xax @xax.mastodon.social.ap.brid.gy · 04/09/2026i got all the plant information being loaded from data files instead of messily hardcoded in the source! 020 2
xax @xax.mastodon.social.ap.brid.gy · 11/08/2026i got the wang tiling working!! now to model at least 2 more sets of things to get the capacity for more interesting shapes! 041 4
xax @xax.mastodon.social.ap.brid.gy · 25/07/2026[monster dick] i'm actually trying to fully Finish Out this model and that's a lot harder b/c there's all these ik constraints and flex bones and figuring out how to make any kind of unsheathing animation. i haven't even finished uv-wrapping it 000 0
xax @xax.mastodon.social.ap.brid.gy · 10/07/2026[monster dick] and then i added a dick!! (i miss monsterpit) 010 1
xax @xax.mastodon.social.ap.brid.gy · 20/05/2026fairly sure i'm done with character sprites for now. on to plants or something! 000 0
xax @xax.mastodon.social.ap.brid.gy · 05/05/2026shadowmapppp it's still glitchy and incomplete but i'm very proud that it's anything shadow-looking 111 1
xax @xax.mastodon.social.ap.brid.gy · 27/04/2026anyway i got better day/night transitions + the radial light code working with the day/night palettes. so that's neat! 041 4
xax @xax.mastodon.social.ap.brid.gy · 24/04/2026i really gotta fix the culling thing where water surfaces get culled like any other tile when you're beneath them 140 4
xax @xax.mastodon.social.ap.brid.gy · 20/04/2026ported over some of my simple random dungeon generation code from haskell to javascript for my game. these aren't really exciting to look at & would almost certainly not be fun to play, but it's a start, considering that currently the 'cave layer' in my game […] [Original post on mastodon.social] 041 4
xax @xax.mastodon.social.ap.brid.gy · 04/04/2026(there are several steps involved to make that feasible since these layouts are stored internally as ascii art) 000 0
xax @xax.mastodon.social.ap.brid.gy · 04/04/2026finally made it possible to learn skills through the skill UI. it still needs a bunch of polishing but the fundamental functionality is complete 100 1
xax @xax.mastodon.social.ap.brid.gy · 28/03/2026so i've finally gotten so much of the Engine Stuff done to where i'm now thinking about like... npcs & npcs scheduling & characters & writing dialog for all of that. you know, game stuff! instead of code stuff 151 5
xax @xax.mastodon.social.ap.brid.gy · 27/02/2026finally gave proper material values to all the sticks and blocks so there are no longer weird white outlines everywhere. it's a step!! #gamedev 0102 10
xax @xax.mastodon.social.ap.brid.gy · 18/02/2026i finally started working on this again and made another big step towards removing all the hardcoded spritesheet information. one day all of these will be data files and separate images instead of premade atlases in the mean time though i accidentally turned […] [Original post on mastodon.social] 141 4
xax @xax.mastodon.social.ap.brid.gy · 23/01/2026i've been wanting to work a little more in the realm of Game Design vs. graphics & ui programming so the current thing i'm working on is a very rough mechanics demo for a theoretical game. everything is just a square b/c that's very easy to render. it's […] [Original post on mastodon.social] 130 3
xax @xax.mastodon.social.ap.brid.gy · 30/11/2025current #procjam progress: i got mountain shadows 000 0
xax @xax.mastodon.social.ap.brid.gy · 29/11/2025still working on my #procjam project, tho i haven't been doing as much as i hoped 1143 14
xax @xax.mastodon.social.ap.brid.gy · 07/11/2025actually i think it looks better with a really subtle rotation 010 1
xax @xax.mastodon.social.ap.brid.gy · 07/11/2025it's not a real videogame until you have radial light overlays 272 7
xax @xax.mastodon.social.ap.brid.gy · 03/11/2025not sure if this polar transform will be in any way useful but it's pretty wacky to look at 000 0
xax @xax.mastodon.social.ap.brid.gy · 28/10/2025i finally fixed the upwarp when you jump into a ceiling! it used to teleport you up to the floor above due to bad wall/ceiling collision discrimination. now you just bonk on the ceiling, as is proper 100 1
xax @xax.mastodon.social.ap.brid.gy · 07/09/2025i threw together the start of a 'stop the darkness' clone. (flori9.itch.io/stop-the-darkness) idk if i'll keep working on it b/c i kinda feel like i ought to come up with my own mechanics 010 1
xax @xax.mastodon.social.ap.brid.gy · 24/08/2025so over the past few days i decided to try to reverse-engineer the wildmender save data file format. there's still a few values that are mysteries to me, but i managed to extract the heightmaps, water values, biome cells, and all object data. i'm pretty sure […] [Original post on mastodon.social] 110 1
xax @xax.mastodon.social.ap.brid.gy · 15/07/2025for the record i added an 'alignment' switch + relaid out the tree to be more legible. graph embedding is important 000 0
xax @xax.mastodon.social.ap.brid.gy · 15/07/2025ah yes upgrade trees that's what you want them to look like 120 2
xax @xax.mastodon.social.ap.brid.gy · 29/06/2025rendering glitches are one of the best forms of screenshot imo b/c they destroy the illusion of coherency games work so hard to create. this is almost the same as a normal screenshot just a few critical values were dropped. it's 99% right! 000 0
xax @xax.mastodon.social.ap.brid.gy · 21/05/2025there's still a bunch of weird collision issues but it mostly works! i can now stand on top of a building! (which means i can construct arbitrary buildings with multiple floors and enter and exit them as necessary, including potentially basement/underground […] [Original post on mastodon.social] 011 1
xax @xax.mastodon.social.ap.brid.gy · 10/04/2025i got little edge-of-screen directional tracking icons working! that's neat. the way they're coded is extremely not efficient though; i think i'm going to write a custom shader for them specifically, just so i don't have to do a buffer write per icon per […] [Original post on mastodon.social] 100 1
xax @xax.mastodon.social.ap.brid.gy · 09/02/2025i'm not going to draw fully modular clothes for every bodytype for every pose. but it would be nice if i could 010 1
xax @xax.mastodon.social.ap.brid.gy · 02/02/2025the collision for this doesn't work 100% right but it does more-or-less correctly transfer the pc from the surface layer to the underground layer and back 011 1
xax @xax.mastodon.social.ap.brid.gy · 06/01/2025i'm debating doing more 'promotion' (by which i mean 'posting about it anywhere aside from an old side tumblr') of my gamedev thing but i have conflicting feelings about it 250 5
xax @xax.mastodon.social.ap.brid.gy · 21/12/2024anyway as always i post dev screenshot stuff over on my code screenshots tumblr insomniac-isotope.tumblr.com . it's a work in progress. 000 0
xax @xax.mastodon.social.ap.brid.gy · 17/12/2024i dumped a (tweaked, simplified) version of the world map from 'the new hive' into this to get some level of structure instead of just endless noise fields. problem: there are like 10 different regions/biomes/area types in the new hive, & to even begin […] [Original post on mastodon.social] 122 2