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VVizardDev

@vvizarddev.bsky.social
33 followers 115 following 14 posts

Game Developer 🇦🇷 at @loophound.bsky.social #gamedev linktr.ee/VVizard

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VVizardDev @vvizarddev.bsky.social · 02/10/2026
Lo publico hoy pero lo hice ayer, para el #todogodotober 2026 Dia 1 - Monstruo (Unity Monster) Modelado y riggeado en blender, render final godot
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VVizardDev @vvizarddev.bsky.social · 27/07/2026
Physics
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VVizardDev @vvizarddev.bsky.social · 03/09/2025
SHAAAAAAAAAAAAAAAAAAAAAW #hollowknight #silksong
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VVizardDev @vvizarddev.bsky.social · 11/01/2025
So, this last few weeks have been slow, but I was able to do some tinkering and showcase the FIRST TEST of a custom enemy! Still, the animations, model and behaviour is a prototype Happy 2025! #GodotEngine #gamedev #indiedev #madewithgodot #ScreenshotSaturday
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VVizardDev @vvizarddev.bsky.social · 28/12/2024
This last week has been a lot, but I still had some time to prototype some attack animations for my first ever bossfight! this is a blockout of an attack idea! Happy end of year everyone! #GodotEngine #gamedev #indiedev #madewithgodot
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VVizardDev @vvizarddev.bsky.social · 21/12/2024
What's this? My first #ScreenshotSaturday post?!?!? I posted yesterday so didn't have too much to show but wanted to showcase more of my attack VFX and player animations (all non player animations are tests from mixamo). #GodotEngine #gamedev #indiedev #madewithgodot
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VVizardDev @vvizarddev.bsky.social · 20/12/2024
Started working on research on how to do enemy AI... and lets gooooo, first version of an intelligent enemy, well, at least more intelligent than the other ones #GodotEngine #gamedev #indiedev #madewithgodot
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VVizardDev @vvizarddev.bsky.social · 10/12/2024
Haven't posted in a while, but I'm still developing this project, questioning my decisions when I started messing around with engine framerate interpolation and animation blending... but look, cool VFX!
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VVizardDev @vvizarddev.bsky.social · 07/11/2024
Today after some retiming of animations, I tried a first spline iteration and opened the @godotengine.org project for the first time for integrating... all my import tools didn't work and I still don't fully like the attack animation, but here it is working in engine.
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VVizardDev @vvizarddev.bsky.social · 02/11/2024
Been putting some more hours into this walk cycle... This iteration I was trying to convey more of the weight of the sword without loosing all of the goofiness of the character, I think I kinda like where it is going, but man, showcasing weight is difficult.
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VVizardDev @vvizarddev.bsky.social · 30/10/2024
My first post in here! Wanted to share my first basic animation blockout for my character walk cycle!
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