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WhyNot

@whynotartdump.bsky.social
526 followers 213 following 26 posts

Gamedev. Made Jet Lancer. Currently working on Prospice. Check it out! store.steampowered.com/app/4067370/…

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WhyNot @whynotartdump.bsky.social · 30/11/2025
Video so spoopy it got age restricted on tiktok lol
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WhyNot @whynotartdump.bsky.social · 18/10/2025
Yes, I have wrote an entire synthesizer just to generate radio frequency scanner's sounds in my game. #indiedev #unity3d
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WhyNot @whynotartdump.bsky.social · 13/10/2025
Began modelling outpost buildings today. I might have went a little bit too far with how stinky this interior looks lmao
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WhyNot @whynotartdump.bsky.social · 11/10/2025
Okay, time to join that new fad. Meet my game in 20 seconds! #gamedev #indiedev
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WhyNot @whynotartdump.bsky.social · 04/09/2025
There ain't enough player-versus-terrain games around, so I might be making one. #gamedev #indiedev
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WhyNot @whynotartdump.bsky.social · 05/03/2025
Bless you Abeer George Ghuneim for making this website 25 years ago, somehow it's still the most understandable explanation of how the moore-neighbor tracing algorithm works.
Web 1.0 website which documents image processing techniques
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WhyNot @whynotartdump.bsky.social · 28/12/2024
Made new clouds! Those are a single mesh with spherized normals and a bunch of shader trickery
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WhyNot @whynotartdump.bsky.social · 27/10/2024
Somehow totally forgot that not every enemy type in your movement game is obligated to have equal/better mobility than the player character, so I spent this weekend prototyping generic grunts. They still shred you in seconds if you are slow, but become cannon fodder the moment you start schmoving.
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WhyNot @whynotartdump.bsky.social · 19/10/2024
Well I'm half(-pipe) way there
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WhyNot @whynotartdump.bsky.social · 17/10/2024
I've also made Jet Lancer. It's fun, go play it.
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WhyNot @whynotartdump.bsky.social · 17/10/2024
I also do #pixelart sometimes
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WhyNot @whynotartdump.bsky.social · 17/10/2024
One of my current pet projects is an untitled tribes-physics-adjacent singleplayer game. It's still in the "the core movement is really fun but I have no idea what to do with it" stage of development, bul I'll figure something out eventually.
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