Wanderlust @wanderlustvn.bsky.social · 07/06/2026Slowly but surely making progress... First of *ten* sprites for the first VN to get finished! Thankfully I got all of them sketched out. Just a couple more weekends... 053
Wanderlust @wanderlustvn.bsky.social · 29/11/2025Also! I updated the logo. A clearer intent and direction. I hope you are ready to find your own path through the world of Everwild! 022
Wanderlust @wanderlustvn.bsky.social · 29/11/2025The script continues to grow the more I rework it. Chapter 1: v1: 2826 words v2: 3275 words (+15.9%) v3: 3364 words (+2.7%) Chapter 2: v1: 3274 words v2: 4671 words (+42.67%) v3: 5630 words (+20.5%) But it just keeps getting better... If only I didn't have FIVE more chapters to go through! 000
Wanderlust @wanderlustvn.bsky.social · 11/11/2025Deceptibly complex system for "Having an audio track play while you hover a volume slider". I just didn't want it to keep restarting the same track. And I wanted it to keep working even if you dragged outside of its bounds. ~90 lines of code and... it works fine enough. 110
Wanderlust @wanderlustvn.bsky.social · 10/11/2025Still far from done, I've written ~14K words, and I'm only on day 3 out of 7, but... The 40 page long document is getting a little unruly to read as is. So I started to work on a bit of the visuals... 141
Wanderlust @wanderlustvn.bsky.social · 07/11/2025Well. Watching that video got me inspired to make a smaller, shorter VN in-engine for #Gnollvember. "A pack of gnolls, Seekers in the age of darkness, run into a strange soothsayer, who claims the end of the world can only be prevented through ritual sacrifice of a worthy leader." 100
Wanderlust @wanderlustvn.bsky.social · 06/11/2025Some days game dev is cracking down an algorythm for dungeon generation. Some days game dev is listening to a video essay on the genre you're working on. Realizing an even tighter scope might be right. 100
Wanderlust @wanderlustvn.bsky.social · 04/11/2025"Limitations breed creativity." I had never understood the impact of the sentence until I decided to lean into pixel stuff for the vibe and feel of the game, outside of the VN segments. Suddenly, each card having a 38x25 image makes it feel so much more approachable. 000
Wanderlust @wanderlustvn.bsky.social · 03/11/2025Making your first game is a lot of: "WOAH THIS WOULD BE SO COOL" and then remembering it's probably too much for what you want the game to be/focus on... ... after having coded 80% of the thing in your manic haze. 100
Wanderlust @wanderlustvn.bsky.social · 29/10/2025Been a bit since I last ACTIVELY worked on this, but I figured out a better workflow and I'll start doing some development again! Small little demos of each system are likely the way to go, and then I can combine everything together when I'm satisfied with how things play and feel. 100
Wanderlust @wanderlustvn.bsky.social · 19/06/2025Was starting to head off to bed, but I was suddenly hit with the realization... I don't yet have any bears planned for Wanderlust. I should fix that... 000
Wanderlust @wanderlustvn.bsky.social · 13/06/2025First concept of the protagonist. The Jaguar. I'm still refining the art style I want for this project's characters... but I think this is closing into what feels uniquely mine. 160
Wanderlust @wanderlustvn.bsky.social · 14/05/2025I was thinking I might as well start using this account to talk about my experience making this li'l game. A thread, for posterity. 130