yaz0r @yaz0r.bsky.social · 23/09/2026PR probably wants to tightly control the narratives around those. 010
yaz0r @yaz0r.bsky.social · 20/09/2026Yeah, but the Raspberry Pi Pico 2 chip in the cartridge wouldn't have existed back then. Not to take away from anything they did (it's still impressive), but you have a custom cpu doing the heavy lifting, and the famicom is generated sprites on the screen. So it's hardly "sock famicom hardware" 151
yaz0r @yaz0r.bsky.social · 08/09/2026Sorry I don’t. Since I make full non-matching decomps, I never hunted down the SH2 compilers. 100
Reposted by yaz0rXploshi @xploshi.bsky.social · 19/08/2026the Mario Galaxy planet off in the distance with a boss waiting on it 85194944391
yaz0r @yaz0r.bsky.social · 18/08/2026www.youtube.com/watch?v=FMtf...youtube.comPanzer Dragoon Saga disassembly & PC port.YouTube video by PDS Azel 2135
yaz0r @yaz0r.bsky.social · 18/08/2026some earlier videos, years ago www.youtube.com/watch?v=shPB...youtube.comPanzer Dragoon Saga disassembly & PC port.YouTube video by PDS Azel 171
yaz0r @yaz0r.bsky.social · 18/08/2026This was hand-written over course of about 10y. The game was in a playable state years before LLM were a thing. I did experiment with claude a bit a few months back to see what the fuss was about and if it could automate some of the repetitive and mechanical tasks. 240
Reposted by yaz0rElias Daler @eliasdaler.bsky.social · 01/08/2026Got the keyboard working with Dear ImGui on Sega Dreamcast. :D 418520
yaz0r @yaz0r.bsky.social · 13/07/2026@kohler.bsky.social that's the weird game I pulled out of your stack of CDs at CAX last year 000
yaz0r @yaz0r.bsky.social · 24/06/2026Back in February I headed up to Marin to backup some of Aric's old CDs from LucasArts era. In one of the backup, this odd demo surfaced. It's now preserved online. 0132
Reposted by yaz0rVideo Game History Foundation @gamehistoryorg.bsky.social · 24/06/2026In a very Indy-like move, we've unearthed a never-before-seen Lucasfilm Games Indiana Jones adventure! Note that we said "adventure," not "game." For possibly the first time ever, here's Indiana Jones and the Quest for Paradise VGA, the best ten-minute commercial you'll see this week.youtube.comLost Indiana Jones Adventure DiscoveredYouTube video by The Video Game History Foundation 625182
yaz0r @yaz0r.bsky.social · 18/06/2026haven't looked too much at the code, but since it seems to be opengl, renderdoc should be able to help (assuming we are not talking about ancient opengl) 110
yaz0r @yaz0r.bsky.social · 18/06/2026Note that I built the same system for PS1 and Xenogears decomp 120
yaz0r @yaz0r.bsky.social · 18/06/2026Then I poke the memory and register to validate values make sense and compare to my local copy, asserting if it's diverging. 110
yaz0r @yaz0r.bsky.social · 18/06/2026Should be generic enough to be usable on other games. It's mostly a mailbox between my code and a modified Ymir with some connection into the debugger. Conceptually, my code runs ahead, and when entering specific bits of code will just tell the debugger to run to a breakpoint. 120
yaz0r @yaz0r.bsky.social · 18/06/2026(fixed the greenish back color too since I recorded this video) 070
yaz0r @yaz0r.bsky.social · 18/06/2026This already allowed me to fine a bunch of subtle bugs (and some major ones!) that would cause collisions to misbehave in the decomp. Also added an input record/replay to deterministically replay the same inputs over while I'm debugging. 1122
yaz0r @yaz0r.bsky.social · 18/06/2026Wrote a test harness that let me run the decompiled game in lockstep with the Ymir emulator, validating that for the same input, the game behavior remain faithful to the original code. This checks character position, camera, collisions, and can easily add more. #panzerdragoonsaga #reverseengineering 616664
yaz0r @yaz0r.bsky.social · 12/06/2026For very fine tuned code aka critical systems, it still needs a lot of handholding and tends to reinvent the wheel a bit too much At this point I mostly use it for the not super critical stuff, and keep those for mostly me to hand roll as necessary. Also need to be weary of gaslighting sometjmes :-) 000
yaz0r @yaz0r.bsky.social · 12/06/2026It’s good at taking care of all the mundane little things that one would not want to spend too much tjme on. It also helps a ton if you know what you want and how you would code it youself. Clause is also very good (in my experience) at explaining how code works in a foreign codebase. 200
yaz0r @yaz0r.bsky.social · 10/06/2026I played so much Ouendan, but barely any EBA. Maybe I should fix that. 110
yaz0r @yaz0r.bsky.social · 09/06/2026I recall reading years and years ago that the Cryo logo was supposed to be a human in a cryopod buried somewhere on Mars. 010
yaz0r @yaz0r.bsky.social · 09/06/2026A pirate I was meant to be! Trim the sails and roam the sea! 020
yaz0r @yaz0r.bsky.social · 07/06/2026Finished Saros tonight. Going to have to take a minute to process. 110
Reposted by yaz0rPeterline6 [is on vacation 🌴] @nowplaying.cool · 05/06/2026Philippe Vachey has restored and published the original soundtrack for 'Alone in the Dark', the French survival horror game that inspired an entire genre back in 1992. nowplaying.cool/after-34-yea...nowplaying.coolAfter 34 years, Philippe Vachey's iconic 'Alone in the Dark' score gets a proper releaseAlone in the Dark, released on DOS in 1992, is a survival horror landmark. Developed in Lyon, France, the Infogrames game has been remade twice—first in 2008, and more recently in 2024 featuring actor... 13423
yaz0r @yaz0r.bsky.social · 04/06/2026Tonight I'm trying to debug collisions. Very little progress, but I did add some better way to display the collisions meshes as that are tested by the engine. Large cities are sectorized in cells, so only a fraction of the collisions are processed around Edge. #panzerdragoonsaga #reverseengineering 6444