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Alexander Brazie

@xelnath.bsky.social
727 followers 302 following 132 posts

Game Designer and Creative Director Former Riot, Blizzard, Moon (Ori) I make your day dreams reality. Running game design bootcamps at www.gamedesignskills.com

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Alexander Brazie @xelnath.bsky.social · 09/06/2026
Come join us, as we play the opening sequence of #MinaTheHollower with one of the designers and talk about how the core kit came to be! funsmith.club
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Alexander Brazie @xelnath.bsky.social · 01/05/2026
What were your thoughts on #WoW #DungeonFinder? www.youtube.com/watch?v=TT7M... Greg Street and I discuss its evolution and the question: Did it destroy the culture of WoW?
youtube.com
The feature that changed WoW FOREVER (Ft. GhostCrawler)
YouTube video by Game Design Skills
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Alexander Brazie @xelnath.bsky.social · 18/04/2026
"Should a game be balanced perfectly?" No. Here's why: www.youtube.com/watch?v=4Exh... #gamedesign #balance
youtube.com
DON'T Perfectly Balance Your Game (Here's WHY)
YouTube video by Game Design Skills
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Robin-Yann Storm @rystorm.com · 16/03/2026
At GDC I sat down with two students for 40 minutes so they could ask me any questions they had about the game industry. It was very helpful for them, for which I'm glad. They then asked me why I took the time to sit down with them in that busy week. It's because folks did that for me 15 years ago.
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Alexander Brazie @xelnath.bsky.social · 27/02/2026
Heading to GDC - who else will be there?
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Alexander Brazie @xelnath.bsky.social · 12/02/2026
Going live to talk about how to get hired as a game designer… www.linkedin.com/events/74266...
linkedin.com
LinkedIn Login, Sign in | LinkedIn
Login to LinkedIn to keep in touch with people you know, share ideas, and build your career.
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Reposted by Alexander Brazie
Joe Wintergreen @joewintergreen.com · 06/02/2026
speaking of cool cheap effects: the shadow from the ceiling fan in Robo Recall is not a real shadow or even a light function or even a decal, it's a rotating translucent mesh
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Alexander Brazie @xelnath.bsky.social · 08/02/2026
"Couldn't have played that baby any better." Learn more about these quotes and more: @strangescaffold.bsky.social www.twitch.tv/doomerdinger...
twitch.tv
Twitch
Twitch is the world
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.chantal//RYAN @thoughtrise.bsky.social · 07/02/2026
what are you doing!
a screenshot of two tumblr posts. the first:

aralintheobsessive
Jan 16
if you want butterflies, you need to live with
caterpillars.
iam not being metaphorical, i work in a garden center,
stop buying plants 'to bring in the bees and butterflies
and then immediately poisoning every caterpillar that
dares to consume a single leaf
you will not get butterflies if you kill all the things that
turn into butterflies! what are you doing!

(end of post)

below it, a response from afroartinc:

As a poet, I also want my viewers to take this rather
beautiful allegory into account.
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Kitfox Games 🦊 @kitfoxgames.com · 07/02/2026
Caves of Qud on the Nintendo Switch
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Alexander Brazie @xelnath.bsky.social · 07/02/2026
Despite this amazing positivity, I still managed to lose it all~
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Alexander Brazie @xelnath.bsky.social · 17/12/2025
@strangescaffold.bsky.social What have you done. There is no joy in games. Only bleak darkness left. Elden Ring. Witch Hand. Dispatch. Their times have passed. Every day, another day of neglect. When will you allow us to trade the space babies? You must release fun back into the universe.
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Alexander Brazie @xelnath.bsky.social · 12/09/2025
Player experience is comprised of numerous techniques that are hard to learn in isolation. This bootcamp will teach you how to improve your game for audience, balance and gameplay gamedesignskills.com/courses/poli...
gamedesignskills.com
Consistently Make Gameplay Feel More Satisfying and Visceral
And explain your design decisions when working with a team or during job interviews.
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Alexander Brazie @xelnath.bsky.social · 25/01/2025
Just had an incredible first session with the new Mastering Game Mechanics cohort at the Funsmith Club. Everyone from industry designers on concord to first-time designers who just want to level up were there!
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Alexander Brazie @xelnath.bsky.social · 15/01/2025
Anyone know some other asset packs with non-humanoid monster animations in addition to ones by Protofactor?
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The Corner of Story and Game @storyandgame.bsky.social · 06/12/2024
How do great gameplay loops keep players hooked? 🎮 I chat with @xelnath.bsky.social (League of Legends, World of Warcraft) about balancing rewards and punishments to craft unforgettable gaming experiences. 🎧 Listen: bit.ly/alex-brazie-... #GameDesign #GameplayLoops #AlexanderBrazie
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Alexander Brazie @xelnath.bsky.social · 29/11/2024
🧵My 6 main takeaways from this guide to environmental storytelling in games by Brandon Dolinski (Minecraft Legends, Dragon Age: Inquisition, Marvel’s GotG level/world designer) ⬇️
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Alexander Brazie @xelnath.bsky.social · 21/11/2024
@amirsatvat.bsky.social whoa look who’s here!
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Kelly Bender @kellybender.bsky.social · 21/11/2024
#NarrativeDesignTip I wrote an article for GAME DESIGN SKILLS (@xelnath.bsky.social) about: How To Apply the 3-Act Structure in Video Games gamedesignskills.com/game-design/... #narrativedesign #gamewriter #narrativeDesigner #gamewriting #videogames #3actstructure #writing #writingTip #writer
gamedesignskills.com
How to Apply The Three-Act Structure in Video Games
This guide discusses the three-act structure, how it’s used in storytelling generally, and how to apply it to video games.
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Max Kreminski @maxkreminski.bsky.social · 18/11/2024
closely related to a key insight in one of my fav underdiscussed books, "Collaborative Circles": members of historically notable collaborative circles have tended to form especially high-trust pairs & work within these pairs to develop ideas before presenting them to the wider group
Screenshot of a quote from page 23 of Michael P. Farrell's "Collaborative Circles: Friendship Dynamics and Creative Work":

Most episodes of creative work occur within these pairs. Although the dynamics leading up to the pairing may include the whole group, it is the paired members who are likely to make the discoveries or to develop the style or the theory that defines the group culture. The moments of discov­ery, the "collaborative moments," take place when a pair of friends are so open and trusting with one another that they can share their wildest, most tentatively held ideas. In these moments, new ideas seem to emerge from the dialogue without "belonging" to either of the pair, and afterward they may not be able to say who had the ideas first. 

As they share their ideas, experiences, and ways of thinking, the partners become like two linked computers, sharing one another's hard drive mem­ories and software programs. I refer to this type of dyadic exchange as "instrumental intimacy." While engaged in this type of exchange, members are vulnerable to one another. When they open up and exchange wild ideas that go far beyond accepted approaches in their field, they not only risk appear­ing sloppy, foolish, or even mad; they risk having someone steal their most original ideas. Before two members are able to establish this kind of exchange, they usually must test one another's responses in less intimate exchanges and negotiate a high degree of trust. In an escalating set of exchanges, the collaborative pair develop a set of norms that facilitates trust, openness, and exchange.
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Alexander Brazie @xelnath.bsky.social · 15/11/2024
People LOVE to talk about 3-act structures, but what if you're a game designer and not a hollywood script writer? Well, @kellybender.bsky.social has you covered: gamedesignskills.com/game-design/... Check out this article, courtesy of www.gamedesignskills.com
gamedesignskills.com
How to Apply The Three-Act Structure in Video Games
This wiki will discuss the three-act structure, how it’s used in storytelling generally, and how it applies to video games more specifically.
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Alexander Brazie @xelnath.bsky.social · 14/11/2024
#gamedev folks - I’m looking for others to share their game design expertise to the next generation. Hit me up if you’d like to write a paid knowledge base article or make a class on specializations of game design.
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Alexander Brazie @xelnath.bsky.social · 12/11/2024
Ever heard the terms skill floor and skill ceiling? What do they mean for game designers? gamedesignskills.com/gaming/skill...
gamedesignskills.com
Skill Ceiling & Skill Floor: How to Make Your Game Easy to Learn but Hard to Master
Overview of the definition of "skill ceiling" and "skill floor," how the terms apply to various game genres, and how how to approach each concept when designing a game.
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Alexander Brazie @xelnath.bsky.social · 01/11/2024
Kelly Bender (@kellybender17) has collaborated with us to create this phenomenal guide to #worldbuilding. If you aren't sure where to start on your path to #narrativedesign skills, check this out: gamedesignskills.com/game-design/...
gamedesignskills.com
Worldbuilding (Game Writing and Game Design)
Worldbuilding overview covering how to create engaging, immersive game worlds where players want to invest their time and energy.
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Alexander Brazie @xelnath.bsky.social · 24/10/2024
Making a good game is only half the battle. Getting your game seen is just as important as building it. However, for many devs, marketing and selling their game isn’t something they’re passionate about.
gamedesignskills.com
Game Marketing Guide: How to Market a Game Effectively in a Noisy World
A definitive guide on the building blocks and strategies to market games with an emphasis on video games.​
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Linsey Raymaekers @linseyray.bsky.social · 24/10/2024
Alright, here it is: I collected ~100 #GameDev starter packs and put them all on one Notion page! ✨ They're categorized by: 🍃 Location 🍃 Discipline 🍃 Game Genre 🍃 & more! It also includes tips / labellers / block lists that I've stumbled on. I hope this helps you settle in & reconnect! 😊 👉 LINK
a sample screenshot of the notion page with vertical rows of links to gamedev related starterpacks and the title "BlueSky GameDev Starter Packs”
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Del @del.art · 21/10/2024
Us having to rebuild and reconnect our entire network again on Bluesky
Gameplay Screenshot from Death Stranding
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Alexander Brazie @xelnath.bsky.social · 11/10/2024
Sara Costa, of Mageseeker fame, wrote this incredible article on Boss Design. If you've ever wanted to understand how to hit the gameplay and thematic elements of boss inspiration -- read this NOW: gamedesignskills.com/game-design/...
gamedesignskills.com
Boss Design: How to Make an Unforgettable Boss Battle
Extensive guide covering what a video game boss is, how they look and act, their archetypes, which games they work with, and how to design a fulfilling boss battle (with the most common errors).
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Alexander Brazie @xelnath.bsky.social · 08/10/2024
If you ever wanted to create a side-scroller, this masterclass of an article by Itay Keren is the best out there: gamedesignskills.com/game-design/... Another free resource from us to you :)
gamedesignskills.com
Scroll Back: The Definitive Camera Design Guide for 2D Games & Side-Scrollers
Nuanced overview of 2D game camera design for side-scroller games, covering key concepts, principles, player psychology, techniques, terminology, and practical solutions, with detailed examples from c...
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Josh Bycer @gwbycer.bsky.social · 06/07/2024
My latest #gamedev interview is up with @xelnath.bsky.social to talk about the lessons they've learned about game development and understanding design over their career. youtu.be/D2JHZEN9Pkg
youtu.be
Game Design Lessons and Tips With Alexander Brazie | Perceptive Podcast #gamedev #indiedev
For this cast, I sat down with Alexander Brazie, game designer and consultant, to talk about the lessons he's learned about game design working on games like...
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Isaiah Everin @signalsandlight.bsky.social · 06/07/2024
Look at that...I wrote a full overview of Combat Design for aspiring game designers! Game Design Skills is becoming like a textbook for explaining the actual CAREER of #GameDesign, so I was thrilled when @xelnath.bsky.social asked me to write this article.
gamedesignskills.com
Game Combat Design: A Comprehensive Beginner’s Guide
In any game that has it, combat takes up much of the player’s time and attention.
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The Corner of Story and Game @storyandgame.bsky.social · 09/05/2024
🎙️ bit.ly/alex-brazie | 📽️ youtu.be/NXYMGDZgp8o In this episode, @xelnath.bsky.social helps unravel the secrets behind player-centric game development. #AlexanderBrazie #GameDesigner #GameDesignAdvice #GameDesignSkills #BlizzardEntertainment #Riot #TheCornerOfStoryAndGame
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Alexander Brazie @xelnath.bsky.social · 17/02/2024
4 Gameplay goals you should strive for: Clarity - players just get it intuitively Motivation - players find it desirable Response - players can work out the problems themselves Satisfaction - players feel good about victory Achieving these puts you in the top 1% of designers
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Alexander Brazie @xelnath.bsky.social · 14/02/2024
Another great framework for solving gameplay bloat quickly: Cut all you think is core to the class Play only with the fluff skills Count how often they actually help Calculate how much power they need to be actually useful Many of those skills add less fun than you think.
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Alexander Brazie @xelnath.bsky.social · 13/02/2024
90% of great mechanics design is really just: - Consistently apply fundamentals - Iterate on opportunities - Save premature ideas for later The timing, consistency, and insights are your keys to great design.
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Alexander Brazie @xelnath.bsky.social · 12/02/2024
Mastering a niche in design unlocks the freedom to break the rules of that niche. Unfortunately, we don’t get taught how to do this. For 20 years, as a designer, I focused on gameplay, systems, and mechanics. Here are 5 pieces of advice to help you escape the beginner’s prison
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Alexander Brazie @xelnath.bsky.social · 12/02/2024
Are you looking for support after the recent layoffs or feeling uncertain about your #gamedesign portfolio? We’re offering free portfolio reviews over at the Funsmith Club discord.  Hop in and share what you’ve got! Get help here - discord.gg/GMxgxptwpu
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Alexander Brazie @xelnath.bsky.social · 10/02/2024
3 tips on player archetypes:P eople are complex with varied motivations: Most models oversimplify They still help you break out of your own limited view See how player archetypes shifted over the last decade here:
gamedesignskills.com
Adapting to Gamer Types in Game Design: A Beginner's Guide
There are over 3.5 billion people on earth who play video games as a form of entertainment, which is a medium that has outpaced almost every other form of
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Alexander Brazie @xelnath.bsky.social · 07/02/2024
Modern level design has split into two families:  Mission design (think Call of Duty levels) World design (think open world Far Cry landmarks) While it’s not an exact separation, they come from two very different perspectives.
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Alexander Brazie @xelnath.bsky.social · 07/02/2024
Do these 3 things to create more visceral #game #combat: * Utilize timelines for character animations * Trigger sound and visual effects on the timelines * Get features needed to preview attacks in editor! Adjusting game feel will be an ongoing process within the game engine.
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Alexander Brazie @xelnath.bsky.social · 06/02/2024
Understanding player archetypes is not just about time; it's focused learning and strategic application: Dive into Player Psychology: * Analyze Game Analytics Intensely * Observe playtest sessions * Iterate and Refine Designs * Create Tailored Experiences You create a language for your players
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Alexander Brazie @xelnath.bsky.social · 02/02/2024
“Physics engines are incredibly powerful. Why isn’t it used in World of Warcraft or League of Legends?” My answer: * Multiplayer games are incredibly expensive to run * Physics is expensive to calculate * Keeping all clients in sync with the combination of the two is incredibly difficult
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Alexander Brazie @xelnath.bsky.social · 28/10/2023
gamedesignskills.com/game-design/... It’s easy to complexity creep when you design game elements. Players get overwhelmed by cognitive overload. Relevant depth is how much of the game players know about, how much they are capable of interacting with and so on. #gamedev #gamedesign
gamedesignskills.com
What is Game Depth and How to Evaluate It
Depth is a positive quality attributed to games that are intellectually stimulating or complex. In this post, I aim to define depth in a way that is concrete
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Alexander Brazie @xelnath.bsky.social · 18/10/2023
Have you struggled with developing or starting a video game prototype? Just jumped right in and just started making the *real game*? You might benefit from this article on the types of prototypes, why and how they flow together gamedesignskills.com/game-design/...
gamedesignskills.com
Video Game Prototype: A Beginner's Guide
In this guide, I will go over why it's crucial to prototype any game idea, the different stages of prototyping in professional game productions, how to
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Alexander Brazie @xelnath.bsky.social · 09/10/2023
Be silly 😝
A bunch of people in fancy suits with teacups and pouring tea on each others heads
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Alexander Brazie @xelnath.bsky.social · 07/10/2023
Put together a #gamedesign Beginner's Guide to Core Gameplay loops. After consulting at enough companies that just didn't get it, I hopeful this gets people started off on the right foot: gamedesignskills.com/game-design/...
gamedesignskills.com
Designing The Core Gameplay Loop: A Beginner's Guide
In this guide, I will provide an overview of all the components of the different types of core gameplay loops, why they work, and how to practically create
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Alexander Brazie @xelnath.bsky.social · 07/10/2023
I spent the first 12 years of my Game Design career working on gameplay and systems balance; so it was time to put an article together on the essential concepts for doing the job! gamedesignskills.com/game-design/game-balance This is easily the longest article I've written in a long time. #gamedev
gamedesignskills.com
Video Game Balance: A Definitive Guide
In this guide, I will provide an A-to-Z overview of the practice of game balance in game design including definitions, misconceptions, methods, and tips.
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Alexander Brazie @xelnath.bsky.social · 07/07/2023
Did you know Metroid 2 was illegally cloned three times? Here’s the story of one of the developers and how it defined his future: gamedesignskills.com/game-design/po… gamedesignskills.com/game…
gamedesignskills.com
How to Remake A Nintendo Classic Better? | Milton Guasti | #7
The Funsmith Fireside Chats #7
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Alexander Brazie @xelnath.bsky.social · 04/07/2023
A quick history: Game Designer - Warcraft, League of Legends, Ori and a TBA Action Adventure game. Now I consult to help #GameDev teams level up. New to game dev? Check out www.gamedesignskills.com New to running a studio? Check out www.atomech.com
atomech.com
Atomech Consulting – Atomech Consulting, Design Direction for the Next Generation of Games
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Alexander Brazie @xelnath.bsky.social · 03/07/2023
I've transferred most of my #gamedesign post mortems over to GDS! gamedesignskills.com/game-design/po… Come and learn from the lessons of my own mistakes :)
gamedesignskills.com
Post-Mortems
An index of all of the post-mortems breaking down the lesson I've learn from major visible work I did back on my World of Warcraft, League of Legends, Ori and
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