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Alan

@wizardzone.net
3.1K followers 164 following 769 posts

Professional award winning idiot. 🦯 LambdaGeneration 🦊 That Damn Fox 🐉 Spyro in Half-Life 🦆 Doomguy in Quake linktr.ee/magicnipples chat.wizardzone.net Goes by Magic Nipples on some websites still.

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Alan @wizardzone.net · 12h
More progress on the dialogue system now with some proper base graphics and layout for the character names and mug shots! #gamedev #indiedev
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Alan @wizardzone.net · 28/09/2026
The Discord is a fan of the new emoji.
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Reposted by Alan
Kay the Rasselbock @kaysp13.bsky.social · 27/09/2026
I'll keep it short, one of the developments of Half-Life: Extended requires medical help. Everything is explained in the team's post. And the team has a Fundrazer and needs $2000. So please help if you can! www.moddb.com/mods/half-li...
moddb.com
We need your help news - Half-Life: Extended mod for Half-Life
One of our developers suffered from a stroke, and we need your help covering his medical bills through a fundraiser.
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Alan @wizardzone.net · 28/09/2026
Dreamworks face as well.
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Alan @wizardzone.net · 28/09/2026
Emotional range slowly expanding. #indiedev #gimp #fox #art
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Alan @wizardzone.net · 26/09/2026
You've annoyed her now. #indiedev #art #gimp
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Alan @wizardzone.net · 22/09/2026
Worked on things a little after the stream but here's a sample. Some more finalized looking graphics for mug shots during dialogue. Not sure if I'll leave things monochrome or not to match the text but here's both. #gamedev #indiedev
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Alan @wizardzone.net · 22/09/2026
What if I streamed? youtube.com/live/jUwwipn... #gamedev #indiedev #stream #fox #shreem
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Alan @wizardzone.net · 21/09/2026
Some actual animation now. #gamedev #indiedev
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Alan @wizardzone.net · 20/09/2026
While Half-Life is very much a game that defines me for being part of the modding scene and overall community for well over a decade, this game and console pictured here is what flipped the switch in my little kid brain all the way back in Christmas of 1999.
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Alan @wizardzone.net · 19/09/2026
Well this is Cam not Jak. He's in the Sony freezer waiting to be let out.
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Alan @wizardzone.net · 19/09/2026
The spin attack isn't in the game. Its a pretty iconic move of Jak but with weapons involved it just led to heavy misuse of the system and then people complained that the guns dont work. In my mind removing the spin and making the guns have clear targeting is the solution.
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Alan @wizardzone.net · 19/09/2026
Something for the Jak 3 enthusiasts. #gamedev #indiedev
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Alan @wizardzone.net · 18/09/2026
I think that dance is available.
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Alan @wizardzone.net · 18/09/2026
Rig test #gamedev #indiedev
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Alan @wizardzone.net · 16/09/2026
Thanks! I have pyramid based ones on smaller animals but i always liked how these looked on some of the tougher ones so I used them all the time now.
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Alan @wizardzone.net · 16/09/2026
Got back to finishing up the mesh for the tiger boss. #gamedev #indiedev #blender
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Reposted by Alan
Alan @wizardzone.net · 15/09/2026
She now looks at things better than ever before! #gamedev #indiedev
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Alan @wizardzone.net · 15/09/2026
It can be a good guide for players. If she looks at it, then its probably of significance.
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Alan @wizardzone.net · 15/09/2026
She now looks at things better than ever before! #gamedev #indiedev
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Alan @wizardzone.net · 14/09/2026
Alot of people do not know the influence Jackie Chan and Chris Tucker had on the first Half-Life game. They should have been credited tbh.
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Alan @wizardzone.net · 12/09/2026
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Alan @wizardzone.net · 09/09/2026
Maybe? Never thought of adding that.
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Alan @wizardzone.net · 09/09/2026
Pickups? #gamedev #indiedev
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Alan @wizardzone.net · 07/09/2026
I didn't have enough text to explain it but its code for creating a dead player when in a multiplayer match. I took that and modified it because I thought it would be a neat way to do things.
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Alan @wizardzone.net · 07/09/2026
Conker is one of the big esthetic influences even if it isn't exactly the same. Glad you like it!!
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Alan @wizardzone.net · 07/09/2026
It is always progressing even if its slow at times. It will get there. I just like to overly polish crap for some reason.
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Alan @wizardzone.net · 07/09/2026
Completely redid the cinematic camera for screenshots. Decided to try just freezing Cam's model in place and pausing animation instead of using existing Quake code that duplicates the player model and all the sequencing and blending. Turns out it works much better! #gamedev #indiedev
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Alan @wizardzone.net · 04/09/2026
With #SpyroCommunityDay tomorrow I'd like todo my usual thing and share some media from my Spyro in Half-Life mod that is starting to near its 10th anniversary scarily enough! It was a really fun project and it always sticks in the back of my mind to return to it one day... #gamedev #indiedev
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Alan @wizardzone.net · 01/09/2026
I usually just work on anything that comes to mind. It'll likely be graphics for the dialogue system and maybe some more code work for it.
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Alan @wizardzone.net · 01/09/2026
Despite the Valve leak taking some of my interest for the minute, TDF still has some progress being made. Probably going to do another dev steam this Saturday! #gamedev #indiedev
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Alan @wizardzone.net · 29/08/2026
Someone drops a giant bomb of potential content and everyone races to show screenshots before anyone else so they don't post links to anything. Valve community never change.
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Alan @wizardzone.net · 29/08/2026
Been trying to figure out the ID for that early l4d1 build. No one is saying anything.
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Alan @wizardzone.net · 28/08/2026
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Alan @wizardzone.net · 23/08/2026
Testing font in game now with colors! #gamedev #indiedev
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Alan @wizardzone.net · 21/08/2026
Yea i messed that up and realized it after I posted it.
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Alan @wizardzone.net · 21/08/2026
font for text in the game
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Alan @wizardzone.net · 17/08/2026
Testing out a heavy WIP dialogue system with a very cool fact you probably didn't even know! #gamedev #indiedev #coolfacts
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Alan @wizardzone.net · 14/08/2026
Since the last stream I've been redoing code to optimize and make things simpler to process but more versatile without becoming if/else hell. One thing is this tag system for entities. Things like tagging a object or npc that Cam will look out is much simpler now. #gamedev #indiedev
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Alan @wizardzone.net · 12/08/2026
possibly
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Alan @wizardzone.net · 12/08/2026
head banging 🤘
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Alan @wizardzone.net · 12/08/2026
silent evil laughs
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Alan @wizardzone.net · 12/08/2026
Cam learns the true power of a mission critical NPC for the first time. #gamedev #indiedev
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Alan @wizardzone.net · 12/08/2026
Doing one of them streams of development! youtu.be/v5-kl4kdmDo #gamedev #indiedev #stream #fox
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Alan @wizardzone.net · 11/08/2026
Too many fox.
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Alan @wizardzone.net · 08/08/2026
Not sure why I didn't think to go with it being the 30th. Could have done some meetups and what not. Maybe another year!
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Alan @wizardzone.net · 08/08/2026
Me having not gone to QuakeCon despite living in Texas.
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Alan @wizardzone.net · 08/08/2026
Should have went to QuakeCon this year.
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Alan @wizardzone.net · 07/08/2026
Still working on the NPC and dialog system. Not much interesting to show so here's beaver dance. #gamedev #indiedev
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Alan @wizardzone.net · 03/08/2026
In video game now! #gamedev #indiedev #beaver #fox
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