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Wiktor Kaziród

@wiktorkazirod.bsky.social
207 followers 53 following 60 posts

Game Designer @ Orbital Knight Trophy Hunter @ psnprofiles.com/monkeyDwiktor Hobbyst @ Raspberry Seed Games

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Wiktor Kaziród @wiktorkazirod.bsky.social · 03/09/2025
This game is amazing, good job! I love the little touches like the juicy animation of appearing cards <3
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Orbital Knight @orbitalknight.com · 21/08/2025
We're working on our FIRST co-op horror game EVER! Level 11.11 is first-person shooter co-op horror,where you and your team embark on a dangerous journey into the ever-changing Flooded City dimension. Sounds good? Here's our new steam page- you know,what to do! 👉 bit.ly/4mSiYX1 #gamedev #indiedev
store.steampowered.com
Level 11.11 on Steam
Level 11.11 is a brutal, first person shooter coop-horror, where you and your team embark on a dangerous journey into ever changing flooded city. Avoid monsters, gather intel and complete many objecti...
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Wiktor Kaziród @wiktorkazirod.bsky.social · 12/07/2025
www.amazon.pl/Godot-Game-D... also this book made me realize im ready to try on making a complete project on my own
amazon.pl
Amazon.pl
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Wiktor Kaziród @wiktorkazirod.bsky.social · 12/07/2025
youtu.be/nAh_Kx5Zh5Q?... thats the best ive found when it comes to teaching the overall code structure, most common patterns and basically what to do after you have familiarized yourself with basic coding
youtu.be
The ultimate introduction to Godot 4
YouTube video by Clear Code
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Karol Drzymała - Wishlist People’s Press Kiosk @karoldrzymala.pl · 30/04/2025
How cool is that? 💥 Wishilst Castle Crumble now :) store.steampowered.com/app/3562340/... #wishlistwednesday #indiedev #steam #gamedev #indiegames
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Sam @sam.roseroninstudios.com · 13/12/2024
I made a #Godot plugin that turns boolean Arrays into a grid of checkboxes in the inspector. It works for both GDScript and C# created Godot Arrays. Thanks to @wiktorkazirod.bsky.social for sharing his code and allowing me to rewrite it for a more general audience!
godotengine.org
Godot Grid Array - Godot Asset Library
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Sophie Kirschner @pinemach.bsky.social · 26/11/2024
optimist: the glass is half full pessimist: the glass is half empty level designer: the glass is yellow
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Wiktor Kaziród @wiktorkazirod.bsky.social · 26/11/2024
You could try setting up AnimatedTexture instead of a static one for the shader, then within the Animation Player, manipulate the frame param of the shader. It should work very similarly to how you animate a Sprite2D using Animation Player. I'm not sure about Animation Trees though...
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Wiktor Kaziród @wiktorkazirod.bsky.social · 26/11/2024
Although I understand that this approach cuts off all of the other benefits of Sprite3D node 🙃 I guess that if what you need is basic animated sprite, you could adjust the shader to support that.
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Wiktor Kaziród @wiktorkazirod.bsky.social · 26/11/2024
You can achieve that using MeshInstance3D with a QuadMesh. Apply a Shader Material to the Quad Mesh, and write a simple shader which applies a texture to the Quad Mesh. I'm not sure if that will work with your project, but here's a simple demo I've set up - hope that helps 🤞 #godot
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Wiktor Kaziród @wiktorkazirod.bsky.social · 23/11/2024
Oh my mistake with the link, Chris Bradfield did an updated book for Godot 4, just Google for it. For some reason my Google only finds an ebook to buy on a polish store, but i have a physical copy of the book and its great!
helion.pl
Godot 4 Game Development Projects. Build five cross-platform 2D and 3D games using one of the most powerful open source game engines - Second Edition
Immerse yourself in the world of Godot 4.0 as you craft five projects that highlight the engine's exceptional 3D capabilities. This book will help you build your foundational skills, guiding you step-...
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Wiktor Kaziród @wiktorkazirod.bsky.social · 22/11/2024
Also these 2 websites bsky.app/profile/wikt...
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Wiktor Kaziród @wiktorkazirod.bsky.social · 22/11/2024
You can't go wrong with www.amazon.com/Godot-Engine...
amazon.com
Godot Engine Game Development Projects: Build five cross-platform 2D and 3D games with Godot 3.0
Amazon.com: Godot Engine Game Development Projects: Build five cross-platform 2D and 3D games with Godot 3.0: 9781788831505: Bradfield, Chris: Books
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Spire Blast 👉 wishlist now 🐉🔥 @spireblast.com · 22/11/2024
Are you looking for a relaxing mobile puzzle game? 🎮 Try Spire Blast!🐉✨ Collapse the colorful towers and command your ever-hungry dragon companions on a challenging quest! 🌟Play with your dragons today: apple.co/-SpireBlast #SpireBlast #MobileGame #iOS #AppleArcade #dragons #relaxing #puzzle
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Wiktor Kaziród @wiktorkazirod.bsky.social · 22/11/2024
It's not, but I can share the source files - DM me if you're interested.
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Wiktor Kaziród @wiktorkazirod.bsky.social · 22/11/2024
bsky.app/profile/wikt... ;)
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Wiktor Kaziród @wiktorkazirod.bsky.social · 22/11/2024
The next step will be to make it a list of dictionaries from which the level will pick a random layout, wish me luck 🤞
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Wiktor Kaziród @wiktorkazirod.bsky.social · 22/11/2024
Thanks to a huuuge help from my friend Dawid G, I've actually managed to implement a plugin which changes the way the dictionary property behaves in the inspector allowing me to layout levels in a quick and easy way🎉 Check out the attached video! #godot #indiedev #gamedesign
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Wiktor Kaziród @wiktorkazirod.bsky.social · 20/11/2024
I've just checked and the layout feature in godot doesn't actually do the same thing as it's counterpart in Unity. Unity saves the whole setup (position on the screen(s), resolution of the windows and opened docks as well as their ratios) - godot only saves docks and their ratios 😅
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Wiktor Kaziród @wiktorkazirod.bsky.social · 19/11/2024
That looks dope as fuck!
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Enori🧟 @tomek00.bsky.social · 19/11/2024
Gdyby ktoś szukał Steam Decka to mój za chwilę ląduje na OLX. OLED 1TB ze zniżką dla bluskajowców - 2400
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Wiktor Kaziród @wiktorkazirod.bsky.social · 19/11/2024
Yeah... Can you play these dlc's or a big gaas update without a copy of the base game tho? 😎
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Wiktor Kaziród @wiktorkazirod.bsky.social · 18/11/2024
I think so, yes. Keep in mind that what makes the overall experience are not just controls. On mobile you have to look for compromises. Try to find a set of actions available for the player, types of level design and camera scripts that would deliver the game's premise in the simplest way possible.
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Wiktor Kaziród @wiktorkazirod.bsky.social · 18/11/2024
for what you want to achieve. But we would have to take a deeper look on what kind of experience you're trying to achieve so that it becomes clear what to keep/ change/ remove. I'd certainly look for a solution where swiping left/ right is always the same action but adjusts accordingly to situation.
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Wiktor Kaziród @wiktorkazirod.bsky.social · 18/11/2024
Sure, why not, ping me when you've got something playable, i'll try to report some valuable feedback 😀 As for you problem... I don't think I will be able to help more via posts here as we have a pretty high level conversation. Surely there is a solution for intuitive and fun controls...
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Wiktor Kaziród @wiktorkazirod.bsky.social · 18/11/2024
Oh I see, that's an interesting concept 🤔 In that case I'd recommend checking out Mario Kart Tour for a reference and study how they did the steering controls. It seems they focused mostly on perfecting the drift controls with a touch input and then reinforced the experience with adapted race tracks
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Wiktor Kaziród @wiktorkazirod.bsky.social · 18/11/2024
Maybe the issue you have isn't about controls at all but rather with how do you handle the drift mechanic?
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Wiktor Kaziród @wiktorkazirod.bsky.social · 18/11/2024
Can you describe how did you set up the controls for a keyboard/ gamepad? As i reach into my pocket with memories of racing games which have slightly different controls for standard drive and drift I can't think of any which wouldn't do the change "in the background" - same controls, diff behavior
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Wiktor Kaziród @wiktorkazirod.bsky.social · 18/11/2024
An opposite approach would be to use simultaneous movement with an auto aim - thus removing the need for strafe at all. Trigger Heroes from Lucky Kat Studios does something similar.
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Wiktor Kaziród @wiktorkazirod.bsky.social · 18/11/2024
But as I said before, it will be hard to come up with a viable solution to your problem with so little information 😅
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Wiktor Kaziród @wiktorkazirod.bsky.social · 18/11/2024
If so my first recommendation would be to try an auto lock on the closest (or the most important) enemy and set controls to strafe movement when there is a locked target and simultaneous movement controls when there is no target locked on.
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Wiktor Kaziród @wiktorkazirod.bsky.social · 18/11/2024
Could you share a bit more context on the issue? Maybe a screenshot of the gameplay? It's hard to help if we don't know what are you trying to achieve. My guess is that you have some sort of combat system similar to Ratchet and Clank and you want to reimplement strafe button into a touch screen?
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Wiktor Kaziród @wiktorkazirod.bsky.social · 18/11/2024
I might as well promote another of the great #godot learning sites here 😅 kidscancode.org/godot_recipe...
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Wiktor Kaziród @wiktorkazirod.bsky.social · 18/11/2024
Can't believe i've never stumbled upon this website until now gdscript.com - with that address it should be a lot easier to find it while googling for #godot related stuff. It ain't much but it covers the more interesting of basic stuff. It will definitely get a proper bookmark spot in my tab!
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Wiktor Kaziród @wiktorkazirod.bsky.social · 18/11/2024
Hi there 👋
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Wiktor Kaziród @wiktorkazirod.bsky.social · 18/11/2024
This weekend I've gotten a new shiny Platinum Trophy in Oceanhorn 2 [PS5] 🎉 While the game is considered an indie for PC and Consoles, it's worth mentioning that it was originally released as a AAA mobile game 🤯 And when we look at it in the mobile category it really is an incredible game, try it!
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Wiktor Kaziród @wiktorkazirod.bsky.social · 18/11/2024
It’s all fun and games until... 🙈
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Wiktor Kaziród @wiktorkazirod.bsky.social · 18/11/2024
Even #TheWitcher is there! 😆
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Wiktor Kaziród @wiktorkazirod.bsky.social · 18/11/2024
Whenever I watch the polish sitcom "Świat Według Kiepskich" I get the impression that it totally could exist within the Rick and Morty's universe 😂🤣
media.tenor.com
a man in a suit and tie is smiling with the letter p in the corner
ALT: a man in a suit and tie is smiling with the letter p in the corner
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Wiktor Kaziród @wiktorkazirod.bsky.social · 17/11/2024
Tbh i was afraid it will require messing around with the EditorPlugins - which seems a bit too complicated for my current godot skill level 😅 Tho, I guess it's as good opportunity to face this fear as any other, I'll try that, thanks!🤞
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Wiktor Kaziród @wiktorkazirod.bsky.social · 17/11/2024
Because filming a movie, recording a song or even beating the devil out of your brush doesn't consist in like 70% of programming 😜
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Wiktor Kaziród @wiktorkazirod.bsky.social · 17/11/2024
The idea behind it is to have a super simple and fast way of "drawing" a level layout (level consists of simple grid of boxes).
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Wiktor Kaziród @wiktorkazirod.bsky.social · 17/11/2024
I wonder if it's possible to make the exported 2D Array show up in the inspector as a grid of checkboxes instead of nested lists, and if so - how would you approach implementing it?🤔 Below's my try on visualizing what i want to achieve🙈 #godot #gamedev #indiedev
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Michał Chwistek @kwisc.bsky.social · 16/11/2024
🧵 1/x Why are there boring battles in jRPGs, and how does Metaphor make boredom exciting? A few thoughts on war of attrition and rewarding the player. #gamedesign #gamedev #jrpg #kwiscgamedesign #games #metaphor
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Wiktor Kaziród @wiktorkazirod.bsky.social · 16/11/2024
Thank you! My apologies then, should have done a proper research 🤡
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Kee Chi @keescheese.bsky.social · 16/11/2024
Picturing a game jam where you use a specialized game engine to make something completely different. Murder Mystery adventure game using the Forza Engine. A garden sim using the nba 2k engine. And so on….
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Wiktor Kaziród @wiktorkazirod.bsky.social · 16/11/2024
Brackeys is here! 🎉
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Wiktor Kaziród @wiktorkazirod.bsky.social · 16/11/2024
@gameengines.bsky.social I would like GODOT please!
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Wiktor Kaziród @wiktorkazirod.bsky.social · 16/11/2024
I just froze for a while after opening the project I'm currently working on 😬 The Pareto Principle better be real 🙈🤣 #godot #gamedesign #indiedev #gamedev
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Wiktor Kaziród @wiktorkazirod.bsky.social · 16/11/2024
I really hope it will be added in the upcoming releases 🤞
media.tenor.com
a woman with curly hair crosses her fingers
ALT: a woman with curly hair crosses her fingers
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