Alan @wizardzone.net · 12hMore progress on the dialogue system now with some proper base graphics and layout for the character names and mug shots! #gamedev #indiedev 05514
Reposted by AlanKay the Rasselbock @kaysp13.bsky.social · 27/09/2026I'll keep it short, one of the developments of Half-Life: Extended requires medical help. Everything is explained in the team's post. And the team has a Fundrazer and needs $2000. So please help if you can! www.moddb.com/mods/half-li...moddb.comWe need your help news - Half-Life: Extended mod for Half-LifeOne of our developers suffered from a stroke, and we need your help covering his medical bills through a fundraiser. 1916
Alan @wizardzone.net · 22/09/2026Worked on things a little after the stream but here's a sample. Some more finalized looking graphics for mug shots during dialogue. Not sure if I'll leave things monochrome or not to match the text but here's both. #gamedev #indiedev 3447
Alan @wizardzone.net · 22/09/2026What if I streamed? youtube.com/live/jUwwipn... #gamedev #indiedev #stream #fox #shreem 03010
Alan @wizardzone.net · 20/09/2026While Half-Life is very much a game that defines me for being part of the modding scene and overall community for well over a decade, this game and console pictured here is what flipped the switch in my little kid brain all the way back in Christmas of 1999. 0180
Alan @wizardzone.net · 19/09/2026Well this is Cam not Jak. He's in the Sony freezer waiting to be let out. 000
Alan @wizardzone.net · 19/09/2026The spin attack isn't in the game. Its a pretty iconic move of Jak but with weapons involved it just led to heavy misuse of the system and then people complained that the guns dont work. In my mind removing the spin and making the guns have clear targeting is the solution. 010
Alan @wizardzone.net · 16/09/2026Thanks! I have pyramid based ones on smaller animals but i always liked how these looked on some of the tougher ones so I used them all the time now. 130
Alan @wizardzone.net · 16/09/2026Got back to finishing up the mesh for the tiger boss. #gamedev #indiedev #blender 1649
Reposted by AlanAlan @wizardzone.net · 15/09/2026She now looks at things better than ever before! #gamedev #indiedev 37717
Alan @wizardzone.net · 15/09/2026It can be a good guide for players. If she looks at it, then its probably of significance. 030
Alan @wizardzone.net · 15/09/2026She now looks at things better than ever before! #gamedev #indiedev 37717
Alan @wizardzone.net · 14/09/2026Alot of people do not know the influence Jackie Chan and Chris Tucker had on the first Half-Life game. They should have been credited tbh. 0161
Alan @wizardzone.net · 07/09/2026I didn't have enough text to explain it but its code for creating a dead player when in a multiplayer match. I took that and modified it because I thought it would be a neat way to do things. 010
Alan @wizardzone.net · 07/09/2026Conker is one of the big esthetic influences even if it isn't exactly the same. Glad you like it!! 111
Alan @wizardzone.net · 07/09/2026It is always progressing even if its slow at times. It will get there. I just like to overly polish crap for some reason. 140
Alan @wizardzone.net · 07/09/2026Completely redid the cinematic camera for screenshots. Decided to try just freezing Cam's model in place and pausing animation instead of using existing Quake code that duplicates the player model and all the sequencing and blending. Turns out it works much better! #gamedev #indiedev 49819
Alan @wizardzone.net · 04/09/2026With #SpyroCommunityDay tomorrow I'd like todo my usual thing and share some media from my Spyro in Half-Life mod that is starting to near its 10th anniversary scarily enough! It was a really fun project and it always sticks in the back of my mind to return to it one day... #gamedev #indiedev 423678
Alan @wizardzone.net · 01/09/2026I usually just work on anything that comes to mind. It'll likely be graphics for the dialogue system and maybe some more code work for it. 010
Alan @wizardzone.net · 01/09/2026Despite the Valve leak taking some of my interest for the minute, TDF still has some progress being made. Probably going to do another dev steam this Saturday! #gamedev #indiedev 3588
Alan @wizardzone.net · 29/08/2026Someone drops a giant bomb of potential content and everyone races to show screenshots before anyone else so they don't post links to anything. Valve community never change. 140
Alan @wizardzone.net · 29/08/2026Been trying to figure out the ID for that early l4d1 build. No one is saying anything. 130
Alan @wizardzone.net · 17/08/2026Testing out a heavy WIP dialogue system with a very cool fact you probably didn't even know! #gamedev #indiedev #coolfacts 17410
Alan @wizardzone.net · 14/08/2026Since the last stream I've been redoing code to optimize and make things simpler to process but more versatile without becoming if/else hell. One thing is this tag system for entities. Things like tagging a object or npc that Cam will look out is much simpler now. #gamedev #indiedev 0242
Alan @wizardzone.net · 12/08/2026Cam learns the true power of a mission critical NPC for the first time. #gamedev #indiedev 47917
Alan @wizardzone.net · 12/08/2026Doing one of them streams of development! youtu.be/v5-kl4kdmDo #gamedev #indiedev #stream #fox 1219628
Alan @wizardzone.net · 08/08/2026Not sure why I didn't think to go with it being the 30th. Could have done some meetups and what not. Maybe another year! 110
Alan @wizardzone.net · 07/08/2026Still working on the NPC and dialog system. Not much interesting to show so here's beaver dance. #gamedev #indiedev 38514