Wouter van Oortmerssen @wvo.bsky.social · 08/10/2026It's gotten along a bit further.. bsky.app/profile/wvo.... 010
Wouter van Oortmerssen @wvo.bsky.social · 08/10/2026I made another programming language: github.com/aardappel/go... Safer, faster, and uses less memory than Rust & C++. No allocators, no GC, stable pointers to growing in-line data structures:github.comgoose/README.md at master · aardappel/gooseThe Goose Programming Language. Contribute to aardappel/goose development by creating an account on GitHub. 032
Wouter van Oortmerssen @wvo.bsky.social · 29/06/2026Wow, didn't know you had this many, you have me beat! (strlen.com/language-des..., not up to date with the last 15 years sadly)strlen.comLanguage Design Overview — Wouter van Oortmerssen 100
Wouter van Oortmerssen @wvo.bsky.social · 25/06/2026An in-depth interview with me on both the business and the tech side of VoxRay Games: 020
Reposted by Wouter van OortmerssenKostas Anagnostou @kostasanagnostou.bsky.social · 23/11/2025The post on using spatial hashing with raytraced ambient occlusion attracted quite a bit of interest so I expanded it into a blog post to discuss how it works behind the scenes to both reduce the noise and its cost. interplayoflight.wordpress.com/2025/11/23/s...interplayoflight.wordpress.comSpatial hashing for raytraced ambient occlusionSubdividing a 3D space into cells or voxels and using positional and/or directional information to directly index into it is a popular method to store and access local data, typically using 3D text… 410429
Wouter van Oortmerssen @wvo.bsky.social · 11/11/2025This is what we've been working on for the last 3+ months! Go play the DEMO! 010
Wouter van Oortmerssen @wvo.bsky.social · 09/11/2025Totally agree long term improving games is better for both players and devs, but what if these new trends are a sign of players (grown up with roblox etc) are just more used to jumping from hit to hit? With an overwhelming choice of games to try? What would make them stick it out with one game? 140
Reposted by Wouter van OortmerssenWeLoveIt.io @weloveit-io.bsky.social · 22/08/2025NEW DEVELOPER INTERVIEW: @voxraygames.bsky.social’s Wouter van Oortmerssen (@wvo.bsky.social) explains why he built Skyrim with guns instead of Minecraft 2. 🎮 Read → www.weloveeverygame.... #IndieDev #Minecraft #Openworld #GameDev 0911
Reposted by Wouter van OortmerssenVoxRay Games @voxraygames.bsky.social · 21/05/2025Big thanks to @debugmagazine.bsky.social for featuring Voxile in Issue #9! 🎉 In this exclusive interview, VoxRay's Founder delves into what sets Voxile apart from other voxel-style games and how player feedback has come into play for us so far. #indiegame Link to full article ➡️ debu.gg/9 074
Reposted by Wouter van OortmerssenVoxRay Games @voxraygames.bsky.social · 16/05/2025A new update is live in Voxile! From improved object logic to more polished progression, our worlds just got a whole lot more dynamic, destructible, and creative. Give the new stuff a spin and let us know what you think! #indieGameDev #indiegame Patch Notes 🔎 store.steampowered.com/news/app/228... 094
Reposted by Wouter van OortmerssenVoxRay Games @voxraygames.bsky.social · 02/05/2025Surreal questy crafty voxelly FPS-RPG! 😁 073
Reposted by Wouter van OortmerssenVoxRay Games @voxraygames.bsky.social · 25/04/2025We're looking for a World Designer to join our (fully remote) team! Help us build new worlds in Voxile, our FPS-RPG-Survival game built in a custom raytraced voxel game engine. ➡️ Job description + how to apply: docs.google.com/document/d/1... #hiring #indieGameDev #indiegame #gamedev 02618
Reposted by Wouter van OortmerssenVoxRay Games @voxraygames.bsky.social · 24/04/2025A new Patch Update has been released for Voxile: 🌍 New community-created worlds 🌴 New 'Lifton’s Rest' island 🔨 Crafting & materials progression rework 🎮 Gameplay & editor system updates 🐛 Bug fixes & improvements Read the Patch Notes 🔎 bit.ly/VoxileUpdate1 #indieGameDev #indiegame #gamedev 077
Reposted by Wouter van OortmerssenAlex Moore @oldestpingu.bsky.social · 13/03/2025Introducing Moore Games! Years after wanting to set up a company, I've now finally gone and done it. Nerve wracking and unsure of exactly what the future holds, but the first steps have been taken :) bsky.app/profile/moor... 0146
Reposted by Wouter van OortmerssenVoxRay Games @voxraygames.bsky.social · 11/03/2025The wait is over… Voxile is LIVE 🎉 After years of development, our FPS-RPG survival game is finally here! Explore, build, and battle your way to the top in destructible voxel worlds. #indiegame #IndieGameDev Play Early Access ⤵️ store.steampowered.com/app/2283580/... 1228
Wouter van Oortmerssen @wvo.bsky.social · 07/03/2025And AmigaE was made in AsmOne! (well, started with MasterSeka, but ok :) 120
Reposted by Wouter van OortmerssenVoxRay Games @voxraygames.bsky.social · 20/02/2025Leave your mark in #indiegame Voxile with our Create-A-World Competition: 💰 Win up to $2,500 + Steam Decks! 🛠️ Design your own island, NPCs, quests & puzzles 📅 Submit by Feb 28 - details on our Discord Download the free Voxile demo to start building ▶️ store.steampowered.com/app/2283580/... 094
Reposted by Wouter van OortmerssenVoxRay Games @voxraygames.bsky.social · 12/02/2025Spring has never felt so alive in Voxile 🌸 Our zen level recently received a major visual makeover and we just had to show off - the raytraced water reflecting the cherry blossoms really brings things to life! #gamedev #indiegame 0156
Reposted by Wouter van OortmerssenVoxRay Games @voxraygames.bsky.social · 20/01/2025Announcing Voxile! Voxile is our stunning, ray-traced voxel FPS RPG Survival game where you can explore hand-crafted worlds or build your own! 🌎 Play the demo and become a Kickstarter backer today! Links below 👇 2155
Wouter van Oortmerssen @wvo.bsky.social · 16/08/2024VoxRay games is looking for a lead designer: x.com/voxraygames/...x.comx.com 000
Wouter van Oortmerssen @wvo.bsky.social · 14/08/2024Interview with me that covers a wide range of programming languages (and engines) I designed, leading up to Lobster (and Voxlands) ! www.youtube.com/watch?v=hDT7...youtube.comLobster, Programming Languages, and Game Engines with Wouter van Oortmerssen - Conversation #5YouTube video by Mike Shah 021
Reposted by Wouter van OortmerssenJacco Bikker 🎦 @jbikker.bsky.social · 08/05/2024Episode 3 of the Voxel Ray Tracing in C++ series is now available: jacco.ompf2.com/2024/05/08/r... This time: stochastic techniques; anti-aliasing, the accumulator, soft shadows. And: scene loading. Viking outpost scene credit: PabloDebusschere / Sketchfab. 072
Wouter van Oortmerssen @wvo.bsky.social · 04/08/2023Currently working on one of the first playable levels of our unannounced work-in-progress raytraced voxel fps rpg survival game! 030