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webik150

@zeroimpact.bsky.social
35 followers 33 following 46 posts

Coding Mewts Zero Impact making music constantly sick linktr.ee/zeroimpactgame Adult alt: @PlsKnotThisAgain.bsky.social

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webik150 @zeroimpact.bsky.social · 04/12/2025
Everything set up, come visit tomorrow or Saturday at #GDS #indiegame #gamedev #madewithunity
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webik150 @zeroimpact.bsky.social · 26/11/2025
Come to GDS in a few weeks, Zero Impact will be demoed there! In the meantime put us on your wishlist! #indiegame #madewithunity #wishlistwednesday
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webik150 @zeroimpact.bsky.social · 20/11/2025
Czech and Slovak games week is running this week! It's great to see so many projects made by friends :3 Czech out (hahe) @studioshelter.bsky.social, and ofc my indie rhythm adventure Zero Impact! store.steampowered.com/curator/4147...
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webik150 @zeroimpact.bsky.social · 14/09/2025
Mandatory extremely overcharged version. I actually love this one the most #gamedev #shader #shadergraph #madewithunity #unity3d
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webik150 @zeroimpact.bsky.social · 14/09/2025
I really don't want the game to lose freedom of movement, but honestly the game needed this so bad. PROS: * streamlined combat with less space to get lost * there was never any "escape" feature anyway and now it doesn't feel like there's one CONS: * spaghet
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webik150 @zeroimpact.bsky.social · 14/09/2025
another one that's a bit closer to what I'm going for
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webik150 @zeroimpact.bsky.social · 14/09/2025
Got some interesting effects while trying to make a shader-based battle border for Zero Impact! some of my math is off so the border is at wrong distance, but it's getting there :3 #screenshotsaturday | #gamedev | #indiegame
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webik150 @zeroimpact.bsky.social · 23/08/2025
AnthroFest 2025 is happening on #Steam rn! #indiegame #ZeroImpact is there together with many amazing #furry games :3 Go wishlist Zero Impact and browse around! There's so much good stuff there!
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webik150 @zeroimpact.bsky.social · 20/08/2025
My boy is now complete! #wplace
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webik150 @zeroimpact.bsky.social · 10/08/2025
Got this amazing view while debugging planet positions! Not very representative yet, but I'd love to get something like this into the game later on. #madewithunity #unity3d #gamedev #indiegame
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webik150 @zeroimpact.bsky.social · 10/08/2025
wait so you're telling me, to have people know about my game I have to *engage* and *post*? #gamedev #indiegame
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webik150 @zeroimpact.bsky.social · 14/06/2025
People get upset about losing a dream girlfriend when waking up - I just woke up from a dream where my game was #7 in the top new releases on steam fml *sobs* #indiegame | #gamedev | #thefuckeamievendoing | #madewithunity
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webik150 @zeroimpact.bsky.social · 25/05/2025
I missed #screenshotsaturday because of illness, however I managed to drastically improve Jumpdrive target selection today! No more clumping! Markers dynamically hide based on context (charging jumpdrive, is in fight and such). #indiegame #gamedev #madewithunity
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webik150 @zeroimpact.bsky.social · 25/05/2025
"Show me the four GAMES that influenced YOUR current game project."
Beat HazardX3: Terran ConflictFuriSunless sea
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webik150 @zeroimpact.bsky.social · 20/05/2025
Should I add praise to the combo bar? #gamedev
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webik150 @zeroimpact.bsky.social · 18/05/2025
Oops... Need to debug my debug commands #screenshotsunday #gamedev #gamebug
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webik150 @zeroimpact.bsky.social · 18/05/2025
Thanks everyone who played the game at #Anifilm! I've tried leaving stickers at random tables for people to take and all of them got taken :D Few severe bugs appeared in 1.1.0, but it's coming along nicely. A steam page is finally in making too! #gamedev | #indiegame
Player ship getting hit by an enemy sniper in Zero Impact
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webik150 @zeroimpact.bsky.social · 22/04/2025
A bit larger QoL update is in the making, with focus on controller support, camera and better Jumpdrive controls.
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webik150 @zeroimpact.bsky.social · 18/04/2025
Zero Impact got picked into the Anifilm Best Student Game awards! I'll be there for a few days with a lot of stickers, so find me to get some :3 #anifilm #indiegame #gamedev #nomination
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webik150 @zeroimpact.bsky.social · 09/02/2025
1.0.8 is up! The update is super important as it fixes UI that previously blocked progress through the game, oops! In other news: Auto-heal, HDR brightness slider, bugfixes webik150.itch.io/zero-impact/... #indiegame | #gamedev | #bugfix | #madewithunity
x'Ar squashing bugs
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webik150 @zeroimpact.bsky.social · 25/01/2025
Pro Tip (that I got from a friend): You can set your @itch.io thumbnail to a GIF! Let's you show of some gameplay right away! #screenshotsaturday #indiegame #gamedev
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webik150 @zeroimpact.bsky.social · 21/01/2025
I have fixed lighting in many parts of the game, while also adding some disco lights to fights, while working on the Mac and Linux versions! #gamedev #indiegame
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webik150 @zeroimpact.bsky.social · 19/01/2025
WHAT IT'S 8 ALREADY?? shit FUCK time to upload everything I don't even have a mac build ready and #Unity3d fuckery damaged the rendering pipeline <w>
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webik150 @zeroimpact.bsky.social · 18/01/2025
Surprise surprise, I've decided to finally bite the bullet and release Zero Impact on itch tomorrow! Here's a teaser (ultracompressed) gif from the WIP game page! #screenshotsaturday #gamedev #indiegame
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webik150 @zeroimpact.bsky.social · 17/01/2025
I finally fixed the issue of getting damaged through shield. It worked like designed, but it turns out it's very counterintuitive to shield on beats and not just before an enemy bullet hits you lol #screenshotsaturday #gamedev One of the last fixes before release
image showing a shielded space ship with a bit too much lens flare
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webik150 @zeroimpact.bsky.social · 28/12/2024
Some updates finally! Game builds and renders, SO MUCH tester feedback has been implemented, + I'm in the progress of making itch.io and steam page, so stay tuned. #screenshotsaturday #gamedev
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webik150 @zeroimpact.bsky.social · 16/11/2024
Finally got a lab mouse to test the release version! In short - shits fucked but fixable. Do NOT upgrade cinemachine lol
Lab-mouse testing the game
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webik150 @zeroimpact.bsky.social · 25/10/2024
Yay it's working! Both solid and blurry outlines, specific for Render Layer or normal Layer. Now just to get the depth-test to work without RenderGraph yelling 13000K errors per second
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webik150 @zeroimpact.bsky.social · 24/10/2024
Made the horrible decision of upgrading the project to #Unity6. Most things work but Outlines library needs to be upgraded to RenderGraph API. I got... something working? I don't think it's right #gamedev
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