Reposted by weaktyMadeleine Bonsma-Fisher, PhD @mbonsma.bsky.social · 24/04/2025Bloor & Spadina, 8:45 am. Toronto, we're approaching BIKE CONGESTION! This is one of the bike lanes the Ford government wants to remove. There are more people on bikes than people driving. 1030971
weakty @weakty.bsky.social · 14/04/2025BIKES! I did an interview with one of my favourite local bike shops: www.pedaal.com/brompton/my-...pedaal.comMy Other Bike is a Bike InterviewDiscover the charm of Ty's YouTube channel, My Other Bike is a Bike, and explore urban cycling through his eyes. 000
weakty @weakty.bsky.social · 12/04/2025Nothing quite like biking through a cemetary with stuff from marketplace for your unborn child. 030
weakty @weakty.bsky.social · 16/03/2025This game is taking a while to make, but at least I can craft things out of *Creet Rock* and *Space Mud* now. #playdate #gamedev 191
weakty @weakty.bsky.social · 22/01/2025Back into the swing of working on this little game. Took me a while to get my head back into the maths enough to make this question mark bob up and down. #gamedev #playdate 060
weakty @weakty.bsky.social · 15/01/2025New video up from bike alter-ego youtu.be/HF5HWM8yyjc?...youtu.beExploring Montreal on a Brompton = 🧡YouTube video by My Other Bike is a Bike 021
weakty @weakty.bsky.social · 12/01/2025Probably going to listen to and fall to this maybe 15 this month. 000
weakty @weakty.bsky.social · 03/01/2025I'm really enjoying using Aerospace for window management. It's quite powerful, and doesn't require as much fiddling with mac settings that I've run into with Yabai + SKHD. github.com/nikitabobko/...github.comGitHub - nikitabobko/AeroSpace: AeroSpace is an i3-like tiling window manager for macOSAeroSpace is an i3-like tiling window manager for macOS - nikitabobko/AeroSpace 010
weakty @weakty.bsky.social · 03/01/2025Slow progress, but progress nonetheless. I've updated the inventory to be a list instead of a grid. This morning I got items into a "selectable" state which will enable the actual "crafting" to happen in the right pane. #gamedev #playdate 070
weakty @weakty.bsky.social · 20/12/2024You better believe I'm still stuck trying to get text rendering the way I want. It's looking like the easiest way to get easy, multi-line strings is to make PNGs of it in affinity designer or something. #gamedev #playdate 050
weakty @weakty.bsky.social · 16/12/2024Having to manually move text around on screen to find bounding boxes is a bit tedious. In that sense, I'm looking forward to making my next game with an engine that handles the small things for you. Looking forward to seeing you, #godot . #gamedev, #playdate 0101
weakty @weakty.bsky.social · 15/12/2024This morning I got the inventory displaying collected resources. Working with Lua tables can be frustrating and unintuitive when you're used to the freedom of debugging in a browser window, but satisfying once they finally work. #playdate #gamedev 060
weakty @weakty.bsky.social · 13/12/2024This morning's half-awake code problem: how to make this menu appear using a D-Pad button press, but also not immediately move through the grid of items 🌀 🙃 #playdate #gamedev 1113
weakty @weakty.bsky.social · 13/12/2024Today, I hit my streak of not looking at hacker news comments for 300 days straight. Here’s to another 3000. 000
weakty @weakty.bsky.social · 13/12/2024Another great side project night, and working on bikes night. Tonight I fixed a stiff front derailleur, connected the cabling for a rear derailleur and cleaned up a chain. 030
weakty @weakty.bsky.social · 12/12/2024Making progress in #DecemberAdventure. Today, setting up a grid menu for displaying the resources you have collected. #playdate #gamedev 2161