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xax

@xax.mastodon.social.ap.brid.gy
7 followers 0 following 71 posts

hi im xax. i code and write monster porn, not necessarily in that order. also at xax.dreamwidth.org + xax.itch.io + archiveofourown.org/users/xax [bridged from mastodon.social/@xax on the fediverse by fed.brid.gy ]

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xax @xax.mastodon.social.ap.brid.gy · 04/09/2026
i got all the plant information being loaded from data files instead of messily hardcoded in the source!
screenshot of text editor showing a bunch of plant growth stage information3d video game screenshot; generic avatar figure in a sand wasteland that's also full of boxy plants
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xax @xax.mastodon.social.ap.brid.gy · 11/08/2026
[monster dick] also,
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xax @xax.mastodon.social.ap.brid.gy · 11/08/2026
also i did this
teeth teeth teethback view of 3d modeled crocodile-thingfront view of 3d modeled crocodile-thing
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xax @xax.mastodon.social.ap.brid.gy · 11/08/2026
i got the wang tiling working!! now to model at least 2 more sets of things to get the capacity for more interesting shapes!
a big 3d hexagonal grid, mostly white and reda 3d hex grid but sliced into something that looks like an evil skate park
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xax @xax.mastodon.social.ap.brid.gy · 25/07/2026
[monster dick] i'm actually trying to fully Finish Out this model and that's a lot harder b/c there's all these ik constraints and flex bones and figuring out how to make any kind of unsheathing animation. i haven't even finished uv-wrapping it
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xax @xax.mastodon.social.ap.brid.gy · 10/07/2026
[monster dick] and then i added a dick!! (i miss monsterpit)
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xax @xax.mastodon.social.ap.brid.gy · 09/07/2026
with a texture!
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xax @xax.mastodon.social.ap.brid.gy · 09/07/2026
i've been trying out 3d modeling
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xax @xax.mastodon.social.ap.brid.gy · 20/05/2026
fairly sure i'm done with character sprites for now. on to plants or something!
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xax @xax.mastodon.social.ap.brid.gy · 05/05/2026
shadowmapppp it's still glitchy and incomplete but i'm very proud that it's anything shadow-looking
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xax @xax.mastodon.social.ap.brid.gy · 27/04/2026
anyway i got better day/night transitions + the radial light code working with the day/night palettes. so that's neat!
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xax @xax.mastodon.social.ap.brid.gy · 24/04/2026
i really gotta fix the culling thing where water surfaces get culled like any other tile when you're beneath them
screenshot of a pixel art game. the pc is standing in a flooded underwater cave, but there's a big oval of dryness around them.screenshot of a pixel art game. the pc is weirdly levitating over a flooded cave, as if they're standing on an invisible surface over the waterscreenshot of a pixel art game. the pc is standing in a flooded underwater cave, but there's a big oval of dryness around them. also, the water cuts off unnaturally halfway through the cave, leaving the rest inexplicably dry.
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xax @xax.mastodon.social.ap.brid.gy · 20/04/2026
ported over some of my simple random dungeon generation code from haskell to javascript for my game. these aren't really exciting to look at & would almost certainly not be fun to play, but it's a start, considering that currently the 'cave layer' in my game […] [Original post on mastodon.social]
top-down screenshot of a dungeon layout. the rooms are all rectangles connected by lines. this one is a minimal spanning treetop-down screenshot of a dungeon layout. the rooms are all rectangles connected by lines. this one is more sprawling.top-down screenshot of a dungeon layout. the rooms are all rectangles connected by lines. this one has numbers on the roomstop-down screenshot of a dungeon layout. the rooms are all rectangles connected by lines. this one has numbers on the rooms
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xax @xax.mastodon.social.ap.brid.gy · 04/04/2026
(there are several steps involved to make that feasible since these layouts are stored internally as ascii art)
screenshot of a text editor. the skill tree is ASCII art with lettered nodes connected by '-' and '=' symbols
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xax @xax.mastodon.social.ap.brid.gy · 04/04/2026
finally made it possible to learn skills through the skill UI. it still needs a bunch of polishing but the fundamental functionality is complete
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xax @xax.mastodon.social.ap.brid.gy · 28/03/2026
so i've finally gotten so much of the Engine Stuff done to where i'm now thinking about like... npcs & npcs scheduling & characters & writing dialog for all of that. you know, game stuff! instead of code stuff
game screenshot of a dialog box: "This is some dummy fallback dialog that's longer than the older fallback dialog! Thanks for talking to me! iii iii iii iii iii iii iii iii iii iii iii asdfa lorem ipsum dolor sit amet consequitor watever ii ii iiii"
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xax @xax.mastodon.social.ap.brid.gy · 27/02/2026
finally gave proper material values to all the sticks and blocks so there are no longer weird white outlines everywhere. it's a step!! #gamedev
screenshot of isometric pixel art game. it's a flat desert landscape with some rectangular buildings and fences and pools of water
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xax @xax.mastodon.social.ap.brid.gy · 18/02/2026
i finally started working on this again and made another big step towards removing all the hardcoded spritesheet information. one day all of these will be data files and separate images instead of premade atlases in the mean time though i accidentally turned […] [Original post on mastodon.social]
isometric pixel art screenshot. the place where the pc should be is instead a mishmash of an inclined slope, a stick, and maybe part of a bushisometric pixel art screenshot. the pc is like a red-toned jackalman or something
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xax @xax.mastodon.social.ap.brid.gy · 23/01/2026
i've been wanting to work a little more in the realm of Game Design vs. graphics & ui programming so the current thing i'm working on is a very rough mechanics demo for a theoretical game. everything is just a square b/c that's very easy to render. it's […] [Original post on mastodon.social]
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xax @xax.mastodon.social.ap.brid.gy · 30/11/2025
current #procjam progress: i got mountain shadows
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xax @xax.mastodon.social.ap.brid.gy · 29/11/2025
yeah!!!!
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xax @xax.mastodon.social.ap.brid.gy · 29/11/2025
still working on my #procjam project, tho i haven't been doing as much as i hoped
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xax @xax.mastodon.social.ap.brid.gy · 24/11/2025
current #procjam project
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xax @xax.mastodon.social.ap.brid.gy · 17/11/2025
working on "plant" "simulation" right now
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xax @xax.mastodon.social.ap.brid.gy · 07/11/2025
actually i think it looks better with a really subtle rotation
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xax @xax.mastodon.social.ap.brid.gy · 07/11/2025
it's not a real videogame until you have radial light overlays
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xax @xax.mastodon.social.ap.brid.gy · 03/11/2025
not sure if this polar transform will be in any way useful but it's pretty wacky to look at
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xax @xax.mastodon.social.ap.brid.gy · 28/10/2025
then it became a scary reality
isometric game screenshot; monochrome red bg with cyan starburst lighting
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xax @xax.mastodon.social.ap.brid.gy · 28/10/2025
i finally fixed the upwarp when you jump into a ceiling! it used to teleport you up to the floor above due to bad wall/ceiling collision discrimination. now you just bonk on the ceiling, as is proper
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xax @xax.mastodon.social.ap.brid.gy · 07/09/2025
i threw together the start of a 'stop the darkness' clone. (flori9.itch.io/stop-the-darkness) idk if i'll keep working on it b/c i kinda feel like i ought to come up with my own mechanics
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xax @xax.mastodon.social.ap.brid.gy · 24/08/2025
so over the past few days i decided to try to reverse-engineer the wildmender save data file format. there's still a few values that are mysteries to me, but i managed to extract the heightmaps, water values, biome cells, and all object data. i'm pretty sure […] [Original post on mastodon.social]
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xax @xax.mastodon.social.ap.brid.gy · 15/07/2025
for the record i added an 'alignment' switch + relaid out the tree to be more legible. graph embedding is important
a pixel art 'upgrade tree'. all the elements have been widely spread out and no longer overlap
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xax @xax.mastodon.social.ap.brid.gy · 15/07/2025
ah yes upgrade trees that's what you want them to look like
a screenshot of a pixel art 'upgrade tree'. there's a mess of overlapping labels by all the upgrade nodes
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xax @xax.mastodon.social.ap.brid.gy · 29/06/2025
rendering glitches are one of the best forms of screenshot imo b/c they destroy the illusion of coherency games work so hard to create. this is almost the same as a normal screenshot just a few critical values were dropped. it's 99% right!
isometric pixel game screenshot. the landscape is all grey and there are scattered clumps of bright orange/yellow tilesisometric pixel game landscape. it's all grey-blue and there are streaky lines of orange lines
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xax @xax.mastodon.social.ap.brid.gy · 21/05/2025
there's still a bunch of weird collision issues but it mostly works! i can now stand on top of a building! (which means i can construct arbitrary buildings with multiple floors and enter and exit them as necessary, including potentially basement/underground […] [Original post on mastodon.social]
screenshot of an isometric pixel art game. there's four houses in a desert. there's a spaceman sprite standing on top of one of the houses.
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xax @xax.mastodon.social.ap.brid.gy · 10/04/2025
i got little edge-of-screen directional tracking icons working! that's neat. the way they're coded is extremely not efficient though; i think i'm going to write a custom shader for them specifically, just so i don't have to do a buffer write per icon per […] [Original post on mastodon.social]
isometric pixel art landscape of a desert. there are a few little circular tags with pointed arrows along the edge of the screen.isometric pixel art landscape of a desert. there are a few little circular tags with pointed arrows along the edge of the screen.
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xax @xax.mastodon.social.ap.brid.gy · 23/02/2025
well, i think it's neat
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xax @xax.mastodon.social.ap.brid.gy · 12/02/2025
it's like it's a real game now!!
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xax @xax.mastodon.social.ap.brid.gy · 09/02/2025
i'm not going to draw fully modular clothes for every bodytype for every pose. but it would be nice if i could
a pixel art character spritesheet showing various clothes and skin tones
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xax @xax.mastodon.social.ap.brid.gy · 02/02/2025
the collision for this doesn't work 100% right but it does more-or-less correctly transfer the pc from the surface layer to the underground layer and back
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xax @xax.mastodon.social.ap.brid.gy · 31/01/2025
initial steps towards adding 'caves'
screenshot of isometric pixel game. there are big cyan wells on an orange desert landscapescreenshot of an isometric pixel game. it's blue wells that descend to big blocky rooms beneath
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xax @xax.mastodon.social.ap.brid.gy · 06/01/2025
i'm debating doing more 'promotion' (by which i mean 'posting about it anywhere aside from an old side tumblr') of my gamedev thing but i have conflicting feelings about it
screenshot of an isometric pixel art game. a blue spaceman stands in a yellow desert on top of a wide mesascreenshot of an isometric pixel art game. a blue spaceman stands in a desertscreenshot of an isometric pixel art game. a blue spaceman stands on a dune abutting a mesa
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xax @xax.mastodon.social.ap.brid.gy · 27/12/2024
very proud of this one. jumping!!
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xax @xax.mastodon.social.ap.brid.gy · 21/12/2024
anyway as always i post dev screenshot stuff over on my code screenshots tumblr insomniac-isotope.tumblr.com . it's a work in progress.
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xax @xax.mastodon.social.ap.brid.gy · 17/12/2024
i dumped a (tweaked, simplified) version of the world map from 'the new hive' into this to get some level of structure instead of just endless noise fields. problem: there are like 10 different regions/biomes/area types in the new hive, & to even begin […] [Original post on mastodon.social]
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