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Wire Dragon Games

@wiredragongames.bsky.social
8 followers 67 following 12 posts

A small studio trying to make something electric. linktr.ee/wiredragongames

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Reposted by Wire Dragon Games
Kenzie Games @kenziegames.com · 12/10/2026
Tier 2 of the jewelry house in BlockRise. Tier 1 is a single storey with awnings and four display windows; tier 2 adds an upper floor with balconies. Shot at noon, after the daytime fix that lets you see inside the windows instead of flat white rectangles. In game, Barcelona.
In-game screenshot at noon: a dark green two-storey jewelry shop on a street, with a white JEWELRY sign, green awnings over large display windows showing jewelry stands inside, and small balconies on the upper floor. Pedestrians walk along the pavement; a hill and other buildings are in the background.
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Wire Dragon Games @wiredragongames.bsky.social · 13/10/2026
Fixing up some of the unique weapons in the game. The Dancing Swords provides offense and defense, but my first version used to just kill you... Now they summon properly! #CurseOfDeflection #indiedev #Godot
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Wire Dragon Games @wiredragongames.bsky.social · 12/10/2026
Curse of Deflection Update: Over the past few months I have focused on the core controls, visual effects like lighting, and feedback while on break for contract work. Next steps are building towards a steam demo and a real trailer. I implemented many weapons but some need more time in the oven.
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Reposted by Wire Dragon Games
Rad Venture @radventure.bsky.social · 12/10/2026
People kept saying that it wasn't very interesting that the campers just vanished after you found them
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Wire Dragon Games @wiredragongames.bsky.social · 12/10/2026
One of the coolest parts of #gamedev is when a player finds an exploit that you never anticipated! When the bag is held out it deals no damage, but hits count towards combos. When combos are lost, an artifact deals free damage🔍 Thank you everyone who visited my booth at GeekFest! #IndieDev #Godot
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Reposted by Wire Dragon Games
Finji @finjico.bsky.social · 27/08/2026
👻 USUAL JUNE IS LAUNCHING OCTOBER 28TH! Fight monsters, talk to ghosts, and get to the bottom of a mystery threatening to obliterate an entire city in Usual June, a third-person action-adventure game developed by Finji (that's us!!) Play the demo on Steam! #awesomeindiesshow #gamescom #usualjune
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Wire Dragon Games @wiredragongames.bsky.social · 09/07/2026
About time I updated the store page a bit! Lots of work on polish and bugfixing. Now it is time to go into the design mines to get you all some more weapons and enemies to hit with them.
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Wire Dragon Games @wiredragongames.bsky.social · 08/07/2026
JAFAX was fun! I met a lot of passionate developers and players who's feedback has been invaluable. There is nothing quite like getting some raw playtesting done. I have spent a lot of time polishing, bugfixing, and messing with dynamic lights. Let me know how it looks! #indiegame #rougelike
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Reposted by Wire Dragon Games
natalieintheskye @natalieintheskye.bsky.social · 24/06/2026
cloud uprising is now released on steam! its crazy to think that five years ago all i had was a single screen of brennan bouncing, but now that has become a finished game. to everyone who taught me, encouraged me, just played a demo, or has even bought the game already, thank you! #indiedev #gamedev
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Reposted by Wire Dragon Games
natalieintheskye @natalieintheskye.bsky.social · 05/06/2026
cloud uprising can now be wishlisted on steam! #indiedev #gamedev #newgames
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Wire Dragon Games @wiredragongames.bsky.social · 07/06/2026
The vertical slice demo for Curse of Deflection is now public on itch.io! You can play in the browser or download for Windows and Linux. wire-dragon-games.itch.io/curseofdefle... This version will be improved upon as I work towards a demo for Steam.
wire-dragon-games.itch.io
Curse of Deflection - Demo by Wire Dragon Games
Bounce, Survive, Loot, Bounce, Die
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Wire Dragon Games @wiredragongames.bsky.social · 05/06/2026
Announcing my first game: Curse of Deflection! An action roguelite where precision is key. What started as a small prototype where you bounce around a room has turned into a vertical slice where you bounce around a dungeon! The Steam Page is live and a demo will be at @jafax.bsky.social!
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Wire Dragon Games @wiredragongames.bsky.social · 17/05/2026
Who could say no to a slime with a big helmet? First post and first playable character! Lots of work to do still. Ripping off the social media band-aid!
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