Kenzie Games @kenziegames.com · 13/10/2026The Vault Bank at 10 pm in BlockRise: tier 3 of the bank, dome lit, portico across two plots. The yellow band along the pavement isn't a street light, it's the ownership outline: this one is yours. Barcelona, in game. blockrisegame.com 120
Kenzie Games @kenziegames.com · 12/10/2026Tier 2 of the jewelry house in BlockRise. Tier 1 is a single storey with awnings and four display windows; tier 2 adds an upper floor with balconies. Shot at noon, after the daytime fix that lets you see inside the windows instead of flat white rectangles. In game, Barcelona. 062
Kenzie Games @kenziegames.com · 11/10/2026The jewelry house in BlockRise at tier 3, the Gem Atelier: a glazed workshop on the roof. Its first noon captures were rejected, every display window was a flat white rectangle. By day the interior glow is switched off and the glass is less mirror-like. Noon and 10 pm, in game. 000
Kenzie Games @kenziegames.com · 10/10/2026The Barcelona cathedral in BlockRise, from the side: 45.8 x 35 m on the ground, towers at 33 m, 37.5 m to the cross on the spire, and a cloister joined by a gallery. Around 72,000 triangles, plus two lighter versions. In game, 4 pm. 020
Kenzie Games @kenziegames.com · 09/10/2026The bank in BlockRise sits on two plots instead of one: 25.5 x 13.6 m, enough for a portico with columns. Tier 1 is one storey, tier 2 adds a floor, and tier 3, the Vault Bank, gets a dome on the roof. Barcelona, in game. 010
Kenzie Games @kenziegames.com · 08/10/2026Barcelona in BlockRise has its cathedral. First time in the game, the stone came out olive-brown, the courses read as bricks and the rose window glowed almost white at night. Three passes later: neutral stone, smaller blocks, a deep portal. It faces west, so we shoot it at 4 pm. 110
Kenzie Games @kenziegames.com · 07/10/2026A bakery the player owns catches fire. The fire brigade you financed drives the real street network to get there, puts it out, and the street reopens. One continuous in-game shot from BlockRise, our city tycoon set in Barcelona. Full clip on TikTok: vt.tiktok.com/ZSbbDnWwn 000
Kenzie Games @kenziegames.com · 07/10/2026In Nationfall, two groups of spearmen used to merge into one pale clump. Same skirmish, before and after: whole tunics in team colour instead of a thin sash, no rings under enemies, shorter spears. Soldiers with a visible attack gesture went from 42% to 83%. 000
Kenzie Games @kenziegames.com · 06/10/2026Small thing we finally did in BlockRise: shop doors open when a customer walks in. Six buildings so far (restaurant, pub, bank, jewellery, offices, tailor). A closed door on a busy shop made the street look switched off. 000
Kenzie Games @kenziegames.com · 05/10/2026The BlockRise fire station has moved in: three bays, three red engines, a clock tower. For a while its windows stayed dark at night: eight imported buildings had no night lights at all. They do now, and the test district went from 42 lights to 370. 010
Kenzie Games @kenziegames.com · 04/10/2026BlockRise building cards now wear their tier: blue for tier 1, burgundy for tier 2, old gold for tier 3. The frame, the tab and the building name take the colour; the owner keeps their own. Hovering a placed building now shows its name, owner, tier and income per day. 020
Kenzie Games @kenziegames.com · 03/10/2026The BlockRise pub now has its three tiers in Barcelona: one storey, then a roof terrace, then a second floor under it. It arrived with its back to the street; that's fixed. And night is in: at 10 pm the windows are lit and the sign still reads from the pavement. 020
Kenzie Games @kenziegames.com · 02/10/2026Our BlockRise fashion boutique in Barcelona, tier 1 to tier 3. Rule we set: every upgrade has to read from the street, not just in a stats panel. Tier 3 then asks one question: Volume, Quality or Speed. 010
Kenzie Games @kenziegames.com · 25/09/2026Same plot, same one-storey footprint, same camera. Our BlockRise fashion shop went from flat cream walls to a textured render, dark trim, an arched sign and real side windows. One of fourteen shops we rebuilt to face the street. 030
Kenzie Games @kenziegames.com · 24/09/2026We rebuilt fourteen BlockRise shops this week. They were flat placeholder slabs, some facing away from the road. Now: real textures, readable signs, and three of them literally turned around to face the pavement. 000
Kenzie Games @kenziegames.com · 24/09/2026A test we picked up from a r/tycoon thread and now use as an acceptance check: hide every sign. If you can't guess what the building is, it isn't done. Our BlockRise pharmacy leans on the rooftop cross and the green awning for that. Before/after, same camera. 000
Kenzie Games @kenziegames.com · 23/09/2026May vs September, same BlockRise map. The first version mixed generated models with a lot of bought asset packs: each fine on its own, together a catalogue rather than a city. Since then: one art direction, a remodelled map, and buildings from our own procedural script. 000
Kenzie Games @kenziegames.com · 22/09/2026Our BlockRise casino was a one-storey box with a bright sign on a single plot. It now takes three plots by two: a verdigris dome 16.5 m up, a colonnade, a marquee, and a gold sign that still reads from 345 m out. First building we designed as a landmark, not a business slot. 000