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Kyle “wolf_hands” Woodson

@wolfhands.bsky.social
718 followers 431 following 914 posts

Playing as many indie games as I can. Only listens to bangers. Currently: Co-founder, Marketing @ The Soul Stand thesoulstand.com Prev: wolfhands.notion.site he/him | No AI ✉️ kyle(at)thesoulstand(dot)com

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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 5h
solid, no notes
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 03/10/2026
Great thread on how interconnecting your game’s marketing activities for a major beat can lead to results that are greater than the sum of its parts.
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 02/10/2026
Happy Mao Mao Day to those who celebrate
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 29/09/2026
🤞Fingers crossed, but this could be a positive change for #indiedev.
Steam News post that reads:
HEADING: Upcoming Changes to the Discounts & Events Section on Steam
SUBHEADING: Improvements coming in early 2027
BODY: In early 2027 we are planning changes to how some promotions work on Steam as we look to move away from a manual calendar-based approach and into something more dynamic and personalized for each customer.
Currently, the Discounts & Events section on Steam is made up of curated placements that are either scheduled directly by partners via Steamworks, or by us here on the Steam team.
[image of discount carousel]
By moving away from that approach, more discounted games or sale events will have the chance to be visible on the homepage and elsewhere on Steam, rather than be limited by a small, fixed number of slots.
How We Got Here:
Our goal with Steam’s discovery features is to show the right game to the right customer, so we spent the last few months experimenting with replacing some curated spots with dynamic and personalized recommendations. By featuring games in a more personalized way in the Discounts & Events section, we were able to show 10x more games to customers in a given day in that section. As a result, we saw meaningful increases in store page visits, wishlists, and cart additions.
We have confidence this approach is better aligned with our goal, and results in a better experience for customers and developers. The constraint of a manually managed calendar doesn't make as much sense with such diverse customer tastes and so many relevant deals for customers available at any given time.
We don't have a definite date for implementing these changes and are still tuning the details, but we wanted to set expectations. We don't believe this will be perfect right away, but we are confident the new system will result in better outcomes for customers and developers and are eager to share all the details once we have them.
What This Means For Developers:
We will have more clarity about launch timing for these changes ...
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 26/09/2026
I was hoping for Captain Underpants or the KoolAid Man tbh
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 26/09/2026
& after you've tried Memoria Wake come chat with me on our discord!
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Reposted by Kyle “wolf_hands” Woodson
Memoria Wake | Wishlist now! @memoriawake.bsky.social · 26/09/2026
📣 PLAYTEST IS LIVE - Head to our Steam page 🔗 store.steampowered.com/app/3240610/... - Hit the green Request Access button - Play We’re adding batches of players as quickly as we can! #indiegame #indiedev #gamedev
Memoria Wake main character, The Dreamer, on the left with umbrella orange coat and mask. text reads: "Join Playtest Now" and the Memoria Wake logo.
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Reposted by Kyle “wolf_hands” Woodson
Harris Foster @harris.zone · 26/09/2026
Great article. Growing up in Houston, I always felt unfulfilled by its lack of video game scene. I’m glad folks are stepping up to the plate and turning that around. If you’re one of the folks featured in this piece, reach out. I want to chat. www.houstoniamag.com/arts-and-cul...
houstoniamag.com
‘Slime In the Ice Machine’ Is a Catalyst for Houston Video Game Development
A University of Houston club and video game developer are making sure of it.
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 25/09/2026
sounds like a good time to look into some indie games
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 25/09/2026
I can easily see this being a “one more run” type game where you look up from your Steam Deck and notice it’s 4am (oops!). Dice Looter is launching Nov 9th on Steam and is the dev’s first game on Steam. Dev: Andrii Marych || @3blackpixels.bsky.social Steam: store.steampowered.com/app/4276810/...
store.steampowered.com
Dice Looter on Steam
Roll the dice to collect loot, combine your gear, and discover powerful builds. Dice Looter is a roguelike autobattler where your hero enters battle to become the greatest warrior among mortals.
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 25/09/2026
This #solodev from Ukraine is making an inventory management & auto battler hybrid where you 🎲 Roll dice for armor & weapons 🪎 Keep careful track of your equipment & inventory to properly scale with the enemies Simply, yet crazy fun. The demo was stunning. #gaming #indiedev #indiegame #godot
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Memoria Wake | Wishlist now! @memoriawake.bsky.social · 25/09/2026
⚠️ FAQ // Memoria Wake playtest - single player isometric souls-like - over 15 bosses, all unique - hand-crafted world where beauty & horror intertwine - wrench - playtest starts Sept 26th on Steam #indiegame #indiedev #gamedev
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Mr. Moo Sky @bricebowl.bsky.social · 23/09/2026
Disable gambling ads:
Discord Settings. "Sponsored Content" button is pressedSponsored Content settings. "Manage Sponsored Content" button is pressedManage Sponsored Content settings. "Real Money Gambling" radio switch is "off" (disables gambling content)
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 23/09/2026
Kernel Hearts is still on a launch discount ($20 → $18) and at a Mostly Positive with just under 200 reviews. Ephemera Games has already pushed a patch full of hotfixes and outlined what they’ll be working on in October. Dev: @ephemeragames.bsky.social Steam: store.steampowered.com/app/2902170/...
store.steampowered.com
Save 10% on Kernel Hearts on Steam
Gather your allies. Eliminate Angels. Transform into a Magical Girl. Slay god. Kernel Hearts is a Multiplayer Co-Op Roguelike Action RPG about four magical girls and their attempt to save a world that...
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 23/09/2026
This fully remote studio just released a co-op hack & slash where you ✨ Play as a magical girl in the M.A.H.O.U. Unit and, 🎁 Give gifts & deepen bonds with your allies The art and game design inspirations are immediately apparent and I’m already excited to play more. #gaming #indiedev #indiegame
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Reposted by Kyle “wolf_hands” Woodson
Shinobi602 @shinobi602.bsky.social · 22/09/2026
Xbox: Ninja Theory is closing down after 26 years as two separate agreements "fell through" ➡️ news.xbox.com/en-us/2026/0...
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Stephen Totilo @stephentotilo.bsky.social · 22/09/2026
NEW: Nearly 300 more jobs cut at Microsoft's gaming team (part of 3,200 announced in July). Majority at Halo Studios, reduced to support Ninja Theory facing potential closure Halo to Activision (dev and publishing) Rare to Activision, too Obsidian to Bethesda www.gamefile.news/p/xbox-halo-...
gamefile.news
Microsoft makes big cuts at Halo Studios, shifts franchise to Activision
Deal to sell Ninja Theory falls through, dimming studio’s prospects
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 18/09/2026
If you’d like to learn more about The Soul Stand and the services we offer, check out this deck: docs.google.com/presentation... Interested in joining our Creator Network where we give away free game keys? Join our Discord & dm me: discord.gg/quNJeSF2fy
docs.google.com
The Soul Stand v7
The Soul Stand Meaningful marketing for games with soul *Official logo coming soon
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 18/09/2026
Current projects: Memoria Wake, TBA Past projects: Carmageddon: Rogue Shift, Surfpunk, No Rest for the Wicked, Tales of the Shire, Wild Hearts, The Sims Spark’d, Vainglory Smaller contributions: Vampire Crawlers, Cronos: The New Dawn, LEGO Party, Penny’s Big Breakaway, It Takes Two, Split Fiction
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 18/09/2026
📌🧵 Hey Bluesky - I’m Kyle “wolf_hands” Woodson. Co-founder and Marketing Director of The Soul Stand; meaningful marketing for indie games with soul. Fully remote for over 10 years in the #gaming/#videogame industry. I post about #indiegames, #marketing, #anime and the state of social media.
Picture of Kyle Woodson. Laying on the ground, grass and lots of yellow leaves. Wearing a bright blue shirt and a less bright blue jacket. Also have a winter hat (faux fur on the inside).The Soul Stand logo (a lemonade style stand that says "Souls For Sale" on the front and a little soul boy looking bored behind the counter).
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 17/09/2026
Definitely some practice needed to do what they showed in their trailers on their channels. Looks like you can get other weapons besides a sword too. Gimme a lance so I just gotta run into things 😂
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 16/09/2026
Was a lot of wacky fun even if I was dreadful at it. Absolutely a game that shines best when played with friends. @minnmax.com recently visited the team and uploaded a travelogue/mini-docu. Dev: 17-BIT || @17-bit.bsky.social Steam: store.steampowered.com/app/3334760/...
store.steampowered.com
Awaysis on Steam
The ultimate physics-based dungeon brawler. Surf hilly terrain to build up speed, and unleash momentum-based mayhem against the Dark Lord of Darkness in a slapstick solo or co-op adventure!
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 16/09/2026
This Kyoto-based studio is making a physics-based dungeon brawler where ⚔️ ”Physics-based” also includes controlling your weapon and, 🛝 Use gravity & the terrain to slide really fast (you laugh, but it’s super fun). Demo already out. #coop #gaming #indiedev #indiegame
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 15/09/2026
Really great watch from Derek Lieu as always. I would add → depending on the genre it can be important to lean into one more than other. E.g., friendslop games should still 100% have a trailer, but getting them on the Shorts circuit is going to be a major priority for the marketers involved.
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 14/09/2026
got told emojis don't give you aura by a genz so I died a little inside
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 14/09/2026
Obviously, do your due diligence in terms of what you & your team want to share externally in the first place, but if you’ve never “done marketing before” it can feel daunting as to what is and isn’t worth sharing. This ritual can act as an initial barometer.
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 14/09/2026
Now let’s be clear, I am not advocating for anyone to start micromanaging. Rather, a low stakes way to share amongst the team small wins for everyone to celebrate. The recordings that seem to pique everyone's interest the most internally are usually good candidates for content to share externally.
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 14/09/2026
▪️ TRIAL IT INTERNALLY: If you’re on a small team, share what you recorded with the team. Even better, attempt to have everyone on the team start sharing small recordings when they complete a task (essentially when there’s actually something potentially worth showing).
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 14/09/2026
If you do this consistently enough and, let’s say you post something once a week, you should always have a few options in terms of content ready to share.
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 14/09/2026
▪️ CAPTURE OFTEN: Testing a new shader? Fix some bugs? Implement some new sound design? Capture it! Take a short recording and jot down 1-2 sentences on what it is so you don’t forget when you go to share it with players.
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 14/09/2026
Crosspost to every platform, or have pinned posts linking to a Discord, or something in between; whatever you believe you’ll be able to commit to (even when your main priorities take up more time than expected). Then, just make sure you follow through! Easier said than done, though, I know.
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 14/09/2026
What does that actually mean though? ▪️ START EARLY: After deciding your game’s genre and art style (arguably your game’s first and most pivotal marketing decision), you should start thinking about how and where you plan to communicate with your players about your game.
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 14/09/2026
START EARLY, CAPTURE OFTEN, TRIAL IT INTERNALLY. Indie Devs — you don’t need to post every day, follow every trend, or burn yourself out on marketing. A small, consistent, conscientious effort will always win over throwing your game in front of as many people as possible 2-3 months before release.
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 13/09/2026
🐓🍗
Fried chicken in a plate with more frying in a Dutch oven
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 10/09/2026
Pre-built tools like this are crazy useful for anyone helping with marketing that may not be as savvy navigating game engines. Especially agencies or freelancers who have to learn how to use a different engine for each project.
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Reposted by Kyle “wolf_hands” Woodson
Women-Led Games @womenledgames.com · 09/09/2026
Women-Led Games returns for our Game Awards showcase this December! We partner with the most prestigious names in gaming media to put a permanent spotlight on women-led excellence in games. Form closes October 5th! forms.gle/UMNAF2UGfhF8...
forms.gle
Women-Led Games - The Game Awards 2026
Women-Led Games is gearing up for our 2026 Game Awards Showcase and are once again officially partnering with our broadcasting partner at The Game Awards to do so! We partner with the most prestigiou...
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 10/09/2026
Played the demo and had a ton of fun figuring out combos to pay off the higher debts. Dev: Red Beans Steam: store.steampowered.com/app/3931600/...
store.steampowered.com
Time to Pay the Bills on Steam
Time to Pay the Bills is a financial roguelike where you hit buttons with special marbles to earn money and pay off your debt. Combine different gameplay features to trigger combos and withstand risin...
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 10/09/2026
This “financial roguelite” lets you 💰 Experience paying off debt by shooting marbles at pegs on a board, and 🃏 Combine effect-laden marbles with power boosting coins to withstand ever increasing bills. #gaming #indiedev #indiegame
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 09/09/2026
Danny Go posted his first video since the passing of his son and I am not okay listening to it 😭 The whole thing is like a metaphor for them trying to still bring joy and light into this world even if it takes a bit more effort for them right now 😭😭 youtu.be/ebBH6umnDPE?...
youtu.be
“Burning ENERGY!” ⚡️ Don’t-Stop-Moving Challenge | Danny Go! Dance Songs for Kids
YouTube video by Danny Go!
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 08/09/2026
thank goodness for HEVC during this RAM-pocalypse
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 03/09/2026
🥳🥳🥳
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 02/09/2026
Timing of it makes me think it’s to be awake for a China launch and push any foxes they need to for that region.
World clock with several time zones on it
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 01/09/2026
😂😂😂 I totally have done that before so I’d get it if they did exactly that 😂
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 01/09/2026
Love how unapologetic the art style is
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 01/09/2026
Bridgelands will be in early access for 1-2 years as they solo dev this, per their Steam page, so they can develop the game in a sustainable way while also including player feedback into the process in an integral way. Dev: Pyliot Games Steam: store.steampowered.com/app/3856950/...
store.steampowered.com
Bridgelands on Steam
Bridgelands is an action roguelite where you embark on expeditions with Flora across mysterious islands. Choose your routes, face dangerous creatures, and combine powerful perks to create a new build ...
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 01/09/2026
This #solodev is making a fast-paced 2D roguelite where you 🗺️ Explore islands connected by bridges and, ⚔️ Face hordes of enemies with Flora, a hammer-wielding explorer. Played the demo and loved how quickly a build came together. #gaming #indiedev #indiegame
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 01/09/2026
time to download mapquest
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Reposted by Kyle “wolf_hands” Woodson
Ido Yehieli - Stellar Cartography Interactive @tametick.bsky.social · 01/09/2026
Looking for brave play tester willing to test Prophet Margin in the following languages: English, French, Germany, Spanish, Polish, Russian, Brazilian Portuguese, Chinese, Japanese & Korean! store.steampowered.com/app/3624110/...
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 01/09/2026
I honestly love Apple Passwords. Works remarkably well on windows too. Use the Shared Groups as categories.
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Kyle “wolf_hands” Woodson @wolfhands.bsky.social · 31/08/2026
... and can go through the process like normal. Violá! Post from mobile without having to worry about your phone’s storage space. Best thing is TikTok still treats this as posting from mobile and it instantly helped jump start the account I’ve been using this method on.
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