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Zabu Team

@zabu-team.bsky.social
183 followers 2 following 7 posts

Two guys working on Zabu, a beat 'em up for the Sega Mega Drive / Genesis, with the #SGDK. * Coffee-driven coder: Don Miguel @zabu-team-don.bsky.social * Game & gfx designer: Stifu @zabu-team-stifu.bsky.social Web site: zabu.team

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Reposted by Zabu Team
Stifu (Zabu Team) @zabu-team-stifu.bsky.social · 13/06/2026
Call me a buzzkill, but I think endless combos are boring as hell, especially when they don't require much skill. So we've been working on fixing endless juggle combos. First by tweaking certain attacks, then by gradually increasing the victim's gravity while juggling #sgdk #sega #genesis #megadrive
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Zabu Team @zabu-team.bsky.social · 24/01/2026
It is time! We've just released the second demo of Zabu, our beat 'em up for the Sega Mega Drive / Sega Genesis. Check it out! 👊 zabu.team
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Zabu Team @zabu-team.bsky.social · 01/01/2026
😱!
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Reposted by Zabu Team
Stifu (Zabu Team) @zabu-team-stifu.bsky.social · 13/08/2025
BizHawk is a multi-platform emulator that we've recently discovered. It has scripting capabilities that let you easily display additional information, which is very helpful for debugging. I wish we found out about it years ago. www.youtube.com/shorts/hSQ7h... #sgdk #megadrive #segagenesis
youtube.com
Zabu beat 'em up game and BizHawk's Lua API
YouTube video by Zabu Team
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Zabu Team @zabu-team.bsky.social · 04/02/2025
In SGDK, compound sprites might use more CPU due to reasons: - Number of VDP sprites - Number of tiles in the anim frame - Compression method and src GFX itself It all might cause sprites queuing (your anim is postponed by frames), too. A simple benchmark could help u find the lazy anim frames.🤛
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Reposted by Zabu Team
Stifu (Zabu Team) @zabu-team-stifu.bsky.social · 23/12/2024
Did you know we have a mostly dead blog? I just published a short article about how Streets of Rage has influenced the beat 'em up genre, and my desire to break free from its formula. medium.com/zabu/the-sho... #zabu #sgdk #megadrive #segagenesis #beatemup #indiegame
medium.com
The shortcomings of Streets of Rage
I couldn’t let 2024 end without a new blog post.
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Zabu Team @zabu-team.bsky.social · 14/11/2024
Sup! We've improved both Rick and Chai, polishing their movesets and animations. Moveset wise, Chai has caught up with Rick a while ago. Chai's animations and moves have changed to fit him better (more unique and muay-thai-ish). #zabu #sgdk #megadrive #segagenesis #beatemup #indiegame #pixelart
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Zabu Team @zabu-team.bsky.social · 31/05/2024
Added a visual cue that a charged attack is done charging, by making the character flash. #SGDK #Sega #Megadrive #Genesis #retrodev #indie #pixelart youtu.be/zpjbplsJyWo
youtu.be
Charged Attacks Visuals in Zabu beat 'em up game
Added a visual cue that a charged attack is done charging, by making the character flash #zabu is a classic beat 'em up for Sega Genesis #MegaDrive. BSky https://zabu-team.bsky.social Twitter https://twitter.com/ZabuTeam Interested in our game project? Feel free to contact us. https://Zabu.Team
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Zabu Team @zabu-team.bsky.social · 29/05/2024
AsteRick has drunk too much magic potion... Debugging Zabu. #SGDK #beatemup #pixelart youtu.be/-7JtEqI-64o
youtu.be
AsteRick has drunk too much magic potion / debugging Zabu
#Zabu is a classic beat 'em up for Sega Genesis #MegaDrive.BSky https://zabu-team.bsky.socialTwitter https://twitter.com/ZabuTeamInterested in our game proje...
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Zabu Team @zabu-team.bsky.social · 17/05/2024
The Zabu Team is now on Bluesky! 👊 Still working hard on Zabu, hunting exotic bugs down, like this one here. youtu.be/fWJWycfoXFk
youtu.be
Zabu is still kickin'
https://zabu-team.bsky.social The Zabu Team is now on Bluesky! Still working hard on Zabu, hunting exotic bugs down, like this one here. #SGDK Interested in our game project? Feel free to contact us. https://Zabu.Team
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