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Pavel Djundik

@xpaw.me
3.9K followers 97 following 294 posts

Programmer, data miner, creator of @steamdb.info 🌍 xpaw.me

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Pavel Djundik @xpaw.me · 10/04/2026
New Source2 Viewer release featuring: - GPU driven rendering and meshlet culling - Support for modern Source 2 lights like omni2 and barn - Live rendered thumbnail view - Visibility (VVIS) cluster view - AnimGraph2 animation playback s2v.app#changelog
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Pavel Djundik @xpaw.me · 31/03/2026
SteamDB now detects best suggested prices category instead of always using the nuanced category.
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Pavel Djundik @xpaw.me · 17/03/2026
Source 2 Schema Explorer, generated from automatic game dumps: cross references, search by name, metadata, offsets, switch between games. s2v.app/SchemaExplor...
Schema Explorer showing the class CNmGraphDocVariationDataNode in Counter-Strike 2 from the animdoclib module in dark mode. The class inherits from CNmGraphDocNode and CNmGraphDocFlowNode, with inherited fields shown expanded (m_ID, m_name, m_floatingComment, m_position, m_pChildGraph, m_pSecondaryGraph, m_inputPins, m_outputPins) along with their types and offsets. Its own fields include m_pDefaultVariationData, m_overrides, and m_defaultResourceName, each with MPropertySuppressField metadata. A "Referenced By" section lists 10 other classes that reference this one. An "Also In" section shows the class exists in Dota 2 and Deadlock as well. Footer notes offsets are from Windows, source revision 10527048 built on Mar 16 2026.GitHub view of the raw schema dump file CNmGraphDocVariationDataNode.h from the GameTracking-CS2 repository under DumpSource2/schemas/animdoclib. Shows two C++ header-style code blocks: the first defines class CNmGraphDocVariationDataNode inheriting from CNmGraphDocFlowNode with three fields (m_pDefaultVariationData, m_overrides, m_defaultResourceName), and the second defines its parent class CNmGraphDocNode with fields like m_ID, m_name, m_floatingComment, m_position, m_pChildGraph, and m_pSecondaryGraph — the same raw data that the Schema Explorer renders interactively.
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Pavel Djundik @xpaw.me · 27/02/2026
Inventory management in Arc Raiders is severely lacking. Since everything outside of the match in this game is managed with HTTP calls, it definitely would be possible to make a third-party app for managing it. Automatic crafting/buying, loadouts, etc…
Image source: https://www.facebook.com/rivaLxfactor/posts/arc-raiders-community-is-awesome-there-are-players-who-are-wiping-which-means-th/1486375333058226/
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Pavel Djundik @xpaw.me · 17/02/2026
rip deck
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Pavel Djundik @xpaw.me · 05/02/2026
You can now walk in Source 2 Viewer. Full release notes: github.com/ValveResourc...
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Pavel Djundik @xpaw.me · 11/01/2026
is the game also doing it wrong?
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Pavel Djundik @xpaw.me · 10/01/2026
We've been slowly refactoring the S2V renderer to be self contained and now it's reached a point where it lives a separate package (and published to nuget). This opens the road to use the renderer for things like automating screenshots or implementing other viewers on top.
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Pavel Djundik @xpaw.me · 29/12/2025
Steam(DB) has so many states a game can be in, a discord style tri-state toggles seemed like a good idea for filtering.
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Pavel Djundik @xpaw.me · 27/12/2025
Next Source 2 Viewer update will be lovely
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Pavel Djundik @xpaw.me · 21/12/2025
current release for comparison
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Pavel Djundik @xpaw.me · 21/12/2025
source 2 viewer had a glow up
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Pavel Djundik @xpaw.me · 16/12/2025
The bug I had was incorrect unzigzag16 simd version, so this is something that is not being tested by the current test cases I could find and copy from the meshopt codebase.
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Pavel Djundik @xpaw.me · 12/12/2025
Depends on how you look at it, but 4k games released this year had the AI content disclosure on the store page
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Pavel Djundik @xpaw.me · 11/12/2025
Steam now warns if an item in your cart can be purchased cheaper as part of a bundle.
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Pavel Djundik @xpaw.me · 05/12/2025
Any time you interact with Windows apis, you have to write a novel. A lot of this work should help us eventually move to a better UI framework like www.pangui.io or something, I hope.
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Pavel Djundik @xpaw.me · 05/12/2025
We've been working on making the loading and rendering threaded in Source 2 Viewer, as well as freshened up theme. It's a surprising amount of refactoring to make OpenGL load and render in a thread and sync up with UI controls. And styling winforms is really hell on earth.
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Pavel Djundik @xpaw.me · 24/11/2025
We didn't tell you what you posted, but don't post it again!
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Pavel Djundik @xpaw.me · 02/11/2025
It's rather ironic that I haven't been getting ads on twitch for months (because no one buys ads here), and now all of a sudden they keep repeating an ad for twitch turbo promoting ad free viewing.
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Pavel Djundik @xpaw.me · 29/10/2025
the new steam controller 2 (triton) icon is just that, an icon. don't worry it has a dpad, two sticks, and more buttons.
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Pavel Djundik @xpaw.me · 21/10/2025
It's currently not possible to view issues in the @github.com mobile app because they can't handle their own deprecations. Embarrassing.
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Pavel Djundik @xpaw.me · 07/10/2025
Valve confirms Ricochet 2 🫨 * This is basically a response to mod 'Team Fortress 2 Classic' steamcommunity.com/games/354506...
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Pavel Djundik @xpaw.me · 03/10/2025
@davidanson.bsky.social hey i hit your blog and some of the code blocks seem unreadable in dark theme here dlaa.me/blog/post/99...
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Pavel Djundik @xpaw.me · 01/10/2025
You can now browse anyone's owned games or wishlist on steamdb with all the filters. It was partially possible before by specifying the accountid in the url, but now it's more obvious, and you can get to it from the calculator.
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Pavel Djundik @xpaw.me · 21/09/2025
Full code if you want to see: github.com/SteamDatabas... My backend code generates the status and writes it to workers kv with rest api, it used to be served by my server and then cached by cf.
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Pavel Djundik @xpaw.me · 21/09/2025
I've got @cloudflare.social to sponsor Workers for steamstat.us, it's pretty cool. The status json is stored in the KV, and I've now added SSR support, which means page load is faster and you can see the status without JS (rendering the canvas graphs still requires js though).
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Pavel Djundik @xpaw.me · 05/09/2025
I'm glad dhh is publicly talking about the overall complexity of modern development. steamdb deploys from a git commit in under 2 seconds, it's really invaluable.
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Pavel Djundik @xpaw.me · 03/09/2025
New trademark for "Steam Frame" has been registered for new computer hardware uspto.report/TM/99370857
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Pavel Djundik @xpaw.me · 02/09/2025
You should have a performance bar always available in production which has timings and logs all the individual queries. This helps you find bottlenecks that need attention just while you're using the site.
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Pavel Djundik @xpaw.me · 25/08/2025
There's a reference to TF project in the source1import code, that means Valve are trying to import S1 assets into Source 2. This is still assuming that TF actually means Team Fortress. noticed by @gabefollower.com
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Pavel Djundik @xpaw.me · 22/08/2025
.@steamdb.info now tracks VPK archive contents across all games
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Pavel Djundik @xpaw.me · 16/08/2025
This picture is however not true, the screenshots section doesn't actually align like that.
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Pavel Djundik @xpaw.me · 02/08/2025
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Pavel Djundik @xpaw.me · 26/07/2025
Added two new rankings to SteamDB: daily active users and wishlist activity. This data comes directly from the Steam API, so I don't exactly know what "wishlist activity" means. Battlefield 6 is the #1 for upcoming games. DAU: steamdb.info/stats/dailya... Wishlists: steamdb.info/stats/wishli...
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Pavel Djundik @xpaw.me · 24/07/2025
New Source 2 Viewer release! Added an entity list to filter and jump to entities, export physics to glTF and a bunch of other goodies! github.com/ValveResourc...
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Pavel Djundik @xpaw.me · 21/07/2025
When I paste text I copied I want it to look like this, and for Ctrl-Z to obviously be broken to not be able to revert it. @github.com pls fix
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Pavel Djundik @xpaw.me · 11/07/2025
the font choice is not good
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Pavel Djundik @xpaw.me · 11/07/2025
Valve is preparing to display Counter-Strike 2 item float values in the Steam inventory (TIL ecmascript explicitly allows HTML single line comments in JS)
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Pavel Djundik @xpaw.me · 06/07/2025
running mesa drivers on a windows in github actions to validate shaders is pretty cool
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Pavel Djundik @xpaw.me · 30/06/2025
I've successfully migrated @steamdb.info from InfluxDB to ClickHouse. CPU and RAM usage is down, query times are faster. Quite impressed all around. Thanks to influxdb for doing multiple incompatible rewrites for forcing me off it.
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Pavel Djundik @xpaw.me · 09/06/2025
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Pavel Djundik @xpaw.me · 09/06/2025
I ratholed into a bizzare issue where creating a file with emoji in it would crash Windows 11's explorer, and it's fixed by disabling the "UTF-8 support" in region settings. This started out as a bug where I couldn't close an untitled file in VS Code that emojis written...
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Pavel Djundik @xpaw.me · 06/06/2025
I've expanded the theming to tables/titles/progress bars
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Pavel Djundik @xpaw.me · 04/06/2025
steamdb calculator now matches your steam profile a little bit more
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Pavel Djundik @xpaw.me · 03/06/2025
New Source 2 Viewer release! I've spent a lot of time reverse engineering Valve's shader system to clean up our existing code, and created a better GUI for viewing the shader variants github.com/ValveResourc...
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Pavel Djundik @xpaw.me · 29/05/2025
🤷
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Pavel Djundik @xpaw.me · 15/05/2025
Steam is working on a new store menu
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Pavel Djundik @xpaw.me · 14/05/2025
Majority of Visual Studio (and Code) changelogs are now all AI stuff, could Microsoft apply some of that Copilot to actually fix bugs in VS and optimize it?
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Pavel Djundik @xpaw.me · 08/05/2025
gave it a try, unusable on huge commits sadly:
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Pavel Djundik @xpaw.me · 08/05/2025
If I can vibe code a git diff viewer that is just a dumb pipe from git to html and will render the full diff in infinitely less time than github (because github will just throw errors and refuse to load), why can't github? <1s for a naive streaming implementation for hundreds of thousands of lines
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