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Wouter van Oortmerssen

@wvo.bsky.social
258 followers 106 following 11 posts

Starting new game studio! Prev. Wasm (LLVM) / FlatBuffers / games&VR at Google. Author of TreeSheets, PLs (Lobster, False, Amiga E..) and game engines (Cube..). strlen.com twitter.com/voxraygames

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Wouter van Oortmerssen @wvo.bsky.social · 08/10/2026
It's gotten along a bit further.. bsky.app/profile/wvo....
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Wouter van Oortmerssen @wvo.bsky.social · 08/10/2026
I made another programming language: github.com/aardappel/go... Safer, faster, and uses less memory than Rust & C++. No allocators, no GC, stable pointers to growing in-line data structures:
github.com
goose/README.md at master · aardappel/goose
The Goose Programming Language. Contribute to aardappel/goose development by creating an account on GitHub.
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Wouter van Oortmerssen @wvo.bsky.social · 29/06/2026
Wow, didn't know you had this many, you have me beat! (strlen.com/language-des..., not up to date with the last 15 years sadly)
strlen.com
Language Design Overview — Wouter van Oortmerssen
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Wouter van Oortmerssen @wvo.bsky.social · 25/06/2026
An in-depth interview with me on both the business and the tech side of VoxRay Games:
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Kostas Anagnostou @kostasanagnostou.bsky.social · 23/11/2025
The post on using spatial hashing with raytraced ambient occlusion attracted quite a bit of interest so I expanded it into a blog post to discuss how it works behind the scenes to both reduce the noise and its cost. interplayoflight.wordpress.com/2025/11/23/s...
interplayoflight.wordpress.com
Spatial hashing for raytraced ambient occlusion
Subdividing a 3D space into cells or voxels and using positional and/or directional information to directly index into it is a popular method to store and access local data, typically using 3D text…
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Wouter van Oortmerssen @wvo.bsky.social · 11/11/2025
This is what we've been working on for the last 3+ months! Go play the DEMO!
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Wouter van Oortmerssen @wvo.bsky.social · 09/11/2025
Totally agree long term improving games is better for both players and devs, but what if these new trends are a sign of players (grown up with roblox etc) are just more used to jumping from hit to hit? With an overwhelming choice of games to try? What would make them stick it out with one game?
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WeLoveIt.io @weloveit-io.bsky.social · 22/08/2025
NEW DEVELOPER INTERVIEW: @voxraygames.bsky.social’s Wouter van Oortmerssen (@wvo.bsky.social) explains why he built Skyrim with guns instead of Minecraft 2. 🎮 Read → www.weloveeverygame.... #IndieDev #Minecraft #Openworld #GameDev
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VoxRay Games @voxraygames.bsky.social · 21/05/2025
Big thanks to @debugmagazine.bsky.social for featuring Voxile in Issue #9! 🎉 In this exclusive interview, VoxRay's Founder delves into what sets Voxile apart from other voxel-style games and how player feedback has come into play for us so far. #indiegame Link to full article ➡️ debu.gg/9
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VoxRay Games @voxraygames.bsky.social · 16/05/2025
A new update is live in Voxile! From improved object logic to more polished progression, our worlds just got a whole lot more dynamic, destructible, and creative. Give the new stuff a spin and let us know what you think! #indieGameDev #indiegame Patch Notes 🔎 store.steampowered.com/news/app/228...
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VoxRay Games @voxraygames.bsky.social · 02/05/2025
Surreal questy crafty voxelly FPS-RPG! 😁
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VoxRay Games @voxraygames.bsky.social · 25/04/2025
We're looking for a World Designer to join our (fully remote) team! Help us build new worlds in Voxile, our FPS-RPG-Survival game built in a custom raytraced voxel game engine. ➡️ Job description + how to apply: docs.google.com/document/d/1... #hiring #indieGameDev #indiegame #gamedev
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VoxRay Games @voxraygames.bsky.social · 24/04/2025
A new Patch Update has been released for Voxile: 🌍 New community-created worlds 🌴 New 'Lifton’s Rest' island 🔨 Crafting & materials progression rework 🎮 Gameplay & editor system updates 🐛 Bug fixes & improvements Read the Patch Notes 🔎 bit.ly/VoxileUpdate1 #indieGameDev #indiegame #gamedev
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Alex Moore @oldestpingu.bsky.social · 13/03/2025
Introducing Moore Games! Years after wanting to set up a company, I've now finally gone and done it. Nerve wracking and unsure of exactly what the future holds, but the first steps have been taken :) bsky.app/profile/moor...
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VoxRay Games @voxraygames.bsky.social · 11/03/2025
The wait is over… Voxile is LIVE 🎉 After years of development, our FPS-RPG survival game is finally here! Explore, build, and battle your way to the top in destructible voxel worlds. #indiegame #IndieGameDev Play Early Access ⤵️ store.steampowered.com/app/2283580/...
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Wouter van Oortmerssen @wvo.bsky.social · 07/03/2025
And AmigaE was made in AsmOne! (well, started with MasterSeka, but ok :)
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VoxRay Games @voxraygames.bsky.social · 20/02/2025
Leave your mark in #indiegame Voxile with our Create-A-World Competition: 💰 Win up to $2,500 + Steam Decks! 🛠️ Design your own island, NPCs, quests & puzzles 📅 Submit by Feb 28 - details on our Discord Download the free Voxile demo to start building ▶️ store.steampowered.com/app/2283580/...
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VoxRay Games @voxraygames.bsky.social · 12/02/2025
Spring has never felt so alive in Voxile 🌸 Our zen level recently received a major visual makeover and we just had to show off - the raytraced water reflecting the cherry blossoms really brings things to life! #gamedev #indiegame
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VoxRay Games @voxraygames.bsky.social · 20/01/2025
Announcing Voxile! Voxile is our stunning, ray-traced voxel FPS RPG Survival game where you can explore hand-crafted worlds or build your own! 🌎 Play the demo and become a Kickstarter backer today! Links below 👇
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Wouter van Oortmerssen @wvo.bsky.social · 16/08/2024
VoxRay games is looking for a lead designer: x.com/voxraygames/...
x.com
x.com
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Wouter van Oortmerssen @wvo.bsky.social · 14/08/2024
Interview with me that covers a wide range of programming languages (and engines) I designed, leading up to Lobster (and Voxlands) ! www.youtube.com/watch?v=hDT7...
youtube.com
Lobster, Programming Languages, and Game Engines with Wouter van Oortmerssen - Conversation #5
YouTube video by Mike Shah
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Jacco Bikker 🎦 @jbikker.bsky.social · 08/05/2024
Episode 3 of the Voxel Ray Tracing in C++ series is now available: jacco.ompf2.com/2024/05/08/r... This time: stochastic techniques; anti-aliasing, the accumulator, soft shadows. And: scene loading. Viking outpost scene credit: PabloDebusschere / Sketchfab.
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Wouter van Oortmerssen @wvo.bsky.social · 04/08/2023
Currently working on one of the first playable levels of our unannounced work-in-progress raytraced voxel fps rpg survival game!
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Wouter van Oortmerssen @wvo.bsky.social · 04/08/2023
Hello, World!
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