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Whatever Works

@whtvrwrks.io
741 followers 330 following 306 posts

Solo game dev in the process of learning and making whatever works. 🌐 whtvrwrks.io 🎮 whtvrwrks.itch.io/ 📺 youtube.com/@whtvr-wrks ☕ ko-fi.com/whtvrwrks Play SHUNNED LAND: whtvrwrks.itch.io/shunned-land

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Whatever Works @whtvrwrks.io · 17/10/2026
Church office #gamedev #indiedev #solodev #blender #b3d #wip #lowpoly #screenshotsaturday
3D model of a low-poly 17th-century office: a desk, a lectern, two paintings, a few bookcases and a celestial globe. Some of the objects are still missing textures. The placeholder texture for the larger painting is Cabanel's "The Death of Icarus".
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Whatever Works @whtvrwrks.io · 11/10/2026
This red sky is too ominous for what I'm aiming for with this scene, but I kinda like it. Maybe I'll make up an excuse to use it during another scene #gamedev #indiedev #solodev #blender #b3d #godot #wip #digitalart
3D scene showing the facade of a church, surrounded by trees, during a blood-red sunset.
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Whatever Works @whtvrwrks.io · 10/10/2026
Lost in the forest #gamedev #indiedev #solodev #godot #blender #b3d #wip #foundfootage #horrorgame #screenshotsaturday
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Whatever Works @whtvrwrks.io · 03/10/2026
Drawing freehand with the mouse is impossible, so I decided to finally learn how to work with vector graphics. It's way more versatile than I thought! #gamedev #indiedev #solodev #blender #b3d #wip #screenshotsaturday
Low-poly 3D model of a golden cherub statuette, rendered in Blender's viewport.
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Whatever Works @whtvrwrks.io · 27/09/2026
Always had trouble making decent-looking trees, but I think I'm getting there #gamedev #indiedev #solodev #blender #b3d #lowpoly #godot #wip
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Whatever Works @whtvrwrks.io · 24/09/2026
Confessional (confess your game dev sins here!) #gamedev #indiedev #solodev #godot #blender #b3d #lowpoly #wip
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Whatever Works @whtvrwrks.io · 19/09/2026
What's a church without a pipe organ? #gamedev #indiedev #solodev #godot #blender #b3d #lowpoly #wip #screenshotsaturday
Low-poly 3D model of a relatively small pipe organ, rendered in Godot.
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Whatever Works @whtvrwrks.io · 13/09/2026
Quick tour to show what I managed to make so far (and yes, I plan on changing the generic Blender brick texture... eventually...) #gamedev #indiedev #solodev #wip #godot #blender #b3d #screenshotsaturday
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Whatever Works @whtvrwrks.io · 06/09/2026
Now that generic_church.blend is done, I've started to make the lore-related objects, like these stained glass windows #gamedev #indiedev #solodev #blender #b3d #wip #screenshotsaturday
3D render showing five church windows, each with a different pattern.
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Whatever Works @whtvrwrks.io · 05/09/2026
I love how Blender accepts any shortcut you can think of. For example, did you know that if you press the minus key (the one not on the numpad) while hovering over one of the transform values, it will multiply the value by -1? I just found it randomly! #blender #b3d #3d #3dmodeling
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Whatever Works @whtvrwrks.io · 29/08/2026
Testing the vibes #gamedev #indiedev #solodev #blender #b3d #wip #screenshotsaturday
A low-sample 3D render of a church.
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Whatever Works @whtvrwrks.io · 27/08/2026
I've been writing loose snippets of lore for my game in the notes app (mostly during my day job), and now I'm piecing it all together like
Scene from It's Always Sunny in Philadelphia, in which a paranoid Charlie explains his investigation of Pepe Silvia.
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Whatever Works @whtvrwrks.io · 23/08/2026
Really wanted to finish texturing the main building in time for #screenshotsaturday, but looks like that won't be happening, so here's a #wip version #gamedev #indiedev #solodev #blender #b3d
Blender viewport showing the low-poly 3D model of a church with very basic textures applied.
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Whatever Works @whtvrwrks.io · 15/08/2026
All the puzzles of my game planned out. It doesn't seem like much, but I already know I'll spend the next few months implementing everything #gamedev #indiedev #solodev #wip #screenshotsaturday
Screenshot of a flowchart with most of the text boxes blurred.
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Whatever Works @whtvrwrks.io · 13/08/2026
The bulk of the research I'm doing for my game is basically googling "17th century [thing]" and seeing if the [thing] I had in mind matches the overall vibe of the results #gamedev #indiedev #solodev
Screenshot of Google Search history with multiple 17th century things searched, like "17th century pew", "17th century pipe organ" and "17th century door".
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Whatever Works @whtvrwrks.io · 08/08/2026
I never get tired of just walking around something I created, even at an early stage like this #gamedev #indiedev #solodev #godot #blender #b3d #wip #screenshotsaturday
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Whatever Works @whtvrwrks.io · 01/08/2026
It's starting to look like a church #gamedev #indiedev #solodev #blender #b3d #wip #screenshotsaturday
Blender viewport render of a very bare-bones, low-poly church.
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Whatever Works @whtvrwrks.io · 30/07/2026
I am now realizing the main gimmick of my new game will be a nightmare to implement, but we'll make it through
"Stressed girl drawing with crayons" meme
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Whatever Works @whtvrwrks.io · 25/07/2026
Started the blockout of the main area in my new project #gamedev #indiedev #solodev #godot #wip #screenshotsaturday
A very rough and early 3D model of a church, rendered in the Godot viewport.
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Whatever Works @whtvrwrks.io · 20/07/2026
Had surgery last week and couldn't work, but at least I had plenty of time to think about my next project. It's gonna be a short "escape the room" game set in a 17th-century church #gamedev #indiedev #solodev #horror
3D model of church doors covered in growths resembling arteries. At the center, the working title of the game: "Penetralia"
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Whatever Works @whtvrwrks.io · 10/07/2026
Spent most of my day off making this 3D model of the sea roach from SpongeBob #blender #b3d #3dart #digitalart #fanart #cartoon #animation
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Whatever Works @whtvrwrks.io · 02/07/2026
"THE SHINING UNLICENSED RACING GAME" IS OUT! Available to play on browser and download for Windows, Linux and Android! whtvrwrks.itch.io/tsurg #gamedev #indiedev #solodev #indiegame #godot #gamerelease #freetoplay #browsergame #html5games #pcgaming #androidgames #linuxgaming
"The Shining Unlicensed Racing Game" Play for free! https://whtvrwrks.itch.io/tsurg
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Whatever Works @whtvrwrks.io · 29/06/2026
#gamedev #indiedev #dev #github
Screenshot showing three Github commits. The oldest one (2 days ago) is titled "Almost done", the middle one (21 minutes ago) is titled "DONE!!!", and the most recent one (just now) is titled "NOW it's done".
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Whatever Works @whtvrwrks.io · 28/06/2026
I tried to run my game on a Linux virtual machine, but Danny didn't like it and decided to skedaddle #gamedev #indiedev #solodev #godot #wip #linuxgaming #theshining
Screenshot from the Linux VM with the game window open, showing the famous trike from "The Shining" unoccupied (a.k.a. the player character's mesh didn't load).
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Whatever Works @whtvrwrks.io · 27/06/2026
Making all the graphic elements of your game from scratch takes a lot of time, but for someone who's still learning art it's a good way to practice #gamedev #indiedev #solodev #blender #b3d #wip #screenshotsaturday
Graphic elements representing the joystick and keyboard controls for the game.
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Whatever Works @whtvrwrks.io · 20/06/2026
The game is almost ready, now I'm working on the not-so-exciting stuff like menus and input mapping #gamedev #indiedev #solodev #godot #wip #theshining #screenshotsaturday
A screen prompting the player to choose a game mode: "Overlook Hotel - Racing", "Overlook Hotel - Free Roam" and "New mode - coming soon!"
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Whatever Works @whtvrwrks.io · 14/06/2026
This week was ROUGH. Had some IRL stuff that took my mind off of gamedev. But now I'm back! Managed to make an alt version of the on-screen controller today #gamedev #indiedev #solodev #godot #wip #theshining #screenshotsaturday
Screenshot of my game showing the on-screen controls: on the left side, a steering bar, a button labeled RESET POS and a button labeled PAUSE. On the right side, three buttons, labeled GO!, BRAKE and REVERSE.
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Whatever Works @whtvrwrks.io · 08/06/2026
Spent the better part of the afternoon trying to make this on-screen controller for mobile devices. It's still pretty bad, but at least it works! #gamedev #indiedev #solodev #godot #wip #theshining
Screenshot from my game, showing the joystick on the right and three buttons on the left, labeled "brake", "reset" and "pause".
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Whatever Works @whtvrwrks.io · 30/05/2026
There's a small chance for the player to fall out of bounds in my game. Instead of fixing the collisions, I decided to handle it like this #gamedev #indiedev #solodev #godot #wip #screenshotsaturday #theshining #backrooms
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Whatever Works @whtvrwrks.io · 24/05/2026
After years of using Godot, I've finally decided to take the time to learn how to properly make a scalable UI #godot #gamedev #indiedev #solodev #wip #screenshotsaturday #theshining
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Whatever Works @whtvrwrks.io · 16/05/2026
Now it's finally starting to look like a game #theshining #gamedev #indiedev #solodev #godot #wip #screenshotsaturday
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Whatever Works @whtvrwrks.io · 09/05/2026
I just know Stanley Kubrick would be as pleased with this game as Stephen King was with the movie adaptation #theshining #gamedev #indiedev #solodev #godot #blender #b3d #screenshotsaturday
Danny Torrance taking his trike for some sick jumps in the Overlook Hotel.
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Whatever Works @whtvrwrks.io · 08/05/2026
When a person who used to only like my posts starts liking AND reposting them
The character Kip, from the movie Napoleon Dynamite, saying: "so I guess you could say things are gettin' pretty serious."
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Whatever Works @whtvrwrks.io · 02/05/2026
Rebuilding the Colorado Lounge vertex by vertex #gamedev #indiedev #solodev #blender #b3d #wip #screenshotsaturday
Incomplete 3D model of the Overlook Hotel's Colorado Lounge, from The Shining.
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Whatever Works @whtvrwrks.io · 29/04/2026
I'm trying to make a game based on The Shining and it's going alright I guess #gamedev #indiedev #solodev #godot #blender #b3d
Danny's trike stuck on the stair rails of the Overlook Hotel's Colorado Lounge
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Whatever Works @whtvrwrks.io · 29/04/2026
Made a mobile-friendly version of the trailer for SHUNNED LAND. If this looks like your kind of game, check it out! whtvrwrks.itch.io/shunned-land #trailertuesday #gamedev #indiedev #solodev #indiegames #horrorgame #freetoplay #pcgaming
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Whatever Works @whtvrwrks.io · 23/04/2026
SHUNNED LAND had a great debut on Twitch with @hordeofviscount.bsky.social! You can watch the VOD here: www.twitch.tv/videos/27552... #gamedev #indiedev #solodev #indiegame #horrorgame #twitch #streamer
A screenshot of Horde of Viscount's stream.
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Whatever Works @whtvrwrks.io · 21/04/2026
Turning my cat's meow into a monster's roar #gamedev #indiedev #solodev #indiegame #horrorgame #flstudio #sfx #soundeffects #spooky #cat
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Whatever Works @whtvrwrks.io · 18/04/2026
I wrote up an answer before realizing Itch doesn't give an option to reply to private reviews, so I'm sending it here as a screenshot. Thank you for the feedback!
Hey! I'm flattered you liked the atmosphere and worldbuilding, these were my main focus when making the game. In fact, it was supposed to be just a walking sim at first, with no puzzles or enemies, but I was worried it wouldn't be engaging enough.

Your point about the bowls puzzle is totally fair, it highlighted a design flaw I hadn't considered and will be addressed in the next patch. I'm also thinking of including audiovisual cues for when the player is on the right path to solving it.

The fact that you dedicated so much time on a frustrating task (and on writing this review) is in itself a great compliment. Thank you, I appreciate it!
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Whatever Works @whtvrwrks.io · 18/04/2026
Was editing a video of my game for Tiktok (to reach the younger demographics) and thought this shot looked kinda nice, very ominous #gamedev #indiedev #solodev #horrorgame #indiegames #liminal #godot #screenshotsaturday
A 3D scene with a red filter, showing spikes protruding from the ground.
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Whatever Works @whtvrwrks.io · 18/04/2026
Hey! Don't know if you still need it, but this is the answer. If you think one or more hints from the trumpets or murals don't make sense, please let me know
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Whatever Works @whtvrwrks.io · 16/04/2026
SHUNNED LAND IS OUT! You can download it for FREE right now on whtvrwrks.itch.io/shunned-land Thanks to everyone who gave me support and feedback on this journey! #indiedev #indiegame #horrorgame #freetoplay #games #pcgaming #itchio #godot
"SHUNNED LAND available on itch.io"
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Whatever Works @whtvrwrks.io · 11/04/2026
Even a solo dev needs help sometimes, especially when it comes to voice acting #gamedev #indiedev #solodev #horrorgame #godot #wip #screenshotsaturday
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Whatever Works @whtvrwrks.io · 07/04/2026
I thought making the game's intro cutscene would be a quick 20-minute adventure, but it took me nearly five hours (not counting the background art). I'm pretty happy with the results though! #gamedev #indiedev #solodev #horrorgame #godot #wip
A grainy image of a fortress. The subtitles read: "Not a mirage, but the vault's fortress: its dark walls standing in stark contrast to the arid landscape, its allure charging the surrounding air like static electricity right before a thunder storm."
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Whatever Works @whtvrwrks.io · 04/04/2026
Working on the end credits gives me a premature sense of closure, even though there's still a lot of work to be done #gamedev #indiedev #solodev #godot #wip #screenshotsaturday
A black screen with text at the center: "thank you for playing!"
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Whatever Works @whtvrwrks.io · 02/04/2026
Sometimes coding is poetry #gamedev #indiedev #solodev #programming #godot
GDScript function called "unlock": for lock in locks: locked_locks.unlock(lock)
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Whatever Works @whtvrwrks.io · 01/04/2026
Whew, March flew by... SHUNNED LAND suffered some delay due to real life stuff getting in the way, but will be released soon! #gamedev #indiedev #solodev #godot #wip
Poster for SHUNNED LAND, showing an angel holding a spear and an open scroll.
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Whatever Works @whtvrwrks.io · 28/03/2026
This week I worked on the game's ending and soundtrack, which means I don't have anything I could show for #screenshotsaturday... So please accept this little guy instead #gamedev #indiedev #solodev #blender #b3d #3d #oc
A 3D, toon-shaded model of a little piggy with a big head.
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Whatever Works @whtvrwrks.io · 21/03/2026
Rebirth #gamedev #indiedev #solodev #godot #horrorgame #3dart #wip #screenshotsaturday
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Whatever Works @whtvrwrks.io · 18/03/2026
Rickety code are traps we set to our future selves. Today this one went off, and made me burn some neurons trying to figure out what was causing the bug #gamedev #indiedev #solodev #godot
GDScript comment: "find a better way to do this!"
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