wheatleymf @wheatleymf.net · 02/06/2026Been ages since my last post here, but just FYI we've released a tech demo of My Summer Cottage on #sbox back in April. Lots of work went into world art and visuals, and while they're still undercooked, I'm happy with the progress. If you own s&box, feel free to check it out! #gamedev 0123
wheatleymf @wheatleymf.net · 10/05/2026This sounds a little different from your earlier chiptune works, if this is how your future album(s) will sound as well, I'm excited. Awesome stuff! 020
wheatleymf @wheatleymf.net · 23/03/2026Six years??? goddamn I still remember waking up early just to catch the livestream premiere on YT. Excited about the EP and the triple crown, the opening track was nice. 010
wheatleymf @wheatleymf.net · 18/03/2026Familial Verses songs are such a good fit for your live shows honestly, watched the MAGfest live performance on YT and it is really great! 010
wheatleymf @wheatleymf.net · 09/01/2026Little piece of #pixelart that I made last year for an unfinished prototype game. :-) 020
wheatleymf @wheatleymf.net · 08/10/2025Nope, it's all Blender. MSC has a huge open map with the terrain, so Hammer wasn't feasible for our goals, hence why level building was moved to Blender, which gives a lot more control for making buildings, LODs and few other things. 010
wheatleymf @wheatleymf.net · 07/10/2025Let me share a piece of level that I'm currently working on, because I feel like I haven't posted anything on this social media platform called "bsky dot app" for several months now #gamedev #sbox 2274
wheatleymf @wheatleymf.net · 12/08/2025Oh damn, Dither Beach was very good, this is great news. Looking forward to your new stuff! 010
wheatleymf @wheatleymf.net · 09/08/2025Caught it live on Twitch, great performance! Glad to hear "no rx" live, and that first song in the setlist was catchy as hell, is it new? :O 110
wheatleymf @wheatleymf.net · 22/07/2025Making a simple tool to adapt terrain heightmap onto splines for s&box, as well as draw any splats over them. Customizable width, ease-in falloff, and offset. Haven't figured out a nice way to handle rotation minimizing tangents yet, but it's somewhat useable! #gamedev 0173
Reposted by wheatleymfStellaWisps @stellawisps.gay · 28/06/2025Me, @yukonmakes.games and @chriswest.gay made an entry for the S&box itch.io game jam where you play as a computer virus, Skelevirus XP! I am super proud of what we came together and made, and you can play it right now! sbox.game/stellawisps/... 03112
wheatleymf @wheatleymf.net · 24/06/2025• Skybox Shader: shaders.wheatleymf.net?entry=pt14_s... • Common Functions: shaders.wheatleymf.net?entry=functi... I've been really busy with some larger things lately. Can't wait to show them all! 🤠 010
wheatleymf @wheatleymf.net · 24/06/2025Just finished writing two new articles for my "shaders for noobs" website: Custom Skybox Shader and Common Functions! Setting up vertex shader, view ray UVs, iterating with Light API, TextureCubes, and bunch of other little extras. Stay tuned for even more soon-ish! :-) links in reply, damn limit 231
wheatleymf @wheatleymf.net · 15/04/2025Cobblestone material made with Substance Designer. I don't know if I should have so much fun with this stuff, but it is really enjoyable. My graphs are absolute spaghetti though. :D 250
wheatleymf @wheatleymf.net · 10/04/2025Old lawnmower that has seen better days (built with very limited set of image references, so I'm sorry if it looks off to lawnmowing enthusiasts) 030
wheatleymf @wheatleymf.net · 10/04/2025I assume it is configured with CNAME record, does it just ignore new contents and keeps redirecting to old address? I've had some (very limited) experience with setting up a subdomain and in most cases it worked fine. I had it configured with Cloudflare, though. 000
wheatleymf @wheatleymf.net · 29/03/2025It's understandable, so no problem! Encore sounds good to me, that would be great! 010
wheatleymf @wheatleymf.net · 28/03/2025Oh well that'll be 6am in my timezone. 😔Such a shame I'll probably miss out the premiere. 110
wheatleymf @wheatleymf.net · 24/03/2025It's probably 4th time when I am making a water shader since March 2024 but looks like this one is the prettiest one so far #shader #sbox 050
wheatleymf @wheatleymf.net · 19/03/2025this is definitely going in my chip collection, thanks for sharing :-O 010
wheatleymf @wheatleymf.net · 10/03/2025Working on a terrain detailing system for s&box using indirect instanced drawing, with instance data calculated and stored on GPU end. 🤠 Little preview of a custom sky shader, too! (((everything is work in progress))) 092
wheatleymf @wheatleymf.net · 20/02/2025Little intro animation for "Blocks and Bullets" by @smallfi.sh :-) Still big noob in animating, but it's a fun thing to practice sometimes. 251
wheatleymf @wheatleymf.net · 01/02/2025Experimenting with a custom shading model in s&box, using custom BRDF model with stylized surface-stable dithering, pixelated shadows, and support for subsurface scattering using thickness map. WIP! Has plenty of inaccuracies that I'll need to resolve in the future. 2120
wheatleymf @wheatleymf.net · 18/01/2025I've just released "Shaders for Noobs" - website with a collection of beginner-friendly tutorials on s&box shaders. It covers nearly all basic surface shader features. Website is open-source too - so any contributions are welcome! shaders.wheatleymf.net github.com/wheatleymf/s... 060
wheatleymf @wheatleymf.net · 10/01/20252023: the year when I've realized how powerful pure HTML, CSS and JS can be, even for some extremely specific use-cases. No 3D models or libraries! 060
wheatleymf @wheatleymf.net · 10/12/2024Seal photos I took this summer (I've disappeared from all work and social stuff for 4 days just to reach the place where these little friends live) 020
wheatleymf @wheatleymf.net · 18/11/2024Blood God's cathedral, made for the Rust Kingdoms 2 event, hosted by Rustoria and Abe. Probably one of my coolest Rust custom builds I've made this year, who knew I would be able to build something like this someday. :0 010
wheatleymf @wheatleymf.net · 17/11/2024Some new viewmodel animations I've this month. :-) Little fact: these zombie hands were animated and programmed into Shoot & Build just a few hours before the playtest. Initially we thought we'll host the Infection gamemode with much more barebone art lol. 040
wheatleymf @wheatleymf.net · 14/11/2024New Shoot & Build playtest! I've worked on plenty of new stuff for this update, come check it out. 020
wheatleymf @wheatleymf.net · 09/11/2024My workflow to create & edit sounds is beyond cursed. I don't know why am I using this ancient modding tool for Cave Story game, but surprisingly it works nice for my tasks. Using Vegas for audio editing is probably cursed, too. 020
wheatleymf @wheatleymf.net · 07/11/2024New gun coming to Shoot & Build next playtest, .357 Revolver! High precision secondary weapon, just for those who's good at aiming. I'm still figuring out animations, but so far I am happy with the result. 130
wheatleymf @wheatleymf.net · 02/11/2024Yeah wow, I just noticed how aggressive this compression is. Thank you! 000
wheatleymf @wheatleymf.net · 01/11/2024Making little rework of Shoot & Build water shader to get rid of material input maps and generate waves & normals at runtime instead. There's no particular reason for it. Sometimes I make changes just for the sake of challenging myself. #shaders 2100
wheatleymf @wheatleymf.net · 01/11/2024"Nokia-"inspired"" 3D model I've made this summer. Marmoset Toolbag 5 FTW. I absolutely love having nice texturing & rendering tools in one program. 030
wheatleymf @wheatleymf.net · 31/10/2024Here in @smallfi.sh we take our internal gamedev discussions very seriously 081
wheatleymf @wheatleymf.net · 29/10/2024Really happy with how the game is shaping up. More cool stuff coming in future playtests! 160
wheatleymf @wheatleymf.net · 29/10/2024I can't believe I've missed out so many nice entries last gamejam. Awesome work! 030
wheatleymf @wheatleymf.net · 23/10/2024Here's some procedural materials I've made earlier this year. Made in Substance Designer, rendered in Marmoset Toolbag. www.artstation.com/artwork/nJJbP9 #gamedev #materials 0230
Reposted by wheatleymfSmall Fish @smallfi.sh · 21/10/2024Do you think this is overpowered? 💣🔫 New Shoot & Build playtest and blog coming soon! Stay tuned and join our Discord for the latest news: smallfi.sh/discord #sbox #voxel #indiegame 2154