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Ben Rabin (WontonSoup99)

@wontonsoup99.bsky.social
6 followers 7 following 27 posts

I am a character artist.

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Ben Rabin (WontonSoup99) @wontonsoup99.bsky.social · 12/03/2026
Reflecting on this past sprint has been tough because this occurred during finals! I had a big opportunity to work alongside Netflix Games this quarter as well as make a very cool environment for another class! I only wish there was more time in the day to balance all of this amazing stuff!
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Ben Rabin (WontonSoup99) @wontonsoup99.bsky.social · 12/03/2026
I got a textured, gardening system working in game! There are still a few bugs I have to work out so this is not featured in our game just yet but stay tuned👀
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Ben Rabin (WontonSoup99) @wontonsoup99.bsky.social · 12/03/2026
I also learned how to cloth sim in unreal using chaos cloth! This was tricky having to balance skin weighting with cloth simulation!
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Ben Rabin (WontonSoup99) @wontonsoup99.bsky.social · 12/03/2026
I made a new control rig for Runa as well! The first one I made using blenders IK system and the second was with the Unreal Engine IK system!
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Ben Rabin (WontonSoup99) @wontonsoup99.bsky.social · 12/03/2026
Earlier on in the sprint I started working on a gardening system for R2W! This was tricky as I had to figure out a way 1. It could be confined to a single room, and 2. How mushrooms could grow as well!
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Ben Rabin (WontonSoup99) @wontonsoup99.bsky.social · 12/03/2026
Earlier on in the sprint I started working on a gardening system for R2W! This was tricky as I had to figure out a way 1. It could be confined to a single room, and 2. How mushrooms could grow as well!
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Ben Rabin (WontonSoup99) @wontonsoup99.bsky.social · 24/02/2026
Still have much to do! I now have to work on a gardening blueprint and some more face sheets!
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Ben Rabin (WontonSoup99) @wontonsoup99.bsky.social · 24/02/2026
Heres the code for the potion crafting system I created!
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Ben Rabin (WontonSoup99) @wontonsoup99.bsky.social · 24/02/2026
Heres a gif of the Ingredient crafting system I made! Code in a following post. I could not have done this without @thatgamedevdylan.bsky.social! His planning and execution of the luggage system and previous ingredient system let me expand on crafting pretty effortlessly!
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Ben Rabin (WontonSoup99) @wontonsoup99.bsky.social · 24/02/2026
Heres the code for the Book Stacking BP!
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Ben Rabin (WontonSoup99) @wontonsoup99.bsky.social · 24/02/2026
Heres a Gif of the Procedural Book Stacking. My goal was to make this as easy as possible for the set dresser. You can drag out this box and itll add instanced books in a random order of color and size! Theres also more controls for stacking rotation and pivot point!
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Ben Rabin (WontonSoup99) @wontonsoup99.bsky.social · 24/02/2026
Here is Runas Face Sheet with the current expressions! There have been a few changes since taking this screenshot however im loving her expressions so far!
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Ben Rabin (WontonSoup99) @wontonsoup99.bsky.social · 24/02/2026
Lets take a look at my last sprint! I worked on some blueprints and I illustrated some Face Sheets for our game! If I had to pick one thing I could have improved in this last sprint it would be not being afraid to pivot from the idea in my head. I would have saved a few hours of blueprinting!!
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Ben Rabin (WontonSoup99) @wontonsoup99.bsky.social · 10/02/2026
What could be improved next time would be working more with the team and practicing together to define our texture style earlier
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Ben Rabin (WontonSoup99) @wontonsoup99.bsky.social · 10/02/2026
What could have been improved over these 4 weeks... Unfortunately when working in such a small dev cycle (10 weeks) you cant really spend time learning stuff. However, this is what I had to do for the past 2 sprints. At least at this point I have a good handle on the modeling and texture workflow
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Ben Rabin (WontonSoup99) @wontonsoup99.bsky.social · 10/02/2026
Sprint 2 reflection- Sprint 2 was mostly spent redoing textures and models to better match the style guide! Whenever you work on a game, make sure to nail down the style guide EARLY
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Ben Rabin (WontonSoup99) @wontonsoup99.bsky.social · 10/02/2026
Reflections from sprint 1: Sprint 1 - I spent much of our time this sprint trying to get out of the high poly work flow and learn low poly character modeling! This was fun but a great challenge. At the end of the sprint I got where I wanted and was able to produce some good models!
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Ben Rabin (WontonSoup99) @wontonsoup99.bsky.social · 10/02/2026
FORG TEXTURE
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Ben Rabin (WontonSoup99) @wontonsoup99.bsky.social · 10/02/2026
Some rigging and posing work for our beautiful corner!
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Ben Rabin (WontonSoup99) @wontonsoup99.bsky.social · 10/02/2026
Some more texture and posing work!!
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Ben Rabin (WontonSoup99) @wontonsoup99.bsky.social · 10/02/2026
Messing around with stylized texture generation! I dont like it right now but with tweaks this could be a very cool tool!
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Ben Rabin (WontonSoup99) @wontonsoup99.bsky.social · 10/02/2026
Got this guy UVd and in painter!
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Ben Rabin (WontonSoup99) @wontonsoup99.bsky.social · 10/02/2026
Some face textures with the wireframe! This will be a face sheet which is something I've only had practice with! #RTW
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Ben Rabin (WontonSoup99) @wontonsoup99.bsky.social · 10/02/2026
Some textures for Runa #RTW
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Ben Rabin (WontonSoup99) @wontonsoup99.bsky.social · 10/02/2026
Doing some UVS for Runa #RTW
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Ben Rabin (WontonSoup99) @wontonsoup99.bsky.social · 10/02/2026
More face topology work! I figured out a very cool low poly workflow in zbrush! Going from the High poly pipeline to the low poly one is tough!!
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Ben Rabin (WontonSoup99) @wontonsoup99.bsky.social · 10/02/2026
Did some new face topology that day. I think I'm really getting the hang of low ply characters!
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