Wouter van Oortmerssen @wvo.bsky.social · 25/06/2026An in-depth interview with me on both the business and the tech side of VoxRay Games: 020
Reposted by Wouter van OortmerssenKostas Anagnostou @kostasanagnostou.bsky.social · 23/11/2025The post on using spatial hashing with raytraced ambient occlusion attracted quite a bit of interest so I expanded it into a blog post to discuss how it works behind the scenes to both reduce the noise and its cost. interplayoflight.wordpress.com/2025/11/23/s...interplayoflight.wordpress.comSpatial hashing for raytraced ambient occlusionSubdividing a 3D space into cells or voxels and using positional and/or directional information to directly index into it is a popular method to store and access local data, typically using 3D text… 410429
Wouter van Oortmerssen @wvo.bsky.social · 11/11/2025This is what we've been working on for the last 3+ months! Go play the DEMO! 010
Reposted by Wouter van OortmerssenWeLoveIt.io @weloveit-io.bsky.social · 22/08/2025NEW DEVELOPER INTERVIEW: @voxraygames.bsky.social’s Wouter van Oortmerssen (@wvo.bsky.social) explains why he built Skyrim with guns instead of Minecraft 2. 🎮 Read → www.weloveeverygame.... #IndieDev #Minecraft #Openworld #GameDev 0911
Reposted by Wouter van OortmerssenVoxRay Games @voxraygames.bsky.social · 21/05/2025Big thanks to @debugmagazine.bsky.social for featuring Voxile in Issue #9! 🎉 In this exclusive interview, VoxRay's Founder delves into what sets Voxile apart from other voxel-style games and how player feedback has come into play for us so far. #indiegame Link to full article ➡️ debu.gg/9 074
Reposted by Wouter van OortmerssenVoxRay Games @voxraygames.bsky.social · 16/05/2025A new update is live in Voxile! From improved object logic to more polished progression, our worlds just got a whole lot more dynamic, destructible, and creative. Give the new stuff a spin and let us know what you think! #indieGameDev #indiegame Patch Notes 🔎 store.steampowered.com/news/app/228... 094
Reposted by Wouter van OortmerssenVoxRay Games @voxraygames.bsky.social · 02/05/2025Surreal questy crafty voxelly FPS-RPG! 😁 073
Reposted by Wouter van OortmerssenVoxRay Games @voxraygames.bsky.social · 25/04/2025We're looking for a World Designer to join our (fully remote) team! Help us build new worlds in Voxile, our FPS-RPG-Survival game built in a custom raytraced voxel game engine. ➡️ Job description + how to apply: docs.google.com/document/d/1... #hiring #indieGameDev #indiegame #gamedev 02618
Reposted by Wouter van OortmerssenVoxRay Games @voxraygames.bsky.social · 24/04/2025A new Patch Update has been released for Voxile: 🌍 New community-created worlds 🌴 New 'Lifton’s Rest' island 🔨 Crafting & materials progression rework 🎮 Gameplay & editor system updates 🐛 Bug fixes & improvements Read the Patch Notes 🔎 bit.ly/VoxileUpdate1 #indieGameDev #indiegame #gamedev 077
Reposted by Wouter van OortmerssenAlex Moore @oldestpingu.bsky.social · 13/03/2025Introducing Moore Games! Years after wanting to set up a company, I've now finally gone and done it. Nerve wracking and unsure of exactly what the future holds, but the first steps have been taken :) bsky.app/profile/moor... 0146
Reposted by Wouter van OortmerssenVoxRay Games @voxraygames.bsky.social · 11/03/2025The wait is over… Voxile is LIVE 🎉 After years of development, our FPS-RPG survival game is finally here! Explore, build, and battle your way to the top in destructible voxel worlds. #indiegame #IndieGameDev Play Early Access ⤵️ store.steampowered.com/app/2283580/... 1228
Reposted by Wouter van OortmerssenVoxRay Games @voxraygames.bsky.social · 20/02/2025Leave your mark in #indiegame Voxile with our Create-A-World Competition: 💰 Win up to $2,500 + Steam Decks! 🛠️ Design your own island, NPCs, quests & puzzles 📅 Submit by Feb 28 - details on our Discord Download the free Voxile demo to start building ▶️ store.steampowered.com/app/2283580/... 094
Reposted by Wouter van OortmerssenVoxRay Games @voxraygames.bsky.social · 12/02/2025Spring has never felt so alive in Voxile 🌸 Our zen level recently received a major visual makeover and we just had to show off - the raytraced water reflecting the cherry blossoms really brings things to life! #gamedev #indiegame 0156
Reposted by Wouter van OortmerssenVoxRay Games @voxraygames.bsky.social · 20/01/2025Announcing Voxile! Voxile is our stunning, ray-traced voxel FPS RPG Survival game where you can explore hand-crafted worlds or build your own! 🌎 Play the demo and become a Kickstarter backer today! Links below 👇 2155
Wouter van Oortmerssen @wvo.bsky.social · 16/08/2024VoxRay games is looking for a lead designer: x.com/voxraygames/...x.comx.com 000
Wouter van Oortmerssen @wvo.bsky.social · 14/08/2024Interview with me that covers a wide range of programming languages (and engines) I designed, leading up to Lobster (and Voxlands) ! www.youtube.com/watch?v=hDT7...youtube.comLobster, Programming Languages, and Game Engines with Wouter van Oortmerssen - Conversation #5YouTube video by Mike Shah 021
Reposted by Wouter van OortmerssenJacco Bikker 🎦 @jbikker.bsky.social · 08/05/2024Episode 3 of the Voxel Ray Tracing in C++ series is now available: jacco.ompf2.com/2024/05/08/r... This time: stochastic techniques; anti-aliasing, the accumulator, soft shadows. And: scene loading. Viking outpost scene credit: PabloDebusschere / Sketchfab. 072
Wouter van Oortmerssen @wvo.bsky.social · 04/08/2023Currently working on one of the first playable levels of our unannounced work-in-progress raytraced voxel fps rpg survival game! 030