridges that I had to test out ... and I just happen to have enough sheep to test all cases 😅 #gamedev #solodev #raylib 0123 12
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 02/10/2026First step in introducing different difficulty lanes: Having 3 distinct difficulty markers. I need to create some branching now so higher difficulty routes are shorter (=have fewer nodes). #gamedev #indiedev #solodev #raylib 0124 12
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 29/09/2026A few weeks ago I added the tracking code and also a benchmark to my game. These numbers are from my phone and show the progress of optimizations. It is still far from perfect, but it is now at least running stable on a high-end phone. Have to test some older ones #gamedev #indiedev #solodev #raylib 0135 13
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 28/09/2026I ignored performance a lot; but running the game on Android and browser reveals quite some bottlenecks. So I have to look into that. Not using an engine means this is up to me to take care of. Not that I am good at that, but at least I could improve a few things. #gamedev #indiedev #solodev #raylib 193 9
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 27/09/2026Trying to get the game self test running... I want to see if I can test the release builds this way that the game is playing the first levels automatically to detect if anything strange has happened... I am not sure if this will pay off. #gamedev #indiedev #solodev #raylib 1184 18
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 26/09/2026One nice thing I realized: Discord webhooks are useful to draw attention to failed builds or simple update messages. I now get instant notifications when something failed, which helps me to notice problems early on. 000 0
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 26/09/2026Builds are green and the binaries are running on the target platforms. All built on machines I physically own. Now I have to make the gitea server my primary repo and then I can begin deleting my github hosted repositories and cancel my subscription. #gamedev #raylib 171 7
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 26/09/2026Slowly, one by one, it is getting green; Once this all works I can switch to pushing to my own server (the machine sitting on a shelf here at home) primarily and see how it fares - before phasing out using github (and paying for it). #gamedev #gitea 061 6
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 25/09/2026Proper commit messages are so important. Future me will be happy once this all works. Current me hates myself and all past life choices. As per usual. 000 0
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 25/09/2026Accepting the license failed, so I guess ... just assume it accepted it anyway. I think that commit message is very inspirational for the bash command line. #gamedev 051 5
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 23/09/2026Testing out new instructions: Path finding and location finding. The location finder can look for bots/sheep that can be loaded or for locations where unloading bots is possible. So fairly complex instructions that are organized here to bring back all sheep. #gamedev #indiedev #solodev #raylib 0104 10
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 22/09/2026In order to figure out more about ongoing performance issues on different devices, I added a benchmark that can be triggered and that will send some stats to my telemetry server. Maybe it turns out to be helpful, who knows! #gamedev #indiedev #solodev #raylib 0204 20
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 22/09/2026Ok, this is going to be interesting; I have a rough idea HOW this should work, but the details are totally unclear to me. I want to make this look funny... #gamedev #indiedev #solodev #raylib #blender 1124 12