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Pavel Djundik

@xpaw.me
3.9K followers 97 following 294 posts

Programmer, data miner, creator of @steamdb.info 🌍 xpaw.me

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Pavel Djundik @xpaw.me · 10/04/2026
Even I lost the plot by now.
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Pavel Djundik @xpaw.me · 10/04/2026
Yes
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Pavel Djundik @xpaw.me · 10/04/2026
New Source2 Viewer release featuring: - GPU driven rendering and meshlet culling - Support for modern Source 2 lights like omni2 and barn - Live rendered thumbnail view - Visibility (VVIS) cluster view - AnimGraph2 animation playback s2v.app#changelog
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Pavel Djundik @xpaw.me · 31/03/2026
SteamDB now detects best suggested prices category instead of always using the nuanced category.
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Pavel Djundik @xpaw.me · 17/03/2026
Source 2 Schema Explorer, generated from automatic game dumps: cross references, search by name, metadata, offsets, switch between games. s2v.app/SchemaExplor...
Schema Explorer showing the class CNmGraphDocVariationDataNode in Counter-Strike 2 from the animdoclib module in dark mode. The class inherits from CNmGraphDocNode and CNmGraphDocFlowNode, with inherited fields shown expanded (m_ID, m_name, m_floatingComment, m_position, m_pChildGraph, m_pSecondaryGraph, m_inputPins, m_outputPins) along with their types and offsets. Its own fields include m_pDefaultVariationData, m_overrides, and m_defaultResourceName, each with MPropertySuppressField metadata. A "Referenced By" section lists 10 other classes that reference this one. An "Also In" section shows the class exists in Dota 2 and Deadlock as well. Footer notes offsets are from Windows, source revision 10527048 built on Mar 16 2026.GitHub view of the raw schema dump file CNmGraphDocVariationDataNode.h from the GameTracking-CS2 repository under DumpSource2/schemas/animdoclib. Shows two C++ header-style code blocks: the first defines class CNmGraphDocVariationDataNode inheriting from CNmGraphDocFlowNode with three fields (m_pDefaultVariationData, m_overrides, m_defaultResourceName), and the second defines its parent class CNmGraphDocNode with fields like m_ID, m_name, m_floatingComment, m_position, m_pChildGraph, and m_pSecondaryGraph — the same raw data that the Schema Explorer renders interactively.
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Pavel Djundik @xpaw.me · 27/02/2026
Inventory management in Arc Raiders is severely lacking. Since everything outside of the match in this game is managed with HTTP calls, it definitely would be possible to make a third-party app for managing it. Automatic crafting/buying, loadouts, etc…
Image source: https://www.facebook.com/rivaLxfactor/posts/arc-raiders-community-is-awesome-there-are-players-who-are-wiping-which-means-th/1486375333058226/
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Pavel Djundik @xpaw.me · 18/02/2026
I've tried using the 'for you' feed, and pressed a bunch show less like this, but the feed is still completely bad showing zero content I would have any interest in.
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Pavel Djundik @xpaw.me · 17/02/2026
rip deck
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Pavel Djundik @xpaw.me · 10/02/2026
still works, i haven't really looked
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Pavel Djundik @xpaw.me · 10/02/2026
is it time to go back to IRC?
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Pavel Djundik @xpaw.me · 05/02/2026
You can now walk in Source 2 Viewer. Full release notes: github.com/ValveResourc...
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Pavel Djundik @xpaw.me · 11/01/2026
is the game also doing it wrong?
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Pavel Djundik @xpaw.me · 10/01/2026
It only depends on opengl bindings being available, and should work on any platform. Our shader validator in CI now runs on Linux with mesa llvmpipe drivers.
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Pavel Djundik @xpaw.me · 10/01/2026
We've been slowly refactoring the S2V renderer to be self contained and now it's reached a point where it lives a separate package (and published to nuget). This opens the road to use the renderer for things like automating screenshots or implementing other viewers on top.
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Pavel Djundik @xpaw.me · 08/01/2026
modern multiplayer games start sucking as soon as people start going for metas which ruins any fun. for example everyone now runs trigger nades in arc raiders, which can kill an entire squad in less than a second. devs already confirmed a nerf is coming, but they took their sweet time
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Pavel Djundik @xpaw.me · 06/01/2026
github.com/sponsors/xPaw
github.com
Sponsor @xPaw on GitHub Sponsors
Support xPaw’s open source and SteamDB work.
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Pavel Djundik @xpaw.me · 02/01/2026
github.com/ValveResourc...
github.com
Release 17.0 · ValveResourceFormat/ValveResourceFormat
Modernized GUI Theme The entire GUI has been redesigned with a modern dark theme (while still based on Windows Forms; we are aware there are many small issues), many fixes were done to high DPI sup...
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Pavel Djundik @xpaw.me · 30/12/2025
As I've been saying for a while now, the software quality has been degrading for a long time.
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Pavel Djundik @xpaw.me · 29/12/2025
Steam(DB) has so many states a game can be in, a discord style tri-state toggles seemed like a good idea for filtering.
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Reposted by Pavel Djundik
SteamDB @steamdb.info · 28/12/2025
SteamDB has a new experimental filter on the sales page. Highlight rarer new historical lows where either: - Previous low was 1.5+ years ago, OR - 50%+ price drop from previous low
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Pavel Djundik @xpaw.me · 28/12/2025
Disk dying?
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Pavel Djundik @xpaw.me · 27/12/2025
Next Source 2 Viewer update will be lovely
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Pavel Djundik @xpaw.me · 25/12/2025
There's always a person that figure out how to fix a bug in winforms two decades ago (and the bug is still not fixed two decades later...) www.codeproject.com/articles/Add...
codeproject.com
Adding and using 32 bit alphablended images and icons to the imagelist control - CodeProject
An article on adding alphablended images to an imagelist control and using them on components.
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Pavel Djundik @xpaw.me · 21/12/2025
it's still winforms, which is why it looks wonky in places
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Pavel Djundik @xpaw.me · 21/12/2025
current release for comparison
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Pavel Djundik @xpaw.me · 21/12/2025
source 2 viewer had a glow up
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Pavel Djundik @xpaw.me · 16/12/2025
www.sebastianaaltonen.com/blog/no-grap...
sebastianaaltonen.com
No Graphics API — Sebastian Aaltonen
Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...
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Pavel Djundik @xpaw.me · 16/12/2025
The bug I had was incorrect unzigzag16 simd version, so this is something that is not being tested by the current test cases I could find and copy from the meshopt codebase.
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Pavel Djundik @xpaw.me · 16/12/2025
So valve's deadlock finally updated to use meshopt 1, and my decoder was failing to decode it correctly, but only in the SIMD path. So these small unit tests are not enough to cover everything 😭
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Pavel Djundik @xpaw.me · 12/12/2025
Depends on how you look at it, but 4k games released this year had the AI content disclosure on the store page
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Reposted by Pavel Djundik
SteamDB @steamdb.info · 12/12/2025
Over 19,000 games have released on Steam in 2025. Almost half of them have fewer than ten reviews.
Steam Game Releases by Review Count, 2016-2025.
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Pavel Djundik @xpaw.me · 11/12/2025
Steam now warns if an item in your cart can be purchased cheaper as part of a bundle.
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Pavel Djundik @xpaw.me · 05/12/2025
Any time you interact with Windows apis, you have to write a novel. A lot of this work should help us eventually move to a better UI framework like www.pangui.io or something, I hope.
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Pavel Djundik @xpaw.me · 05/12/2025
We've been working on making the loading and rendering threaded in Source 2 Viewer, as well as freshened up theme. It's a surprising amount of refactoring to make OpenGL load and render in a thread and sync up with UI controls. And styling winforms is really hell on earth.
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Pavel Djundik @xpaw.me · 26/11/2025
Very cool! They can't open source the C++ parts as Source 2 is obviously Valve's code.
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Pavel Djundik @xpaw.me · 24/11/2025
We didn't tell you what you posted, but don't post it again!
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Pavel Djundik @xpaw.me · 23/11/2025
Valve added a button to report chat messages in Steam, and in less than a week, @steamdb.info's bot account got locked. Very cool.
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Pavel Djundik @xpaw.me · 18/11/2025
X is where the news happen, except when cloudflare goes offline. Why isn't it hosted in space yet?
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Pavel Djundik @xpaw.me · 18/11/2025
hl3 got announced but no one could see it because cloudflare is down
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Pavel Djundik @xpaw.me · 17/11/2025
mainstream half-life 3 copium overdose is back on the menu it seems like
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Pavel Djundik @xpaw.me · 13/11/2025
I've collected a bunch of information about the new @steampowered.com hardware (from various media; credited) and summarized it in the updated blog post: steamdb.info/blog/steam-h...
steamdb.info
Valve announces three new Steam Hardware devices
Steam Controller, Steam Machine, and Steam Frame, a VR headset
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Reposted by Pavel Djundik
SteamDB @steamdb.info · 12/11/2025
Valve has announced three new hardware products expanding the Steam Hardware family, all scheduled to launch in early 2026. Read more here: steamdb.info/blog/steam-hardware-20…
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Reposted by Pavel Djundik
SteamDB @steamdb.info · 12/11/2025
Steam Frame, Steam Controller, Steam Machine announcement is expected soon, here's a first look!
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Pavel Djundik @xpaw.me · 02/11/2025
It's rather ironic that I haven't been getting ads on twitch for months (because no one buys ads here), and now all of a sudden they keep repeating an ad for twitch turbo promoting ad free viewing.
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Pavel Djundik @xpaw.me · 29/10/2025
it does
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Pavel Djundik @xpaw.me · 29/10/2025
the new steam controller 2 (triton) icon is just that, an icon. don't worry it has a dpad, two sticks, and more buttons.
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Pavel Djundik @xpaw.me · 24/10/2025
media.tenor.com
a group of men in suits are carrying a coffin
ALT: a group of men in suits are carrying a coffin
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Pavel Djundik @xpaw.me · 21/10/2025
I am going directly to an issue too, I'm not trying to access projects.
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Pavel Djundik @xpaw.me · 21/10/2025
It's currently not possible to view issues in the @github.com mobile app because they can't handle their own deprecations. Embarrassing.
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Pavel Djundik @xpaw.me · 16/10/2025
It's open source, someone could send a pr to add this.
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