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Katsumi Yoshida

@yozibak.bsky.social
59 followers 84 following 87 posts

game dev/programmer/tech artist/composer メルボルンでインディーゲーム作ってます。 working on canvasstreet.net yozibak.com

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Katsumi Yoshida @yozibak.bsky.social · 08/10/2026
played the demo! can't wait to reveal the mystery of this alternative melbourne in the full game. the setting is so intriguing
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GHOULISH - Wishlist PARASENSOR now! @ghoulish.com.au · 07/10/2026
Terrified to announce that Parasensor's demo is OUT NOW ON STEAM 📣😱 Become telecom technician Marisol and explore our freaky Footscray-inspired quarantine zone. 1 demo play = 1 flower for artist @unseconds.bsky.social who we suspect hasn't smelt a flower yet this spring :') #indiegames #indiedev
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Katsumi Yoshida @yozibak.bsky.social · 04/10/2026
hehe clap hands to leura. I just typed in some code
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Katsumi Yoshida @yozibak.bsky.social · 04/10/2026
www.canvasstreet.net here's the game we're making
canvasstreet.net
Canvas Street
An architecture videogame
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Katsumi Yoshida @yozibak.bsky.social · 17/09/2026
Done cooking! Play the new version of my project on itch yozibak.itch.io/maze
yozibak.itch.io
Maze by yozibak
Play in your browser
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Katsumi Yoshida @yozibak.bsky.social · 14/09/2026
I'm also making music for the game at the moment, and it's fun to instil Melbourne fragrance (or what I think it is). hope i’m nailing it
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Katsumi Yoshida @yozibak.bsky.social · 14/09/2026
Canvas Street's coming to WIP night on Wednesday! We've seen lots of changes in the last few months and I'm excited to see people playing it www.acmi.net.au/whats-on/acm...
acmi.net.au
Originate Games Works-in-Progress Night
ACMI is Australia's national museum of screen culture, located in Fed Square, Melbourne. Navigate the universe of film, TV, videogames and art with us.
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Katsumi Yoshida @yozibak.bsky.social · 27/08/2026
store.steampowered.com/app/916350/S... saturnalia is awesome. it feels like a reimagined version of siren that happens in an Italian village instead. the visual’s also so juicy that I keep opening camera mode to closely look at stuff
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Katsumi Yoshida @yozibak.bsky.social · 28/07/2026
I've been nightly revising its procedurally generated music and hopefully making it public soon
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Katsumi Yoshida @yozibak.bsky.social · 28/07/2026
over the last couple of months my personal project has become my shader playground and now it's something of its own
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Katsumi Yoshida @yozibak.bsky.social · 27/07/2026
I moved to melbourne in july 2024 and it’s been great thanks to nice people here, by the way
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Katsumi Yoshida @yozibak.bsky.social · 27/07/2026
wooo after two yeas of residency I’m finally part of australians
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House House @househouse.com · 26/07/2026
There are nine(9) sleeps until Big Walk comes out on August 4. aksfx are releasing new Big Walk music every day until launch. Each release is a radio station that you can listen to in the game. The first one, Lobby, is out now. youtu.be/mWFpjyAX_D8
youtu.be
Lobby (Big Walk Radio) - aksfx
YouTube video by aksfx
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Katsumi Yoshida @yozibak.bsky.social · 13/07/2026
oh yeah we've been locking in and putting heaps of work into the rendering
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Katsumi Yoshida @yozibak.bsky.social · 13/07/2026
I remember back in my corpo tech job there were surprisingly few people actually using debuggers for some reason. i wonder if it’s becoming an obscure tool due to ai
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Katsumi Yoshida @yozibak.bsky.social · 13/07/2026
debugger saved my life today. rider’s inspection tool is pretty good honestly
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Katsumi Yoshida @yozibak.bsky.social · 23/05/2026
京都に来たぞー
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Katsumi Yoshida @yozibak.bsky.social · 20/05/2026
Hey Bitsummit! 建築家のスケッチにインスパイアされた手書き風ビジュアルのハウスデザインゲームを作っています。今年の出展はありませんが明日メルボルンから京都に飛びます。正直日本のインディーとの関わりがあんまりないので、どしどし絡んでください(メルボルンの他のクールなゲーム開発者も紹介するで) We're flying to Kyoto tomorrow! Bringing our game about being an architect. though we're not exhibiting, ping me if you'll be there! chao
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Amy PJ 🌺 @ Melb Games Week @hellomisspotter.com · 20/05/2026
Play Now, the games publishing market on during Melb Games Week in October, is back! If you’re a dev based in ANZ, working on a game, and you want to chat to global and local publishers: get your application in by May 25. vicscreen.vic.gov.au/playnow/?fbc...
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Katsumi Yoshida @yozibak.bsky.social · 20/05/2026
Hey Bitsummit! 建築家のスケッチにインスパイアされた手書き風ビジュアルのハウスデザインゲームを作っています。今年の出展はありませんが明日メルボルンから京都に飛びます。正直日本のインディーとの関わりがあんまりないので、どしどし絡んでください(メルボルンの他のクールなゲーム開発者も紹介するで) We're flying to Kyoto tomorrow! Bringing our game about being an architect. though we're not exhibiting, ping me if you'll be there! chao
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Douglas Wilson @doougle.net · 19/05/2026
Illuminating @dislekcia.bsky.social talk about the Claude Code source leak and, well, programming w/ genAI more generally (tl;dr - it's cooked) docs.google.com/presentation...
docs.google.com
Learning from the Claude Code leak
Claude Code Leak What can we learn from it? Hello, I’m Danny. Let’s see what we can learn from the Claude Code leak, shall we?
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IODINE 👁️ @iodinex64.bsky.social · 19/05/2026
Only 2 more nights until Burden Street Station releases!!! 👁️
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Katsumi Yoshida @yozibak.bsky.social · 13/05/2026
I'm also excited about going (back) to Japan for bitsummit! I decided to grab a specific copy of DQ3 on gameboy that I borrowed from my neighbour when I was 12 (I dreamt it)
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Katsumi Yoshida @yozibak.bsky.social · 13/05/2026
I'm probably doing the biggest refactoring ever in my entire career as a programmer. I'm excited about things we can do to our game after this
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ORIGAME DIGITAL @origamedigital.bsky.social · 29/04/2026
We will be at #BitSummit this year with our next game Penguin Colony! Wont be at a Booth! But if you would like a hands on come find us. 今年は新作ゲーム『Penguin Colony』を携えて#BitSummitに参加します!ブースは設けません!ですが、実際にプレイしてみたいという方は、ぜひ私たちを探しに来てください。
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Katsumi Yoshida @yozibak.bsky.social · 29/04/2026
blue prince is exactly the kind of game I always wanted to play without realising it. weirdly giving me the same feeling as baroque (maybe from the scattered narrative + roguelike combo)
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cécile @haraiva.bsky.social · 22/04/2026
images not loading on here making the "i just released the demo to the game i've been quietly working on" a little difficult... ah well i'm in no rush. anyway DAWN CHORUS demo out now. long live the pre-apocalypse → haraiva.itch.io/dawn-chorus-...
haraiva.itch.io
DAWN CHORUS [DEMO] by haraiva, isyourguy
a demo of a pre-apocalypse interactive fiction game
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Tana ⭐ PAX AUS!! @tanamakes.games · 26/09/2024
📣 GAME ANNOUNCEMENT 📣 Join Sendy in bouncing, pulling, floating, and teleporting shapes from A to B in⭐️Shape Sender Deluxe⭐️ Sendy's looking forward to meeting you💛 just keep an eye on him, he's acting a little...strange. ⭐️Wishlist below and tell your friends⭐️
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ORIGAME DIGITAL @origamedigital.bsky.social · 21/04/2026
"AI is now capable of making cheap and quick bullshit. And the Audience is starting to accept it" - @yozibak.bsky.social Who Killed the Games Industry - Coming Soon #indiedev #gamedev
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Katsumi Yoshida @yozibak.bsky.social · 19/04/2026
it was so beautiful to see people play the latest version of our game. big love and thanks to alt:games 🔥
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Katsumi Yoshida @yozibak.bsky.social · 17/04/2026
we’re in sydney and excited!!
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leura 🐭 @smitleu.bsky.social · 14/04/2026
We’ll be at ALT games with canvas street!! Yippee!
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Sasha Mutch @sashamutch.bsky.social · 14/04/2026
🃏Wyrmspace Tactics will be at ALT: GAMES 2026 🎮 If you're around come say hi and check out what we've been scheming! Here's a sneak peak at some of our new security features 🤖 #ALTGAMES #PowerhouseMuseum #AustralianGames
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Katsumi Yoshida @yozibak.bsky.social · 29/03/2026
wow shape sender is very fun! It's got the exact vibe I got playing professor layton's minigame in my childhood(?!) the sound design is also very cool where objects making percussions on top of the bgm
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GHOULISH - Wishlist PARASENSOR now! @ghoulish.com.au · 26/03/2026
Our first little blog update over on our Steam page! 🤓
store.steampowered.com
Parasensor - An update from Ghoulish! - Steam News
Wow, it's 2026 already! Here's a big, long update from Parasensor's director Mickey about everything we've been doing since you last heard from us.
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Katsumi Yoshida @yozibak.bsky.social · 25/03/2026
there’s always a joy in moving your hands even when ai could do quicker, and i don’t think it’s merely for a hobby reason.
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Katsumi Yoshida @yozibak.bsky.social · 25/03/2026
…!! replicated something i saw in a sci fi shooter with 3d simplex noise + instanced rendering
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Katsumi Yoshida @yozibak.bsky.social · 24/03/2026
enjoyed my first nuzlocke playthrough. it felt like a slow roguelike deck builder
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Katsumi Yoshida @yozibak.bsky.social · 24/03/2026
でんどういり おめでとう!
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Katsumi Yoshida @yozibak.bsky.social · 21/03/2026
canvas street's seeing lots of changes to its core apis and it's been fun.
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Katsumi Yoshida @yozibak.bsky.social · 10/03/2026
the position based noise has lots of potential
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Katsumi Yoshida @yozibak.bsky.social · 10/03/2026
forgot to post that i’ve been having fun with noise and depth after revisiting thebookofshaders.com
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Katsumi Yoshida @yozibak.bsky.social · 10/03/2026
So keen for this! Canvas Street will be on alt:play 🏠
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Chad Toprak @chadtoprak.bsky.social · 18/02/2026
📣 Hey Australian gamemakers! Screen Australia's Games grants close in 2 weeks! A reminder to get your applications in! 🫶 🛠 Games Production Fund - up to $100,000 🎨 Emerging Gamemakers Fund - up to $30,000 📆 Applications close Thu 5 Mar, 5pm (AEDT) 👉 www.screenaustralia.gov.au/funding-and-...
An image featuring tiles of released games funded by Screen Australia.
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Katsumi Yoshida @yozibak.bsky.social · 29/01/2026
I made 3d models
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Katsumi Yoshida @yozibak.bsky.social · 26/01/2026
ohh actually good catch, it's using depth to apply the fog effect in one of the passes and the normals are used to do gooch shading. yea I wanna go more funky with the rendering graph like that in the next version
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Katsumi Yoshida @yozibak.bsky.social · 26/01/2026
genuine psychological horror indeed
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Katsumi Yoshida @yozibak.bsky.social · 26/01/2026
oh thanks for feedback terry! yes it’s been in the list of things I wanna look into🫠 the distortion is the integral part of narrative, but need some tweak around it
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Katsumi Yoshida @yozibak.bsky.social · 25/01/2026
yozibak.itch.io/maze I updated my old project, a classic 3d dungeon crawler - but everything's procedurally generated, including music. The music changes reacting to the gameplay. You can play it on any browser (written in TS using vanilla WebGL).
yozibak.itch.io
Maze by yozibak
roguelike 3d dungeon-crawler, with procedurally generated music
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Katsumi Yoshida @yozibak.bsky.social · 20/01/2026
As a newcomer I clearly remember it was at angles last year where I had this concrete sense of games scene for the first time. I hope it can remain somehow for those who come next, too
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