xax @xax.mastodon.social.ap.brid.gy · 04/09/2026i got all the plant information being loaded from data files instead of messily hardcoded in the source! 020
xax @xax.mastodon.social.ap.brid.gy · 11/08/2026i got the wang tiling working!! now to model at least 2 more sets of things to get the capacity for more interesting shapes! 041
xax @xax.mastodon.social.ap.brid.gy · 25/07/2026[monster dick] i'm actually trying to fully Finish Out this model and that's a lot harder b/c there's all these ik constraints and flex bones and figuring out how to make any kind of unsheathing animation. i haven't even finished uv-wrapping it 000
xax @xax.mastodon.social.ap.brid.gy · 10/07/2026[monster dick] and then i added a dick!! (i miss monsterpit) 010
xax @xax.mastodon.social.ap.brid.gy · 20/05/2026fairly sure i'm done with character sprites for now. on to plants or something! 000
xax @xax.mastodon.social.ap.brid.gy · 11/05/2026i'm always a bit on-the-fence about how explicit or sexual i should make my game, but every time i hear about yet another platform categorically banning anything that dares mention sex the more weight i put on the side of 'it needs to be overwhelmingly obscenely explicit pornography actually' 000
xax @xax.mastodon.social.ap.brid.gy · 05/05/2026shadowmapppp it's still glitchy and incomplete but i'm very proud that it's anything shadow-looking 111
xax @xax.mastodon.social.ap.brid.gy · 27/04/2026anyway i got better day/night transitions + the radial light code working with the day/night palettes. so that's neat! 041
xax @xax.mastodon.social.ap.brid.gy · 24/04/2026i really gotta fix the culling thing where water surfaces get culled like any other tile when you're beneath them 140
xax @xax.mastodon.social.ap.brid.gy · 20/04/2026ported over some of my simple random dungeon generation code from haskell to javascript for my game. these aren't really exciting to look at & would almost certainly not be fun to play, but it's a start, considering that currently the 'cave layer' in my game […] [Original post on mastodon.social] 041
xax @xax.mastodon.social.ap.brid.gy · 04/04/2026finally made it possible to learn skills through the skill UI. it still needs a bunch of polishing but the fundamental functionality is complete 100
xax @xax.mastodon.social.ap.brid.gy · 28/03/2026so i've finally gotten so much of the Engine Stuff done to where i'm now thinking about like... npcs & npcs scheduling & characters & writing dialog for all of that. you know, game stuff! instead of code stuff 151
xax @xax.mastodon.social.ap.brid.gy · 27/02/2026finally gave proper material values to all the sticks and blocks so there are no longer weird white outlines everywhere. it's a step!! #gamedev 0102
xax @xax.mastodon.social.ap.brid.gy · 18/02/2026i finally started working on this again and made another big step towards removing all the hardcoded spritesheet information. one day all of these will be data files and separate images instead of premade atlases in the mean time though i accidentally turned […] [Original post on mastodon.social] 141
xax @xax.mastodon.social.ap.brid.gy · 23/01/2026i've been wanting to work a little more in the realm of Game Design vs. graphics & ui programming so the current thing i'm working on is a very rough mechanics demo for a theoretical game. everything is just a square b/c that's very easy to render. it's […] [Original post on mastodon.social] 130
xax @xax.mastodon.social.ap.brid.gy · 30/11/2025decided i wasn't gonna try for clouds so i guess it's done! xax.itch.io/procgen-landscape #procjamxax.itch.ioparallax landscape by xaxa small landscape generator 052
xax @xax.mastodon.social.ap.brid.gy · 30/11/2025current #procjam progress: i got mountain shadows 000
xax @xax.mastodon.social.ap.brid.gy · 29/11/2025still working on my #procjam project, tho i haven't been doing as much as i hoped 1143
xax @xax.mastodon.social.ap.brid.gy · 07/11/2025it's not a real videogame until you have radial light overlays 272
xax @xax.mastodon.social.ap.brid.gy · 03/11/2025not sure if this polar transform will be in any way useful but it's pretty wacky to look at 000
xax @xax.mastodon.social.ap.brid.gy · 28/10/2025i finally fixed the upwarp when you jump into a ceiling! it used to teleport you up to the floor above due to bad wall/ceiling collision discrimination. now you just bonk on the ceiling, as is proper 100
xax @xax.mastodon.social.ap.brid.gy · 21/09/2025i'd feel better about bsky banning everything if the onboarding for anybody trying to use the fediverse wasn't "okay here's how to be a sysadmin" OR "just pick w/e small instance you like; it'll be gone in a few years anyway when the admin gives up" OR "use mastodon.social but be aware a bunch […]mastodon.socialOriginal post on mastodon.social 100
xax @xax.mastodon.social.ap.brid.gy · 07/09/2025i threw together the start of a 'stop the darkness' clone. (flori9.itch.io/stop-the-darkness) idk if i'll keep working on it b/c i kinda feel like i ought to come up with my own mechanics 010
xax @xax.mastodon.social.ap.brid.gy · 24/08/2025so over the past few days i decided to try to reverse-engineer the wildmender save data file format. there's still a few values that are mysteries to me, but i managed to extract the heightmaps, water values, biome cells, and all object data. i'm pretty sure […] [Original post on mastodon.social] 110
xax @xax.mastodon.social.ap.brid.gy · 25/07/2025as always, reminder that splatterhouse (2010) has a sequence where the main character fists a giant dog monster with full camera exposure, and that game was rated M. because. you fist it as part of an execution kill where you rip out its intestines. but god forbid there's anything _sexual_ in […]mastodon.socialOriginal post on mastodon.social 000
xax @xax.mastodon.social.ap.brid.gy · 22/07/2025started outlining what a water shader would look like given my rendering pipeline and it's some 9-step process involving roughly four or five new buffers, two new shaders, and several new kinds of noise synthesis. rendering translucency: not even once 010
xax @xax.mastodon.social.ap.brid.gy · 15/07/2025ah yes upgrade trees that's what you want them to look like 120
xax @xax.mastodon.social.ap.brid.gy · 13/07/2025anyway i made a tumblr post about some actual mechanical concepts for my game eccentric-nucleus.tumblr.com/post/7… i gotta actually dig into all the code. tho given it's all game state it would almost certainly be much simpler to code compared to all the rendering stuff […]mastodon.socialOriginal post on mastodon.social 000
xax @xax.mastodon.social.ap.brid.gy · 29/06/2025rendering glitches are one of the best forms of screenshot imo b/c they destroy the illusion of coherency games work so hard to create. this is almost the same as a normal screenshot just a few critical values were dropped. it's 99% right! 000
xax @xax.mastodon.social.ap.brid.gy · 21/05/2025there's still a bunch of weird collision issues but it mostly works! i can now stand on top of a building! (which means i can construct arbitrary buildings with multiple floors and enter and exit them as necessary, including potentially basement/underground […] [Original post on mastodon.social] 011
xax @xax.mastodon.social.ap.brid.gy · 27/04/2025tzaphiriron.sidemoon.net/code/turin… i wrote this for fun last night + this morning, after hearing about people finally pinning down BB(5). i might tweak the turing machine outputs to make them more compact. or maybe not! who knowstzaphiriron.sidemoon.netenumerating turing machines 000
xax @xax.mastodon.social.ap.brid.gy · 25/04/2025archiveofourown.org/works/65000578 yeehaw it's jak & daxter porn time 000
xax @xax.mastodon.social.ap.brid.gy · 10/04/2025i got little edge-of-screen directional tracking icons working! that's neat. the way they're coded is extremely not efficient though; i think i'm going to write a custom shader for them specifically, just so i don't have to do a buffer write per icon per […] [Original post on mastodon.social] 100
xax @xax.mastodon.social.ap.brid.gy · 27/02/2025anyway i was working on a pseudo-hydrology thing over the past week. it's okay i guess tzaphiriron.sidemoon.net/code/2week… 000
xax @xax.mastodon.social.ap.brid.gy · 09/02/2025i'm not going to draw fully modular clothes for every bodytype for every pose. but it would be nice if i could 010
xax @xax.mastodon.social.ap.brid.gy · 03/02/2025i made a blog post about my gamedev progress over the past month. it really did feel like i had gotten very little accomplished on account of being sick basically all month, up until i actually looked back and made a list xax.dreamwidth.org/130848.html 020
xax @xax.mastodon.social.ap.brid.gy · 02/02/2025the collision for this doesn't work 100% right but it does more-or-less correctly transfer the pc from the surface layer to the underground layer and back 011
xax @xax.mastodon.social.ap.brid.gy · 06/01/2025i'm debating doing more 'promotion' (by which i mean 'posting about it anywhere aside from an old side tumblr') of my gamedev thing but i have conflicting feelings about it 250
xax @xax.mastodon.social.ap.brid.gy · 21/12/2024anyway as always i post dev screenshot stuff over on my code screenshots tumblr insomniac-isotope.tumblr.com . it's a work in progress. 000
xax @xax.mastodon.social.ap.brid.gy · 17/12/2024i dumped a (tweaked, simplified) version of the world map from 'the new hive' into this to get some level of structure instead of just endless noise fields. problem: there are like 10 different regions/biomes/area types in the new hive, & to even begin […] [Original post on mastodon.social] 122