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We Playtest Games

@weplaytestgames.bsky.social
30 followers 50 following 102 posts

We play indie games and help them find the fun. Sign up here for a free playtest: app.weplaytestgames.com/register/co…

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We Playtest Games @weplaytestgames.bsky.social · 05/10/2026
Also put together a detailed breakdown with gingerbrookeee's notes on training, show jumping, and the forest bridge. Sign up to chat directly with them and ask follow-ups: app.weplaytestgames.com/transcript/8...
app.weplaytestgames.com
We Playtest Games
Get high-quality playtesting feedback for your indie game from only $15. We help you find the fun, not just the bugs.
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We Playtest Games @weplaytestgames.bsky.social · 05/10/2026
We playtested Horses of Hoofprint Bay! gingerbrookeee really liked that the hoof cleaning you see on TikTok is in the game. Full session here: www.youtube.com/watch?v=Dlr2...
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Horses of Hoofprint Bay Playtest
YouTube video by We Playtest Games
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We Playtest Games @weplaytestgames.bsky.social · 07/08/2026
If you want the written version, the notes cover the sound issues (that snapping noise they kept mistaking for someone behind them), never finding the inventions menu, and the 75% productivity drop with no explanation. app.weplaytestgames.com/transcript/2...
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We Playtest Games @weplaytestgames.bsky.social · 07/08/2026
We ran a 30 minute playtest of Times of Progress. The player got a kick out of watching buildings slowly construct themselves, and immediately started theorycrafting little touches like units wearing paths into the ground as they walk their routes. Full session: www.youtube.com/watch?v=l0Kz...
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Times of Progress Playtest
YouTube video by We Playtest Games
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We Playtest Games @weplaytestgames.bsky.social · 18/07/2026
True. It's up to the game of how many they would like to take onboard vs leave out as part of the aesthetic.
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Reposted by We Playtest Games
that Hunty person 🍦🌹 @luvcraft.bsky.social · 16/07/2026
@weplaytestgames.bsky.social did a FANTASTIC playthrough of the Crosstown Demo! Check it out for some beautifully chaotic early-80s-arcade-style madness!! www.youtube.com/watch?v=IB0H...
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Crosstown Playtest
YouTube video by We Playtest Games
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We Playtest Games @weplaytestgames.bsky.social · 18/07/2026
In just under 6 months of being live we've now playtested over 2000 games! We wrote a post on Reddit covering the top 10 mistakes these games made and how you can fix them in your own game: www.reddit.com/r/IndieDev/c...
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From the IndieDev community on Reddit: We playtested over 2000 indie games, here are the top mistakes they made
Explore this post and more from the IndieDev community
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We Playtest Games @weplaytestgames.bsky.social · 14/07/2026
Do you stream indie games on Twitch? Want to get paid for it? You set your own price, what games you accept, and how you play them. Game studios then pay to have streamers like you play their game. If that sounds interesting, you can sign up here: weplaytestgames.com/streamers
weplaytestgames.com
Get Paid to Stream Indie Games on Twitch | We Stream Games
Do you stream indie games on Twitch? Get paid for it. Set your own price, choose which games you accept, and play them your way — game studios pay to have streamers like you play their game.
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Reposted by We Playtest Games
Punch Up Games | WISHLIST ON STEAM! @punchupgames.bsky.social · 04/06/2026
Thank you @weplaytestgames.bsky.social for your play through of the Dig Too Deep demo! Your feedback was a great addition that we'll certainly be utilizing as we continue to build. Hope you enjoyed your time throwing goblins! Check out their video here: www.youtube.com/watch?v=yfEY... #indiegames
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Dig Too Deep Playtest
YouTube video by We Playtest Games
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Reposted by We Playtest Games
MoonlitEnigma🌃 @moonlitenigma.bsky.social · 26/04/2026
I agree on all of these points raised by other playtesters, (especially point #1 & #2). It's very crucial for players to understand what the purpose of the game is & that game breaking bugs don't hinder the experience when playing for the first time. Take notes devs✍️
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We Playtest Games @weplaytestgames.bsky.social · 05/05/2026
if you want the written breakdown too, ham left detailed notes on the feeding-slot UX, click-and-hold inconsistencies, and combat game-feel (impact SFX, level-up callouts, stat changes). full report here: app.weplaytestgames.com/transcript/7...
app.weplaytestgames.com
We Playtest Games
Get high-quality playtesting feedback for your indie game from only $15. We help you find the fun, not just the bugs.
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We Playtest Games @weplaytestgames.bsky.social · 05/05/2026
hey! we playtested grubkins and ham had a great time. cutesy first impressions, loved the double-click confirm in the shop, and the merging swords got a real reaction. full 30 min playthrough here: www.youtube.com/watch?v=uKdd...
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grubkins Playtest
YouTube video by We Playtest Games
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We Playtest Games @weplaytestgames.bsky.social · 20/04/2026
Also put together a written breakdown with Stahy's notes and takeaways (including thoughts on the prologue's pacing and the Outpost theater music). Free to read here: app.weplaytestgames.com/transcript/4...
app.weplaytestgames.com
We Playtest Games
Get high-quality playtesting feedback for your indie game from only $15. We help you find the fun, not just the bugs.
000
We Playtest Games @weplaytestgames.bsky.social · 20/04/2026
We playtested After the Wane! Stahy was immediately drawn in by the art style and the quiet warmth of the cookies-and-tea scene with Andrea. Full session here: www.youtube.com/watch?v=ZJO4...
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After the Wane Playtest
YouTube video by We Playtest Games
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We Playtest Games @weplaytestgames.bsky.social · 07/04/2026
We also put together a detailed breakdown with playtester notes covering pacing, NPC pathfinding, and more: app.weplaytestgames.com/transcript/c...
app.weplaytestgames.com
We Playtest Games
Get high-quality playtesting feedback for your indie game from only $15. We help you find the fun, not just the bugs.
010
We Playtest Games @weplaytestgames.bsky.social · 07/04/2026
We playtested VacuuBot: Home Cleaning Simulator — our playtester called it "super chill" and loved cleaning under tables and hunting down that last cockroach for 100%. Full session here: www.youtube.com/watch?v=Q-DM...
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VacuuBot: Home Cleaning Simulator Playtest
YouTube video by We Playtest Games
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We Playtest Games @weplaytestgames.bsky.social · 06/04/2026
JellyBane also left detailed written notes covering text display issues, speaker identification, and a double-click bug at transitions. Full breakdown with playtester takeaways here: app.weplaytestgames.com/transcript/d...
app.weplaytestgames.com
We Playtest Games
Get high-quality playtesting feedback for your indie game from only $15. We help you find the fun, not just the bugs.
000
We Playtest Games @weplaytestgames.bsky.social · 06/04/2026
We playtested soulstation -- our playtester was genuinely impressed by the visuals and aesthetics. Full video playthrough with commentary here: www.youtube.com/watch?v=HVzT...
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soulstation Playtest
YouTube video by We Playtest Games
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We Playtest Games @weplaytestgames.bsky.social · 06/04/2026
Moonlight also wrote up detailed notes covering the physics glitches in Nugget Mines, the difficulty gap between cars, and unclear paths. Full breakdown here: app.weplaytestgames.com/transcript/8...
app.weplaytestgames.com
We Playtest Games
Get high-quality playtesting feedback for your indie game from only $15. We help you find the fun, not just the bugs.
000
We Playtest Games @weplaytestgames.bsky.social · 06/04/2026
We playtested Obstacle Overdrive — our playtester really liked the tutorial and art style but found some interesting difficulty gaps between the starter car and the Fireball. Full playtest here: www.youtube.com/watch?v=Sgw4...
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Obstacle Overdrive Playtest
YouTube video by We Playtest Games
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We Playtest Games @weplaytestgames.bsky.social · 02/04/2026
Pudding also put together detailed notes on quest log formatting bugs, performance drops during explosions, and how object interactions could feel more consistent. Check it out: app.weplaytestgames.com/transcript/a...
app.weplaytestgames.com
We Playtest Games
Get high-quality playtesting feedback for your indie game from only $15. We help you find the fun, not just the bugs.
000
We Playtest Games @weplaytestgames.bsky.social · 02/04/2026
We playtested Oh No! UFO! — our playtester was impressed by how clean the UI is and loved the colour modes that tell you exactly what to expect. Full session: www.youtube.com/watch?v=MdsH...
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Oh No! UFO! Playtest
YouTube video by We Playtest Games
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We Playtest Games @weplaytestgames.bsky.social · 02/04/2026
We also put together a detailed feedback report with the playtester's key takeaways — upgrade balance, audio bugs, and run variety all broken down: app.weplaytestgames.com/transcript/0...
app.weplaytestgames.com
We Playtest Games
Get high-quality playtesting feedback for your indie game from only $15. We help you find the fun, not just the bugs.
000
We Playtest Games @weplaytestgames.bsky.social · 02/04/2026
We playtested Toadled: Eating Frenzy — the background shifting as you grow bigger is a neat touch. Our playtester also found some audio toggle bugs and balance issues you'll want to see. Full session: www.youtube.com/watch?v=ft1n...
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Toadled: Eating Frenzy Playtest
YouTube video by We Playtest Games
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We Playtest Games @weplaytestgames.bsky.social · 02/04/2026
Also put together a written breakdown with key takeaways and playtester notes if you want the condensed version: app.weplaytestgames.com/transcript/c...
app.weplaytestgames.com
We Playtest Games
Get high-quality playtesting feedback for your indie game from only $15. We help you find the fun, not just the bugs.
000
We Playtest Games @weplaytestgames.bsky.social · 02/04/2026
We playtested Lone Pine — our playtester was attached to Izzy within the first few minutes and loved the little details like the reception notes guests leave behind. Full session here: www.youtube.com/watch?v=cwe5...
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Lone Pine Playtest
YouTube video by We Playtest Games
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We Playtest Games @weplaytestgames.bsky.social · 02/04/2026
Toodles also put together detailed notes — bugs found, UX suggestions, and ideas like better catalog navigation and 8-way rotation. Full writeup and playtester notes here: app.weplaytestgames.com/transcript/b...
app.weplaytestgames.com
We Playtest Games
Get high-quality playtesting feedback for your indie game from only $15. We help you find the fun, not just the bugs.
000
We Playtest Games @weplaytestgames.bsky.social · 02/04/2026
We playtested BOXROOM — our playtester loved the concept of building out a room with their actual Steam library. Got really into arranging shelves and unpacking game boxes. Full session here: www.youtube.com/watch?v=EbSo...
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BOXROOM Playtest
YouTube video by We Playtest Games
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We Playtest Games @weplaytestgames.bsky.social · 26/03/2026
The playtester also wrote up their notes and key takeaways. Full breakdown with thoughts on the report panel UI, sound design, and more: app.weplaytestgames.com/transcript/8...
app.weplaytestgames.com
We Playtest Games
Get high-quality playtesting feedback for your indie game from only $15. We help you find the fun, not just the bugs.
000
We Playtest Games @weplaytestgames.bsky.social · 26/03/2026
We playtested Lost Wiki: Kozlovka — our playtester said they felt like a detective piecing together the mystery, and the sound design really pulled them into the atmosphere. Full session here: www.youtube.com/watch?v=Eca3...
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Lost Wiki: Kozlovka Playtest
YouTube video by We Playtest Games
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Reposted by We Playtest Games
Walk The Frog @walkthefrog.bsky.social · 17/03/2026
It's a good checklist. During Walk The Frogs development we were able to check most of the items at least once and hopefully when we are done we'll have resolved them all haha
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We Playtest Games @weplaytestgames.bsky.social · 18/03/2026
We also put together a detailed breakdown with playtester notes and key takeaways if you want the written version: app.weplaytestgames.com/transcript/5...
app.weplaytestgames.com
We Playtest Games
Get high-quality playtesting feedback for your indie game from only $15. We help you find the fun, not just the bugs.
000
We Playtest Games @weplaytestgames.bsky.social · 18/03/2026
We playtested Modulus and our playtester couldn't stop comparing it to Factorio — "My Factorio brain cannot comprehend why I like this." Full session here: www.youtube.com/watch?v=dCW9...
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Modulus Playtest
YouTube video by We Playtest Games
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We Playtest Games @weplaytestgames.bsky.social · 17/03/2026
We also put together a detailed written breakdown with playtester notes and key takeaways if you want the full picture: app.weplaytestgames.com/transcript/1...
app.weplaytestgames.com
We Playtest Games
Get high-quality playtesting feedback for your indie game from only $15. We help you find the fun, not just the bugs.
011
We Playtest Games @weplaytestgames.bsky.social · 17/03/2026
We playtested ROGOLF and our playtester was really into the smooth animations and loved that the game talks directly to you as the tester — such a unique touch. Full session here: www.youtube.com/watch?v=GB4u...
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ROGOLF Playtest
YouTube video by We Playtest Games
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We Playtest Games @weplaytestgames.bsky.social · 15/03/2026
They also wrote up detailed notes covering what they loved and a couple of UI suggestions. Full playtester breakdown here: app.weplaytestgames.com/transcript/8...
app.weplaytestgames.com
We Playtest Games
Get high-quality playtesting feedback for your indie game for only $20. We help you find the fun, not just the bugs.
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We Playtest Games @weplaytestgames.bsky.social · 15/03/2026
We playtested Walk The Frog and our playtester was obsessed with the animations — every character has their own way of walking and talking, each with their own personality. Full playthrough here: www.youtube.com/watch?v=TFxV...
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Walk The Frog Playtest
YouTube video by We Playtest Games
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We Playtest Games @weplaytestgames.bsky.social · 07/03/2026
James also put together detailed notes and takeaways — covering the multiplier confusion, cherub health feedback, camera control issues, and more. Full breakdown here: app.weplaytestgames.com/transcript/e...
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We Playtest Games @weplaytestgames.bsky.social · 07/03/2026
We playtested Angel Clicker — James loved the heaven vs hell soul-catching competition and the cherub resource-gathering animations. Full playtest session here: www.youtube.com/watch?v=Xt5I...
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Angel Clicker Playtest
YouTube video by We Playtest Games
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We Playtest Games @weplaytestgames.bsky.social · 06/03/2026
This is where professional testing returns 10x what you invest. Having an issue-free game could be the difference between topping the steam charts and flopping completely. Want your game professionally tested for free? Sign up at weplaytestgames.com
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We Playtest Games @weplaytestgames.bsky.social · 06/03/2026
All issues were surfaced in games that had been played many times before, but the developers didn't realize they existed because they're too close to the game.
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We Playtest Games @weplaytestgames.bsky.social · 06/03/2026
#10 - Camera Issues Around 10% of games had issues where the camera fights the player, looks at the ceiling or doesn't focus on the right thing. Make sure it's not too zoomed in so the player can experience the breadth of your world.
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We Playtest Games @weplaytestgames.bsky.social · 06/03/2026
#9 - Settings/Options missing Many games completely lacked an options menu or it wasn't accessible in game. Make sure the settings actually work too, multiple games had issues saving settings or where changing them did nothing.
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We Playtest Games @weplaytestgames.bsky.social · 06/03/2026
#8 - Players getting lost So many games needed a map and didn't provide it. Waypoints are very useful, and make sure the game clearly explains what the player needs to do next so they don't end up wandering in circles.
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We Playtest Games @weplaytestgames.bsky.social · 06/03/2026
#7 - Difficulty Imbalance Many games started trivially easy followed by a brutal spike in difficulty after the tutorials. Guide players into the game without throwing everything at them from the outset. Lastly make sure it doesn't seem like enemies are "cheating".
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We Playtest Games @weplaytestgames.bsky.social · 06/03/2026
#6 - Unintuitive or broken controls Around 20% of the games had an awkward control scheme, using the wrong buttons for attack, reload, sprint etc. Stick to what the biggest games do to not frustrate the player, or allow button rebinding.
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We Playtest Games @weplaytestgames.bsky.social · 06/03/2026
#5 - Missing feedback for player actions It's important that every action the player takes has some sound and visual feedback so they know they're doing the right thing. Things like collecting items, taking damage, enemies reacting to damage are often forgotten.
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We Playtest Games @weplaytestgames.bsky.social · 06/03/2026
#4 - Audio Issues 21% of games had issues with the default volume being too loud, no audio at all, or missing sound effects. A few games had bugs with audio when alt tabbing or restarting a play-through so make sure you test for that.
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We Playtest Games @weplaytestgames.bsky.social · 06/03/2026
#3 - UI/UX issues Testing at many resolutions is critical. We often found when playing in >1080p text became too small to read or blurry. Having UI scaling options can solve this.
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We Playtest Games @weplaytestgames.bsky.social · 06/03/2026
#2 - Game-breaking bugs In 39% of playtests we found bugs that were so large they either crashed the game, froze the controls, or soft-locked the player so they couldn't progress. The most frustrating were around saving the game, where it often completely failed.
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