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Yesbox Studios

@yesboxstudios.bsky.social
532 followers 28 following 79 posts

Recreating childhood pixel by pixel. Developing Metropolis 1998. linktr.ee/yesboxstudios

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Yesbox Studios @yesboxstudios.bsky.social · 01/10/2026
Thanks! The plan is to make it a stand alone purchase.
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Yesbox Studios @yesboxstudios.bsky.social · 01/10/2026
📢 Metropolis 1998 Announcements: 📣EXCITED to share I am working with composers: 🎼 Jerry Martin (SimCity, The Sims) 🎼 Paul Zimmermann (Space Haven, Wild Frost). 📣The last major feature (economy) is in game.
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Yesbox Studios @yesboxstudios.bsky.social · 22/09/2026
Thanks! Interesting to see. I've been following /r/aigamedev to see where game development is heading. I've only found one game that people enjoyed so far though (Slotbound)
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Yesbox Studios @yesboxstudios.bsky.social · 20/09/2026
What’s the nine games that made six figures?
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Yesbox Studios @yesboxstudios.bsky.social · 23/07/2026
Happy to share parking lots are now in!
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Yesbox Studios @yesboxstudios.bsky.social · 07/07/2026
Adding pollution to the game. Here's an example of noise pollution and trees blocking the sound
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Yesbox Studios @yesboxstudios.bsky.social · 06/07/2026
A quick peek at all the new municipal vehicles in my game Metropolis 1998!
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Yesbox Studios @yesboxstudios.bsky.social · 30/04/2026
Hello everyone, Metropolis 1998 is now in alpha! The demo (Steam) has been updated too. I've made a Lets Play to show off all the new features: www.youtube.com/watch?v=RpJB...
youtube.com
Metropolis 1998 (Now in Alpha!) - First Play Through / Tutorial
YouTube video by YesBox Studios
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Yesbox Studios @yesboxstudios.bsky.social · 08/04/2026
I added a popular feature from Cities: Skylines. You can lock the building level (visuals) to any level you'd like
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Yesbox Studios @yesboxstudios.bsky.social · 18/03/2026
A tiny slice of life from my upcoming city builder Wishlist on Steam: store.steampowered.com/app/2287430/
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Yesbox Studios @yesboxstudios.bsky.social · 12/03/2026
Updated the night time graphics when the moon is obscured by clouds. Im making a city builder, Metropolis 1998. Wishlist my game on Steam: store.steampowered.com/app/2287430/
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Yesbox Studios @yesboxstudios.bsky.social · 04/03/2026
Happy with the results so far :)
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Yesbox Studios @yesboxstudios.bsky.social · 23/02/2026
Nope, just some depth comparisons. It's just a texture that's placed on the map
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Yesbox Studios @yesboxstudios.bsky.social · 23/02/2026
Added vehicle lights. (WIP)
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Yesbox Studios @yesboxstudios.bsky.social · 21/02/2026
Added a tool to output trees and street lights on roads. Quick city beautification 🌳🏙️
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Yesbox Studios @yesboxstudios.bsky.social · 19/02/2026
This is what abandoned buildings will look like in my game.
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Yesbox Studios @yesboxstudios.bsky.social · 10/02/2026
Hardware costs are increasing 😰. Is Metropolis 1998 future proof? I placed the largest building until 1 GB of RAM. ✴️Empty map: 450 MB (RAM) ✴️96 Huge Buildings: 550 MB (RAM) ✴️Save file size: 10 MB ✴️Base game size: 40 MB
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Yesbox Studios @yesboxstudios.bsky.social · 31/01/2026
Bluesky is changing the volume of my videos :(. @bsky.app Can you stop this? The volume is now VERY loud
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Yesbox Studios @yesboxstudios.bsky.social · 31/01/2026
It's 3:00 AM. Businesses can now be open 24 hours. Was a teensy bit of work implementing workers shifts!
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Yesbox Studios @yesboxstudios.bsky.social · 26/01/2026
First look at municipal utilities: Electricity Substation
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Yesbox Studios @yesboxstudios.bsky.social · 21/01/2026
A small sample of new assets added to my game :)
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Yesbox Studios @yesboxstudios.bsky.social · 14/01/2026
Units will now use the public spaces of apartment buildings/all buildings. Before, they only stayed in their apartments or went outside.
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Yesbox Studios @yesboxstudios.bsky.social · 15/12/2025
Added tool to recolor items in-game.
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Yesbox Studios @yesboxstudios.bsky.social · 11/12/2025
🏚️🏠🏡 As land value goes up, so does the building quality. I've got these changes working in game now :) This video shows the transition from lowest to highest.
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Yesbox Studios @yesboxstudios.bsky.social · 02/12/2025
Thank you for all this feedback! Universally no one likes level 5 😅. I'll make this feature optional (both globally and on an individual building level).
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Yesbox Studios @yesboxstudios.bsky.social · 01/12/2025
Early sketch. Starting to work on building levels. 🏘️ Building levels will be mostly determined by biz/service availability (proxy for land value) Thoughts? Ideas?
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Yesbox Studios @yesboxstudios.bsky.social · 30/11/2025
You can customize the optional tilt-shift blur how you like. That wraps up this fun side-project :'-(
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Yesbox Studios @yesboxstudios.bsky.social · 29/11/2025
I've added a new tool to help design cities faster. Building Copy & Place Today is #screenshotsaturday too!
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Yesbox Studios @yesboxstudios.bsky.social · 26/11/2025
Added street lights that mostly work in "3D" space, despite being a 2D game.
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Yesbox Studios @yesboxstudios.bsky.social · 24/11/2025
The angle can be changed. Gonna let the user choose there own in the end
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Yesbox Studios @yesboxstudios.bsky.social · 24/11/2025
I want my tilt-shift camera blur to be right. Since my game is 2D, it's not so easy. But I figured it out a way. Red is closest to camera, then blue, then even more blue. Will post final results soon
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Yesbox Studios @yesboxstudios.bsky.social · 22/11/2025
I had a fun Saturday and added a tilt shift camera effect.
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Yesbox Studios @yesboxstudios.bsky.social · 24/10/2025
⚡️More municipal electricity progress⚡️ Substations (the steel building, temp art) will be needed to transform electricity the buildings can use. If there are not enough, the buildings furthest away will lose power.
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Yesbox Studios @yesboxstudios.bsky.social · 23/10/2025
I've got the power ⚡️(early WIP) :)
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Yesbox Studios @yesboxstudios.bsky.social · 21/10/2025
High rise + construction
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Yesbox Studios @yesboxstudios.bsky.social · 10/10/2025
Working on municipal simulation !
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Yesbox Studios @yesboxstudios.bsky.social · 25/07/2025
Terrain manipulation is now in game! 🗻
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Yesbox Studios @yesboxstudios.bsky.social · 03/07/2025
Rendering 100K units requires a lot of CPU cycles, so the second half of the video shows the setup running at (a bit unstable) > 60 FPS!
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Yesbox Studios @yesboxstudios.bsky.social · 03/07/2025
So I spent a few days tinkering with the containers the indoor pathing code relied on and boosted the numbers to 400-600 per frame (normal case: 2K to 3K), then distributed the load throughout multiple frames if needed.
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Yesbox Studios @yesboxstudios.bsky.social · 03/07/2025
Typically 2%-6% of the population (when awake) will change their activity per in game minute. Thus every ~2,000 population ate up a frame. In a real city, this number is probably closer to ~10,000 (i.e. 500 processed units per frame).
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Yesbox Studios @yesboxstudios.bsky.social · 03/07/2025
For this building (which is quite large), it came out to ~75 units per frame (@ 60FPS). <"worst case">
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Yesbox Studios @yesboxstudios.bsky.social · 03/07/2025
This became an issue when I began batch-processing units to update their activity each in game minute. Hard to say the max number of units it could handle since it depends on building size and the units schedule (e.g. at work they move around less)
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Yesbox Studios @yesboxstudios.bsky.social · 03/07/2025
Stress testing: Rendering (max) 100K units and simulating all of them. There was a bottleneck with the A* setup I was using for indoor pathing that limited the number of units processed without causing FPS stuttering. 🧵
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Yesbox Studios @yesboxstudios.bsky.social · 22/06/2025
Hey everyone, launching is on the horizon. No official date yet. I've updated the road map reflect what Metropolis 1998 will offer for early access: yesboxstudios.com/roadmap/
yesboxstudios.com
Archapolis - Roadmap
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Yesbox Studios @yesboxstudios.bsky.social · 13/06/2025
I've been working through a backlog of assets. Happy to see the pond ones in the game now!
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Yesbox Studios @yesboxstudios.bsky.social · 12/06/2025
I waited too long to add pillars. They look great!
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Yesbox Studios @yesboxstudios.bsky.social · 09/06/2025
Added emergency vehicles and vehicle lights (at night) :)
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Yesbox Studios @yesboxstudios.bsky.social · 04/06/2025
More overlay/UI work. Some common issues are now covered: - Not enough workers - Not enough customers - Too many customers (hope this video doesnt get compressed to sand!)
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Yesbox Studios @yesboxstudios.bsky.social · 28/05/2025
Real time supply road painting :) Soon, I'll be making this work as a function of distance and proximity demand.
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Yesbox Studios @yesboxstudios.bsky.social · 27/05/2025
Starting on UI Overlay work. Coloring roads to show specific businesses' customer reach (compressed distance to show color range). Probably should not use strict color palette for this feature 🤔🥉
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