Wanderlust @wanderlustvn.bsky.social · 07/06/2026Slowly but surely making progress... First of *ten* sprites for the first VN to get finished! Thankfully I got all of them sketched out. Just a couple more weekends... 053
Wanderlust @wanderlustvn.bsky.social · 29/11/2025Also! I updated the logo. A clearer intent and direction. I hope you are ready to find your own path through the world of Everwild! 022
Wanderlust @wanderlustvn.bsky.social · 29/11/2025The script continues to grow the more I rework it. Chapter 1: v1: 2826 words v2: 3275 words (+15.9%) v3: 3364 words (+2.7%) Chapter 2: v1: 3274 words v2: 4671 words (+42.67%) v3: 5630 words (+20.5%) But it just keeps getting better... If only I didn't have FIVE more chapters to go through! 000
Wanderlust @wanderlustvn.bsky.social · 11/11/2025Of course, it already looks nowhere close to what I showed here since I had to add saving and loading and -stuff- but... hey, the system works, and it works great! 000
Wanderlust @wanderlustvn.bsky.social · 11/11/2025Deceptibly complex system for "Having an audio track play while you hover a volume slider". I just didn't want it to keep restarting the same track. And I wanted it to keep working even if you dragged outside of its bounds. ~90 lines of code and... it works fine enough. 110
Wanderlust @wanderlustvn.bsky.social · 10/11/2025Most of this is Dialogic's base functionality. But a good foundation means it will be easier to build over it. I can't wait to show off more. 000
Wanderlust @wanderlustvn.bsky.social · 10/11/2025Still far from done, I've written ~14K words, and I'm only on day 3 out of 7, but... The 40 page long document is getting a little unruly to read as is. So I started to work on a bit of the visuals... 141
Wanderlust @wanderlustvn.bsky.social · 07/11/2025The story follows Hektor, the healer, as he and his pack are thrown into a world-ending crisis. 010
Wanderlust @wanderlustvn.bsky.social · 07/11/2025Well. Watching that video got me inspired to make a smaller, shorter VN in-engine for #Gnollvember. "A pack of gnolls, Seekers in the age of darkness, run into a strange soothsayer, who claims the end of the world can only be prevented through ritual sacrifice of a worthy leader." 100
Wanderlust @wanderlustvn.bsky.social · 06/11/2025Said video essay, if anyone is interested! www.youtube.com/watch?v=ze1v...youtube.comHow to Make a Furry Visual Novel in 30 DAYSYouTube video by Boring Keith 000
Wanderlust @wanderlustvn.bsky.social · 06/11/2025Some days game dev is cracking down an algorythm for dungeon generation. Some days game dev is listening to a video essay on the genre you're working on. Realizing an even tighter scope might be right. 100
Wanderlust @wanderlustvn.bsky.social · 04/11/2025"Limitations breed creativity." I had never understood the impact of the sentence until I decided to lean into pixel stuff for the vibe and feel of the game, outside of the VN segments. Suddenly, each card having a 38x25 image makes it feel so much more approachable. 000
Wanderlust @wanderlustvn.bsky.social · 03/11/2025On the bright side, I have figured out a Darkest Dungeon-like dungeon generation algorythm with parameters for minimum rooms from entrance to exit. So that'll be a cool project for next time! 000
Wanderlust @wanderlustvn.bsky.social · 03/11/2025Making your first game is a lot of: "WOAH THIS WOULD BE SO COOL" and then remembering it's probably too much for what you want the game to be/focus on... ... after having coded 80% of the thing in your manic haze. 100
Wanderlust @wanderlustvn.bsky.social · 01/11/2025It's always funny to try and explain this project. "Slay the Spire but furry and horny. Also, it has an overarching plot." 020
Wanderlust @wanderlustvn.bsky.social · 29/10/2025I ended up making a fairly big change on the combat system to help make it feel more unique. This will likely happen with the map/exploration bits later too... I'm excited to show it off once I get something going! 100
Wanderlust @wanderlustvn.bsky.social · 29/10/2025Been a bit since I last ACTIVELY worked on this, but I figured out a better workflow and I'll start doing some development again! Small little demos of each system are likely the way to go, and then I can combine everything together when I'm satisfied with how things play and feel. 100
Wanderlust @wanderlustvn.bsky.social · 19/06/2025Was starting to head off to bed, but I was suddenly hit with the realization... I don't yet have any bears planned for Wanderlust. I should fix that... 000
Wanderlust @wanderlustvn.bsky.social · 14/06/2025Trash, my beloved... Might as well make use of the suggestive tag, because this is as SFW as this nasty fucker gets. Also... Kobull? Kobuld... I can't decide on what his dick should actually look like... 051
Wanderlust @wanderlustvn.bsky.social · 13/06/2025First concept of the protagonist. The Jaguar. I'm still refining the art style I want for this project's characters... but I think this is closing into what feels uniquely mine. 160
Wanderlust @wanderlustvn.bsky.social · 30/05/2025For now, what I want to share is... this is a deity that causes and encourages a state between quiet-minded beasts (Animals) and loud-minded beasts (People). Imagine Lycanthropy, but both animals and people can be affected by it. 010
Wanderlust @wanderlustvn.bsky.social · 30/05/2025Sometimes progress comes in terms of lore. A new deity, a higher order one. Their following, considered a cult. And their actions on the world as a whole. They have no proper name yet, nor does their following. But those are details that will be solved next time I have time to think. 100
Wanderlust @wanderlustvn.bsky.social · 20/05/2025For now, I've been focusing on some UI Elements. And writing. Writing so much. 100
Wanderlust @wanderlustvn.bsky.social · 20/05/2025Making a Visual Novel in Godot was definitely a choice. But the RPG/Card Game Elements I want to include into Wanderlust can't really be hacked into Renpy in a healthy way. Or a way that looks and feels how I want it to. Dialogic does a lot of the heavy lifting, but... god, save files. 100
Wanderlust @wanderlustvn.bsky.social · 14/05/2025Little steps. Every day. Maybe an hour, maybe two. I've decided to enjoy the journey and just don't worry about how long this takes. Some days I write scenes, some days I write code. I'm putting off drawing the characters for now. But I'll get to it eventually. 130
Wanderlust @wanderlustvn.bsky.social · 14/05/2025I was thinking I might as well start using this account to talk about my experience making this li'l game. A thread, for posterity. 130