Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 03/10/2026Great thread on how interconnecting your game’s marketing activities for a major beat can lead to results that are greater than the sum of its parts. 010
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 02/10/2026Happy Mao Mao Day to those who celebrate 000
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 29/09/2026🤞Fingers crossed, but this could be a positive change for #indiedev. 083
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 26/09/2026I was hoping for Captain Underpants or the KoolAid Man tbh 010
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 26/09/2026& after you've tried Memoria Wake come chat with me on our discord! 010
Reposted by Kyle “wolf_hands” WoodsonMemoria Wake | Wishlist now! @memoriawake.bsky.social · 26/09/2026📣 PLAYTEST IS LIVE - Head to our Steam page 🔗 store.steampowered.com/app/3240610/... - Hit the green Request Access button - Play We’re adding batches of players as quickly as we can! #indiegame #indiedev #gamedev 2178
Reposted by Kyle “wolf_hands” WoodsonHarris Foster @harris.zone · 26/09/2026Great article. Growing up in Houston, I always felt unfulfilled by its lack of video game scene. I’m glad folks are stepping up to the plate and turning that around. If you’re one of the folks featured in this piece, reach out. I want to chat. www.houstoniamag.com/arts-and-cul...houstoniamag.com‘Slime In the Ice Machine’ Is a Catalyst for Houston Video Game DevelopmentA University of Houston club and video game developer are making sure of it. 2103
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 25/09/2026sounds like a good time to look into some indie games 020
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 25/09/2026I can easily see this being a “one more run” type game where you look up from your Steam Deck and notice it’s 4am (oops!). Dice Looter is launching Nov 9th on Steam and is the dev’s first game on Steam. Dev: Andrii Marych || @3blackpixels.bsky.social Steam: store.steampowered.com/app/4276810/...store.steampowered.comDice Looter on SteamRoll the dice to collect loot, combine your gear, and discover powerful builds. Dice Looter is a roguelike autobattler where your hero enters battle to become the greatest warrior among mortals. 010
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 25/09/2026This #solodev from Ukraine is making an inventory management & auto battler hybrid where you 🎲 Roll dice for armor & weapons Keep careful track of your equipment & inventory to properly scale with the enemies Simply, yet crazy fun. The demo was stunning. #gaming #indiedev #indiegame #godot 1146
Reposted by Kyle “wolf_hands” WoodsonMemoria Wake | Wishlist now! @memoriawake.bsky.social · 25/09/2026⚠️ FAQ // Memoria Wake playtest - single player isometric souls-like - over 15 bosses, all unique - hand-crafted world where beauty & horror intertwine - wrench - playtest starts Sept 26th on Steam #indiegame #indiedev #gamedev 1176
Reposted by Kyle “wolf_hands” WoodsonMr. Moo Sky @bricebowl.bsky.social · 23/09/2026Disable gambling ads: 8387206069
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 23/09/2026Kernel Hearts is still on a launch discount ($20 → $18) and at a Mostly Positive with just under 200 reviews. Ephemera Games has already pushed a patch full of hotfixes and outlined what they’ll be working on in October. Dev: @ephemeragames.bsky.social Steam: store.steampowered.com/app/2902170/...store.steampowered.comSave 10% on Kernel Hearts on SteamGather your allies. Eliminate Angels. Transform into a Magical Girl. Slay god. Kernel Hearts is a Multiplayer Co-Op Roguelike Action RPG about four magical girls and their attempt to save a world that... 011
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 23/09/2026This fully remote studio just released a co-op hack & slash where you ✨ Play as a magical girl in the M.A.H.O.U. Unit and, 🎁 Give gifts & deepen bonds with your allies The art and game design inspirations are immediately apparent and I’m already excited to play more. #gaming #indiedev #indiegame 1125
Reposted by Kyle “wolf_hands” WoodsonShinobi602 @shinobi602.bsky.social · 22/09/2026Xbox: Ninja Theory is closing down after 26 years as two separate agreements "fell through" ➡️ news.xbox.com/en-us/2026/0... 1116949
Reposted by Kyle “wolf_hands” WoodsonStephen Totilo @stephentotilo.bsky.social · 22/09/2026NEW: Nearly 300 more jobs cut at Microsoft's gaming team (part of 3,200 announced in July). Majority at Halo Studios, reduced to support Ninja Theory facing potential closure Halo to Activision (dev and publishing) Rare to Activision, too Obsidian to Bethesda www.gamefile.news/p/xbox-halo-...gamefile.newsMicrosoft makes big cuts at Halo Studios, shifts franchise to ActivisionDeal to sell Ninja Theory falls through, dimming studio’s prospects 913040
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 18/09/2026If you’d like to learn more about The Soul Stand and the services we offer, check out this deck: docs.google.com/presentation... Interested in joining our Creator Network where we give away free game keys? Join our Discord & dm me: discord.gg/quNJeSF2fydocs.google.comThe Soul Stand v7The Soul Stand Meaningful marketing for games with soul *Official logo coming soon 000
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 18/09/2026Current projects: Memoria Wake, TBA Past projects: Carmageddon: Rogue Shift, Surfpunk, No Rest for the Wicked, Tales of the Shire, Wild Hearts, The Sims Spark’d, Vainglory Smaller contributions: Vampire Crawlers, Cronos: The New Dawn, LEGO Party, Penny’s Big Breakaway, It Takes Two, Split Fiction 100
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 18/09/2026📌🧵 Hey Bluesky - I’m Kyle “wolf_hands” Woodson. Co-founder and Marketing Director of The Soul Stand; meaningful marketing for indie games with soul. Fully remote for over 10 years in the #gaming/#videogame industry. I post about #indiegames, #marketing, #anime and the state of social media. 1121
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 17/09/2026Definitely some practice needed to do what they showed in their trailers on their channels. Looks like you can get other weapons besides a sword too. Gimme a lance so I just gotta run into things 😂 010
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 16/09/2026Was a lot of wacky fun even if I was dreadful at it. Absolutely a game that shines best when played with friends. @minnmax.com recently visited the team and uploaded a travelogue/mini-docu. Dev: 17-BIT || @17-bit.bsky.social Steam: store.steampowered.com/app/3334760/...store.steampowered.comAwaysis on SteamThe ultimate physics-based dungeon brawler. Surf hilly terrain to build up speed, and unleash momentum-based mayhem against the Dark Lord of Darkness in a slapstick solo or co-op adventure! 000
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 16/09/2026This Kyoto-based studio is making a physics-based dungeon brawler where ⚔️ ”Physics-based” also includes controlling your weapon and, 🛝 Use gravity & the terrain to slide really fast (you laugh, but it’s super fun). Demo already out. #coop #gaming #indiedev #indiegame 2180
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 15/09/2026Really great watch from Derek Lieu as always. I would add → depending on the genre it can be important to lean into one more than other. E.g., friendslop games should still 100% have a trailer, but getting them on the Shorts circuit is going to be a major priority for the marketers involved. 0102
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 14/09/2026got told emojis don't give you aura by a genz so I died a little inside 030
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 14/09/2026Obviously, do your due diligence in terms of what you & your team want to share externally in the first place, but if you’ve never “done marketing before” it can feel daunting as to what is and isn’t worth sharing. This ritual can act as an initial barometer. 000
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 14/09/2026Now let’s be clear, I am not advocating for anyone to start micromanaging. Rather, a low stakes way to share amongst the team small wins for everyone to celebrate. The recordings that seem to pique everyone's interest the most internally are usually good candidates for content to share externally. 100
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 14/09/2026▪️ TRIAL IT INTERNALLY: If you’re on a small team, share what you recorded with the team. Even better, attempt to have everyone on the team start sharing small recordings when they complete a task (essentially when there’s actually something potentially worth showing). 100
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 14/09/2026If you do this consistently enough and, let’s say you post something once a week, you should always have a few options in terms of content ready to share. 100
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 14/09/2026▪️ CAPTURE OFTEN: Testing a new shader? Fix some bugs? Implement some new sound design? Capture it! Take a short recording and jot down 1-2 sentences on what it is so you don’t forget when you go to share it with players. 100
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 14/09/2026Crosspost to every platform, or have pinned posts linking to a Discord, or something in between; whatever you believe you’ll be able to commit to (even when your main priorities take up more time than expected). Then, just make sure you follow through! Easier said than done, though, I know. 100
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 14/09/2026What does that actually mean though? ▪️ START EARLY: After deciding your game’s genre and art style (arguably your game’s first and most pivotal marketing decision), you should start thinking about how and where you plan to communicate with your players about your game. 100
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 14/09/2026START EARLY, CAPTURE OFTEN, TRIAL IT INTERNALLY. Indie Devs — you don’t need to post every day, follow every trend, or burn yourself out on marketing. A small, consistent, conscientious effort will always win over throwing your game in front of as many people as possible 2-3 months before release. 110
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 10/09/2026Pre-built tools like this are crazy useful for anyone helping with marketing that may not be as savvy navigating game engines. Especially agencies or freelancers who have to learn how to use a different engine for each project. 010
Reposted by Kyle “wolf_hands” WoodsonWomen-Led Games @womenledgames.com · 09/09/2026Women-Led Games returns for our Game Awards showcase this December! We partner with the most prestigious names in gaming media to put a permanent spotlight on women-led excellence in games. Form closes October 5th! forms.gle/UMNAF2UGfhF8...forms.gleWomen-Led Games - The Game Awards 2026Women-Led Games is gearing up for our 2026 Game Awards Showcase and are once again officially partnering with our broadcasting partner at The Game Awards to do so! We partner with the most prestigiou... 17944
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 10/09/2026Played the demo and had a ton of fun figuring out combos to pay off the higher debts. Dev: Red Beans Steam: store.steampowered.com/app/3931600/...store.steampowered.comTime to Pay the Bills on SteamTime to Pay the Bills is a financial roguelike where you hit buttons with special marbles to earn money and pay off your debt. Combine different gameplay features to trigger combos and withstand risin... 001
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 10/09/2026This “financial roguelite” lets you 💰 Experience paying off debt by shooting marbles at pegs on a board, and 🃏 Combine effect-laden marbles with power boosting coins to withstand ever increasing bills. #gaming #indiedev #indiegame 161
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 09/09/2026Danny Go posted his first video since the passing of his son and I am not okay listening to it 😭 The whole thing is like a metaphor for them trying to still bring joy and light into this world even if it takes a bit more effort for them right now 😭😭 youtu.be/ebBH6umnDPE?...youtu.be“Burning ENERGY!” ⚡️ Don’t-Stop-Moving Challenge | Danny Go! Dance Songs for KidsYouTube video by Danny Go! 010
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 08/09/2026thank goodness for HEVC during this RAM-pocalypse 001
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 02/09/2026Timing of it makes me think it’s to be awake for a China launch and push any foxes they need to for that region. 010
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 01/09/2026😂😂😂 I totally have done that before so I’d get it if they did exactly that 😂 010
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 01/09/2026Love how unapologetic the art style is 110
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 01/09/2026Bridgelands will be in early access for 1-2 years as they solo dev this, per their Steam page, so they can develop the game in a sustainable way while also including player feedback into the process in an integral way. Dev: Pyliot Games Steam: store.steampowered.com/app/3856950/...store.steampowered.comBridgelands on SteamBridgelands is an action roguelite where you embark on expeditions with Flora across mysterious islands. Choose your routes, face dangerous creatures, and combine powerful perks to create a new build ... 020
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 01/09/2026This #solodev is making a fast-paced 2D roguelite where you 🗺️ Explore islands connected by bridges and, ⚔️ Face hordes of enemies with Flora, a hammer-wielding explorer. Played the demo and loved how quickly a build came together. #gaming #indiedev #indiegame 192
Reposted by Kyle “wolf_hands” WoodsonIdo Yehieli - Stellar Cartography Interactive @tametick.bsky.social · 01/09/2026Looking for brave play tester willing to test Prophet Margin in the following languages: English, French, Germany, Spanish, Polish, Russian, Brazilian Portuguese, Chinese, Japanese & Korean! store.steampowered.com/app/3624110/... 51415
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 01/09/2026I honestly love Apple Passwords. Works remarkably well on windows too. Use the Shared Groups as categories. 020
Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 31/08/2026... and can go through the process like normal. Violá! Post from mobile without having to worry about your phone’s storage space. Best thing is TikTok still treats this as posting from mobile and it instantly helped jump start the account I’ve been using this method on. 000