Reposted by yakThree More Years @threemoreyears.bsky.social · 2hworking on cassette tape covers... 0103
yak @yak.games · 01/10/2026took the month of sept off from gamedev so i could: - attend BlizzCon! - start and finish The Blood of Dawnwalker - start and finish CONTROL Resonant i'm mostly done with both games so i'm looking forward to getting some dev time in oct! more to come on End of Line! #gamedev #indiedev #solodev 0114
yak @yak.games · 30/09/2026Man I’m gonna miss physical stuff. This is beautiful for a beautiful game. 030
Reposted by yakCaves of Qud @cavesofqud.com · 30/09/2026In partnership with @lostincult.co.uk, I am coming to the physical world. With both a retail and Limited Edition. www.lostincult.co.uk/shop/p/caves... 524262
Reposted by yakThree More Years @threemoreyears.bsky.social · 30/09/2026and even more integration - just close enough to start adding interaction now... #indiedev #indiegames #screenshot 0114
yak @yak.games · 20/09/2026If anyone wants that vanilla WoW experience of having quest text write out slowly (instead of instantly showing up) in #wowforever then I wrote an addon for you! You can find it at www.curseforge.com/wow/addons/s... !curseforge.comScrolling Quest Text (Forever)Restores the Classic scrolling quest text and pen writing audio to WoW Forever. 35 Downloads | Addons 001
yak @yak.games · 18/09/2026i’m gonna need everyone to spam me with their night time #wowforever screenshots. please and thank you! #wow 001
yak @yak.games · 02/09/2026I've been slacking on the devlogs, but not on the work itself. Today I'm showing off the dialogue system. It uses Godot Dialogue Manager by nathanhoad.net. I really enjoyed DM, having the dialogue as text was awesome as a developer. yak3d.com/posts/termin... #gamedev #devlog #godot #solodevyak3d.comTerminus Devlog 6 | yakYap yap yap yap yap 081
yak @yak.games · 19/08/2026Devlog 5 is up! yak3d.com/posts/termin... Small changes, but ones I wanted to knock out to get some sense of progress. Dialogue is coming soon :) #gamedev #indiedev #solodev #godotyak3d.comTerminus Devlog 5 | yakUI updates and testing out shaders! 082
yak @yak.games · 14/08/2026Alright, we’ve got some combat! You can now attack and damage a door. I’ve been implementing AC, HP and attack rolls in Terminus. There was some refactoring done because I was trying multiple approaches to stats before landing on one that I was happy with. yak3d.com/posts/termin... #godot #gamedevyak3d.comTerminus Devlog 4 | yakArmor, hit points, inspection and attacking, oh my! 072
yak @yak.games · 09/08/2026It's been a busy past few days, but I've got skill checks going in Terminus! yak3d.com/posts/termin... Next step will be hit points, so I can then move onto combat! #gamedev #devlogyak3d.comTerminus Devlog 3 | yakInteraction and rolling implemented! 150
yak @yak.games · 06/08/2026I forgot to post the first one. So here’s the second devlog for my month long self gamejam! yak3d.com/posts/termin... #gamedev #godotyak3d.comTerminus Devlog 2 | yakOkay! Some more exciting stuff is happening around here! Here’s what we’ve got so far: Click to move, moving with navmesh Controllable free camera Movement with WASD along the XZ axes Q and E to… 0100
yak @yak.games · 02/08/202610000%. @slyflourish.com just talked about the use of Markdown over PDF in his latest podcast. All of his books have markdown copies which is just tremendous for dropping it into my notes lol 000
yak @yak.games · 02/08/2026@bentorell.com I just wanted to thank you for uploading the Cities Without Number SRD to cwnsrd.gordianblade.com ! Is it on GitHub also by chance?cwnsrd.gordianblade.comMarkdown Document Viewer 100
Reposted by yakdwarf fortress bugs @dwarffortressbugs.bsky.social · 01/08/2026[0002612] "You have been engulfed in flames" Message 0258
yak @yak.games · 31/07/2026For #gamedev folks, how do you find writers? I’m not looking for one yet but would love to know where to look! 182
Reposted by yakHarra @harra.bsky.social · 23/07/2026Decimate anything that opposes you with the Plasma LRCW. Coming to Fallout 4 on Xbox & PC this year! 022
Reposted by yakbyteparrot (Carveout, Slopecrashers) @byteparrot.bsky.social · 23/07/2026Announcing my new futuristic arcade snowboarding game that takes place in space! - inspired by SSX, with tricks, combos & boost - gravity bending tracks with lots of shortcuts - equippable gadgets like grappling hooks It's called CarveOut 2160, and you can wishlist it on steam! #gaming #indiegames 721659467
yak @yak.games · 19/07/2026I recently completed @inklingwood.bsky.social's Foolish Mortals, and figured I'd 100% it too. Such a gem, makes me want to make my own point and click adventure! 121
yak @yak.games · 16/07/2026Vault Breaker sounds rad. Sad it’s only around for a couple weeks. Would you consider bringing sponsored survival back tho? 010
yak @yak.games · 06/07/2026I just backed Rise of the Lazy Gamemaster and if you’re a gamemaster or play a #ttrpg you should too! @slyflourish.com is a great author and the Way of the Lazy GM has helped me immensely. www.kickstarter.com/projects/sly...kickstarter.comRise of the Lazy GamemasterRun great tabletop RPGs by preparing less. 020
yak @yak.games · 09/02/2026if you're using Lutris and you find it to be finnicky or just not working for you, give Faugus Launcher a shot! github.com/Faugus/faugu... #gaming #gamingonlinux #linuxgithub.comGitHub - Faugus/faugus-launcher: A simple and lightweight app for running Windows games using UMU-LauncherA simple and lightweight app for running Windows games using UMU-Launcher - Faugus/faugus-launcher 061
yak @yak.games · 07/02/2026white scars loading! still have tons to assemble but can’t wait to paint these guys! #warhammer40k #wh40k 0101
Reposted by yakStarfield @starfield.bethesdastudios.com · 05/09/2025Celebrating two incredible years in the #Starfield. 🌌 Thank you to everyone who has explored the Settled Systems with us. We look forward to the adventures yet to come. 2425551
yak @yak.games · 21/08/2025I’ve been working on Fireguy’s Defying Fire project for a few months now, it’s really something special and I can’t wait for yall to see it! #starfield #modding @starfield.bethesdastudios.com www.reddit.com/r/Starfield/...reddit.comFrom the Starfield community on Reddit: [Defying Fire] Some updates on the town of Arinya, the main location for our free pre-release.Explore this post and more from the Starfield community 052
yak @yak.games · 24/07/2025i thought periodicals were dead. @gameinformer.com proved me wrong. it feels SO good to have this in hand. 020
Reposted by yakDaniel McGee @iamdanielmcgeettv.bsky.social · 10/07/2025Anime Expo 2025 Recap — SEGA’s official booth was on hand at this year’s Anime Expo to promote multiple games set to launch in the coming months. #AX2025 #AnimeExpo2025 #SEGA 192
Reposted by yaklukelukeluke @lukelukeluke.bsky.social · 28/06/2025Inventor of the GIF, hearing about Notre Dame burning: oh no the jarjoyles 6952541197
Reposted by yakkinggath.bsky.social @kinggath.bsky.social · 11/06/2025We're teaming up with some of the best and building a Fallout 4 mod with @wesjohnson.bsky.social to help the @alzassociation.bsky.social! Starting this Saturday 9:30p ET - donate to vote and guide the details of what we'll build. Then see it created live June 28th/29th! simsettlements.com/charity 0105
Reposted by yakBethesda Game Studios @bethesdastudios.com · 21/04/2025Tomorrow, 11:00 am EST. twitch.tv/bethesda and youtube.com/live/Ed_E2crglcw 891385347
Reposted by yakChristopher Perkins @chrisperkinsdnd.bsky.social · 04/04/2025Today I retire from Wizards of the Coast after 28 years. With D&D’s 50th anniversary wrapping up and the revised rulebooks doing gangbusters, this is the perfect fairytale ending for me. I can’t wait to enjoy D&D purely as a fan again, knowing the game is in good hands. See you in the Feywild!media.tenor.coma cartoon character is holding a sparkler and a green ball is flying in the airALT: a cartoon character is holding a sparkler and a green ball is flying in the air 5363721300
Reposted by yaklocalthunk @localthunk.com · 07/03/2025I've had parts of this written down for a while - but I thought it was about time to document the detailed version of what happened during Balatro development localthunk.com/blog/balatro...localthunk.comThe Balatro Timeline — LocalThunkIt’s been approximately 3 years since I began work on Balatro - and in that time I have personally documented almost nothing about the journey. This is something that has bothered me since the game la... 11241821045