VVizardDev @vvizarddev.bsky.social · 02/10/2026Lo publico hoy pero lo hice ayer, para el #todogodotober 2026 Dia 1 - Monstruo (Unity Monster) Modelado y riggeado en blender, render final godot 052
VVizardDev @vvizarddev.bsky.social · 11/01/2025So, this last few weeks have been slow, but I was able to do some tinkering and showcase the FIRST TEST of a custom enemy! Still, the animations, model and behaviour is a prototype Happy 2025! #GodotEngine #gamedev #indiedev #madewithgodot #ScreenshotSaturday 072
VVizardDev @vvizarddev.bsky.social · 28/12/2024This last week has been a lot, but I still had some time to prototype some attack animations for my first ever bossfight! this is a blockout of an attack idea! Happy end of year everyone! #GodotEngine #gamedev #indiedev #madewithgodot 0143
VVizardDev @vvizarddev.bsky.social · 21/12/2024What's this? My first #ScreenshotSaturday post?!?!? I posted yesterday so didn't have too much to show but wanted to showcase more of my attack VFX and player animations (all non player animations are tests from mixamo). #GodotEngine #gamedev #indiedev #madewithgodot 0162
VVizardDev @vvizarddev.bsky.social · 20/12/2024Started working on research on how to do enemy AI... and lets gooooo, first version of an intelligent enemy, well, at least more intelligent than the other ones #GodotEngine #gamedev #indiedev #madewithgodot 1154
VVizardDev @vvizarddev.bsky.social · 10/12/2024Haven't posted in a while, but I'm still developing this project, questioning my decisions when I started messing around with engine framerate interpolation and animation blending... but look, cool VFX! 010
VVizardDev @vvizarddev.bsky.social · 07/11/2024Today after some retiming of animations, I tried a first spline iteration and opened the @godotengine.org project for the first time for integrating... all my import tools didn't work and I still don't fully like the attack animation, but here it is working in engine. 000
VVizardDev @vvizarddev.bsky.social · 02/11/2024Been putting some more hours into this walk cycle... This iteration I was trying to convey more of the weight of the sword without loosing all of the goofiness of the character, I think I kinda like where it is going, but man, showcasing weight is difficult. 000
VVizardDev @vvizarddev.bsky.social · 30/10/2024My first post in here! Wanted to share my first basic animation blockout for my character walk cycle! 030