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xax

@xaphiriron.bsky.social
144 followers 228 following 377 posts

hi im xax. i write weird monster porn & sometimes make games too. tzaphiriron.sidemoon.net + archiveofourown.org/users/xax + xax.itch.io

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Reposted by xax
Fur Affinity 🏳️‍⚧️ @furaffinity.net · 02/10/2026
GONDOR CALLS FOR AID FA Announcement: Support Fur Affinity’s Community Funding www.furaffinity.net/journal/1143... gofund.me/8126f11cb
static.klipy.com
Gondor Flame
ALT: Gondor Flame
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Reposted by xax
Privaty Business @wanwanattack.qtbrewer.moe · 28/09/2026
Genuinely, this completely rules
-Recently, the game has been going viral on X for its beautiful undressing animations. I’ve even read in one of your previous interviews that the development team practiced stripping themselves as reference for the undressing animations. What was the process behind making the animations actually like?

Matsui:

I’d love to know how far that story has spread. It’s true.

First, we write a plot for each undressing scene, then draw storyboards, exactly as the original team did. Then the real work begins, because the animation is essentially all keyed by hand. A designer moves the clothing’s 3D model, frame by frame, manually. It really is pretty much like the claymation method I mentioned.

We did try automating it with physics simulation first, but it was a total failure. The cloth moved in a physically correct way, but had absolutely no allure. We learned a profound lesson: accuracy and sensuality are two unrelated properties. In the end, we accepted that humans would have to do all of it.

Then VR adds its own weight. In a normal game, if something becomes awkward, you can cut away or swap models between scenes. In VR, the player can look from any angle at any time, so none of those tricks are available. The same model has to undress convincingly no matter where you’re standing. When I described this to a designer at another studio, he said, “I would never do that.” I’ve chosen to take it as a compliment.And then, yes, the part you’ve read about. The undressing motions themselves use motion capture, but the deeper problem was that nobody actually knew the correct rhythm and order in which a person takes off clothes. So, the directors gathered and undressed themselves as reference. “That zipper is coming down too fast.” “She’d pause once before slipping her shoulder out.” These were serious, sober discussions. For compliance reasons, the Super Real Mahjong Venus Returns team works in a walled-off section of our office – and that was the moment those walls truly earned their keep.
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xax @xaphiriron.bsky.social · 28/09/2026
if nothing else all of this 3d modeling has been really instructive in terms of figuring out what animal faces look like. & how to break down a face (and body) into a collection of shapes.
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Reposted by xax
Bara Jam @barajam.bsky.social · 17/09/2026
IT'S THE MOST WONDERFUL TIME OF THE YEAR! BARA JAM is back for its 9th year. The 2 month long game jam is dedicated to creating male and/or male-relationship focused games that feature the Bara influence. BJ 2026 mascot by @caesarcub.bsky.social For details visit us at itch.io/jam/barajam-...
itch.io
BARA JAM 2026
A game jam from 2026-10-01 to 2026-12-01 hosted by bobcgames & Rob Colton. IT'S THE MOST WONDERFUL TIME OF THE YEAR! BARA JAM is back for its 9th year, once again as a 2 month long game jam. It is ded...
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xax @xaphiriron.bsky.social · 22/09/2026
this is actually the moderately-sized dick option. though tbh i'm not a fan of bulls having horse dicks so i might end up completely remeshing that
greyscale 3d model of a bull-man with a giant horse cock
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xax @xaphiriron.bsky.social · 19/09/2026
working on a minotaur model
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flatluigi @flatluigi.bsky.social · 14/09/2026
spheda is mandatory and also people should mod it into games retroactively
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xax @xaphiriron.bsky.social · 13/09/2026
finally decided to hit the 'render animation' button to see what would happen. lol it's so short i'm having trouble playing it in vlc
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🤘🏿🏳️‍🌈Kalen Whitfield🏳️‍🌈🤘🏿 @jazlyte.bsky.social · 11/09/2026
2 years, hundreds of joints, thousands of furry dollars later we are a week from ASS
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xax @xaphiriron.bsky.social · 09/09/2026
working on texturing a model again theoretically i'd like to render some kinda triceratops/crocodile-man porn animation but uhhh still gotta do all the rigging and animation. and fluid physics.
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xax @xaphiriron.bsky.social · 05/09/2026
👁️👄👁️
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xax @xaphiriron.bsky.social · 01/09/2026
i do think it's funny that i've been doing all these monster & monster dick 3d models and then when i make something that might actually know how to use in a game it looks like this actually. i know how to use a tree model!!
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xax @xaphiriron.bsky.social · 31/08/2026
i finally modeled a normal human dick (for a goblin) and oh my god trying to animate the foreskin is a nightmare
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xax @xaphiriron.bsky.social · 30/08/2026
playing the new hit final fantasy mmorpg
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xax @xaphiriron.bsky.social · 29/08/2026
some part of me is constantly yearning for the era of 600x400-formatted envy.nu sites hosting 700k-word original slash fiction novels.
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xax @xaphiriron.bsky.social · 27/08/2026
anyway i put (mostly) all the models i've made so far in one scene and tried to scale-match them. i should really finish any/all of these but rigging (well, useful, good-looking rigging) is still very difficult to do so a lot of these stall out around that point
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xax @xaphiriron.bsky.social · 22/08/2026
and then i gave him a giant dick. i'm probably gonna remodel it tho b/c maybe i'm gonna try a really complex flaring shapekey
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xax @xaphiriron.bsky.social · 22/08/2026
first attempt at some dragon wings! figuring out the anatomy of this is very complicated
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xax @xaphiriron.bsky.social · 21/08/2026
i haven't really been continuing a lot of the 3d modeling stuff but i decided to try attaching the dick here. i keep modeling dicks and then realizing i'm gonna have to double the size of the vent on the body so that it actually physically can fit, which is kind of funny.
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xax @xaphiriron.bsky.social · 19/08/2026
i started trying to model a dragon but wings are very scary so it's just kind of got sticks. this was kind of based off the bof4 tyrant/kaiser designs but so much of that is the texture work on the translucent glowing wings which is: not something i've done here at all (yet)
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xax @xaphiriron.bsky.social · 13/08/2026
pros: kind of cool animated fire head shader cons: looks a little bit too much like shadow the hedgehog
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Reposted by xax
xax @xax.mastodon.social.ap.brid.gy · 11/08/2026
i got the wang tiling working!! now to model at least 2 more sets of things to get the capacity for more interesting shapes!
a big 3d hexagonal grid, mostly white and reda 3d hex grid but sliced into something that looks like an evil skate park
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vibe-free lifestyle and smiling apple purveyor @ellaguro.bsky.social · 11/08/2026
if you shape yourself around a broken ecosystem to survive, it also means you have an interest in that ecosystem continuing to stay broken if you're at all benefiting from it. that's just the story of so much stuff, and it's a race to the bottom.
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xax @xaphiriron.bsky.social · 10/08/2026
at some point i need to try modeling something with visible hair also i mean, at some point i need to return to finishing all the wip stories i have sitting around too. really there are an infinite number of things to do in this world.
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xax @xaphiriron.bsky.social · 10/08/2026
i wanted to give him a functional set of hemipenes b/c i thought that would be funny & also challenging but i think that's maybe _too_ challenging. the problem with giving him a crocodile dick is the triceratops basically already has a crocodile dick
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Reposted by xax
Amos @westernstyle.live · 09/08/2026
in retrospect it's astoundingly protestant that the term for it became "nsfw"
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xax @xaphiriron.bsky.social · 09/08/2026
doing the equivalent of a model sketch. surely this time i will rig it properly
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xax @xaphiriron.bsky.social · 08/08/2026
i tried making a black hole shader. it's a work in progress.
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xax @xaphiriron.bsky.social · 07/08/2026
there aren't bof5 models dumped either. i always liked that big cyclops: www.creativeuncut.com/gallery-03/b... tho i should probably just try to make my own variant
creativeuncut.com
Lin Concept Art - Breath of Fire V Art Gallery
View an image titled 'Lin Concept Art' in our Breath of Fire V art gallery featuring official character designs, concept art, and promo pictures.
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xax @xaphiriron.bsky.social · 07/08/2026
i don't expect to actually do anything with this (lol no metal head models have been dumped) but it has been interesting to poke around a Real Game Model. hard to say if it's teaching me _good_ things since this is, y'know, an optimized ps2 model with all of the constraints that go with that
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xax @xaphiriron.bsky.social · 06/08/2026
anyway i went back to this and finally got all the gape bones working. tbh i think it's gonna be difficult to figure out how to position bodies such that penetration works and is visible. but that's porn i guess!! also i found the 'sheen' setting and i expect to use that a lot
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xax @xaphiriron.bsky.social · 04/08/2026
roughing out these models has only gotten a little easier. this one is gonna have lips and teeth, which is a whole new category of problem. aaah.
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xax @xaphiriron.bsky.social · 02/08/2026
any time i start making a model it's like, step 1: rough out basic limb shapes. step 2: realize the proportions are bizarre and uncanny and spend a lot of time adjusting until they don't seem completely bizarre
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xax @xaphiriron.bsky.social · 01/08/2026
i am getting a little burnt out on the 3d modeling after digging so much into it this last month. it's just a very elaborate process & i'm still trying to figure out some kind of aesthetic that i can express given my technical ability. which is not a lot b/c i've only been doing this for a month.
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xax @xaphiriron.bsky.social · 31/07/2026
i've noticed that curves like to, idk, dynamically determine their roll based on the curve shape? and this curve seems to be marginal since a lot of it is vertical so the transform flips it upside down. which means the dick flips upside-down too
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xax @xaphiriron.bsky.social · 29/07/2026
i'm not super satisfied with shrinkwrap here. arguably part of that is the low poly count, but i'm probably gonna redo the vent animation in geo nodes so i can make it smoother and also, ideally, puffier. there should be some internal forward motion i guess?
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xax @xaphiriron.bsky.social · 28/07/2026
woke up thinking about how i'd put together a diaphragm muscle that controls ribcage size as part of a breathing animation. god this is gonna end with me actually learning anatomy isn't it
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xax @xaphiriron.bsky.social · 28/07/2026
finally starting the process of actually texturing this thing. still up in the air about whether or not i want to punch big holes through the head crest
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xax @xaphiriron.bsky.social · 26/07/2026
adding a bunch of muscle to the model is the easy part, b/c the hard part is rigging all the muscles so that i have a working musculoskeletal system everybody says "anatomically correct" meaning "there's a weird dick". this is anatomically correct b/c i'm gonna handle flexing all 4 quadriceps heads
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xax @xaphiriron.bsky.social · 25/07/2026
this is not what 'mark sharp' is for but the only way i can even start to figure out Muscle Anatomy is by literally drawing muscle groups on the model lol just have the seams be indented and the rest be outset to give that big bulgy muscle look. thats how anatomy works right
close-up of chest/shoulder muscles on a 3d model. the muscle groups have seam outlines
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xax @xaphiriron.bsky.social · 25/07/2026
with only one simple set of geometry nodes i can get the dick to track to a spline curve i'm still not sure if this is actually a useful thing to get it to do. this is for 'dick unsheathing' but presumably i could use a similar thing for snapping the dick to a fucking curve?
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xax @xaphiriron.bsky.social · 22/07/2026
i think i need to stick w/ things that don't have human heads b/c i absolutely could not model + rig + texture a human face that looks good any time soon
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xax @xaphiriron.bsky.social · 21/07/2026
what i am learning here is mostly how physics makes animations incredibly complicated. i'd say "maybe i should just keyframe everything" but let's be honest i don't have the patience for that also the dick is hovering in front of his crotch b/c i still haven't got that working sufficiently well
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xax @xaphiriron.bsky.social · 21/07/2026
tbh a big part of why i'm trying out godot, blender, etc recently is a response to that kind of automatic "ai will do everything" rhetoric. hey maybe _i_ should learn to do everything, too! and then i will be able to actually do things
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xax @xaphiriron.bsky.social · 21/07/2026
it's really very anatomical i had originally made the ass path slightly curved just as a funny little joke to imply the simulation of the entire sigmoid colon but i ended up needing to make it even more curved or else the penetrating dick would smack against their own dick as they were unsheathing.
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xax @xaphiriron.bsky.social · 20/07/2026
i've always thought that there's an absurd & comic aspect to sex and watching these jello bodies wobble and smack their way through interactions is really heightening that feeling
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xax @xaphiriron.bsky.social · 19/07/2026
anyway i think if i want muscle flex animations to work with ik-flexed bones then i need to have a reference bone with a 'copy transform' constraint for the moved-by-ik bone to get a 'real' copy of the transform, and then i can use _that_ to drive any other flex constraint. lots of bones
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xax @xaphiriron.bsky.social · 19/07/2026
ages ago i remember seeing a post from i think ictonica that was like, "listen everybody who makes loops please don't just make a loop and call it a day; add a little bit of noise across 2-3 loops and render that; it looks way better" and i always wondered how exactly you do that
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xax @xaphiriron.bsky.social · 19/07/2026
yeah you know what's erotic? skeletal articulation
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xax @xaphiriron.bsky.social · 17/07/2026
i really gotta fully finish one of these one of these days. going for quantity over quality as i figure out, you know, all the basic 3d modeling things
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