Voxy @voxy.space · 27/09/2026i drew them chilling on a dev beacon tower to cope with the playtest withdrawal and also because it's a very good character 🟦🔴 0257
Voxy @voxy.space · 26/09/2026cyan trees, pink grass, weird bnnuy creatures... yeah this new sift dimension was made for me i think, just needs a bit of yellow 050
Voxy @voxy.space · 24/09/2026i've just released v1.5.0 of @icons, my godot plugin full of cool custom node icons to make your scene trees more readable! :) this version adds 24 new icons, and is available on github and itch.io (and soon on the godot asset library, and godot asset store!) voxybuns.itch.io/at-icons 74712
Voxy @voxy.space · 17/09/2026i may have forgotten to share my progress LOL my world now generates in dynamic chunks, there's a lil' bunny guy you can control, and you can break blocks and place cobblestone. ain't that neat? world generation still eludes me, hoping i can get it sorted out before i tackle lighting next 👀 0110
Voxy @voxy.space · 14/09/2026here's how graphicsgale does it, there's a selector for a brush shape, and one for a fill pattern which determines how the FG and BG colors are applied 320
Voxy @voxy.space · 31/08/2026i've started working on a 2.5D voxel game in #godotengine for now i'm just using one of the sample projects as a base, i've added a way to define blocks and their textures now i need to figure out how to optimize the mesh by removing hidden faces! 0190
Voxy @voxy.space · 27/08/2026modeled this little guy inspired by those very early Minecraft characters, for a game project i hope ill be able to carry 0180
Voxy @voxy.space · 26/08/2026huh so minecraft dungeons II has a different art style, with a completely new texturing style (and without block edge highlights, boo) i know art direction in a sandbox game is a little more difficult but dang... why does it gotta look so much better than the base game?? 150
Voxy @voxy.space · 24/08/2026OUR GAME RANKED 1ST PLACE OF THE JAM!!!!!! 🤯🤯🤯🤯🤯 THANK YOU TO EVERYBODY WHO PLAYED AND RATED IT OH MY GODDDDD 🥹🥹🥹 and thanks again to @supergroovy.net because it genuinely could not have been possible without them 🫂🫂🫂 1242
Voxy @voxy.space · 23/08/2026i'd say bunnie from animal crossing or perhaps vibri from vib-ribbon i am also making my own video game bunny 150
Voxy @voxy.space · 16/08/2026so me and my awesome friend @supergroovy.net took part in the Girly Game Jam 4 together! we made a silly game about a girl rolling down the streets like a hamster ball to get rid of the dozens of coats her overprotective mom forced her to wear! :D go give it a spin: voxybuns.itch.io/thanks-mom 1276
Voxy @voxy.space · 12/08/2026quickly put together a camera obscura from a shoebox to view the eclipse, it was really pretty! i also snapped this picture where you can see it! 070
Voxy @voxy.space · 05/08/2026to the surprise of absolutely nobody at this point, big walk good looking out to the ocean with your friends felt incredibly real and special. 🥹 it looks to be a really fun and lengthy adventure, i genuinely can't wait to play more of it the music is absolutely stunning as well 1140
Voxy @voxy.space · 04/08/2026so the previous method used @oskarstalberg.bsky.social 's dual grid system so it evaluates corners, meaning it only needs to check 4 neighbors which only requires a 16-tile set but since the center of the tile is a corner, the boundaries of the tile extend past the edges 010
Voxy @voxy.space · 03/08/2026decided to switch from a dual grid system to a 47-tile blob tilemap it was a lot of extra work but at least the collision rectangles align better with the terrain, so that'll save extra bitmap collision checks! shoutout to this pastebin for the bitwise logic i needed pastebin.com/zk0pMXe9 2130
Voxy @voxy.space · 31/07/2026so called "free-thinkers" when the new tomodachi life icon bits include the rabbit stock photo 1323
Voxy @voxy.space · 28/07/2026so belgium reworked its age rating system for tv, adding two new age categories (everyone, 6 and up) as well as pictograms for content warnings it's a good initiative but uh, why is the pictogram for discrimination specifically depicting a *white* stick figure as the one discriminated against? 1123
Voxy @voxy.space · 27/07/2026would the @play.date be called "le playdate" or "la playdate" in french? 🤔 (made these mockups for funsies cuz i was bored LOL) 4142
Voxy @voxy.space · 23/07/2026en gros il faut définir un nouveau moteur de recherche dans les paramètres et ajouter "udm=14" dans l'URL de Google, ça force un mode "résultats web uniquement", normalement ensuite on peut en faire le moteur par défaut dans la barre d'adresses voilà à quoi ça ressemblait pour moi sur Edge 010
Voxy @voxy.space · 21/07/2026even if you somehow miss the typical made-in-chatGPT typography and the mangled keychain on that main artwork, a quick glance at this developer's itchio page and website immediately clocks them as a heavy genAI user 2110
Voxy @voxy.space · 19/07/2026new release of @icons, my custom node icon library for #godot ! 61 new icons, bringing the total to 618(!!) icons 🤯, and improvements to the in-editor icon picker available down below, as well as on GitHub and soon on the Godot Asset Store and AssetLib voxybuns.itch.io/at-icons/dev... 626537
Voxy @voxy.space · 14/07/2026managed to get very basic collision going for that playdate game - uses the built-in AABB system for the bulk of collisions, then runs pixel-by-pixel checks when necessary still gotta add stuff like bouncing, walk controls and whatnot though... 1140
Voxy @voxy.space · 12/07/2026yet another attempt at getting my worms-like game for #playdate off the ground... this time i'll try to leverage the built-in AABB collision system. when that detects a collision, then i can do more precise pixel-based detection. so i worked on finding a way to update the AABBs when erasing holes 0181
Voxy @voxy.space · 11/07/2026oh that's very kind of you to offer! i already had a similar system in place to generate the terrain, perlin noise used as a base for dual-grid tilemap to get something decently fast that still looks organic :D (i wanna make this for playdate, though it would look very cool in 3d, admittedly...) 130
Voxy @voxy.space · 09/07/2026love that the angle basically means we're all tiny critters looking at you like this 1111
Voxy @voxy.space · 05/07/2026v1.3.0 of @icons, my icon pack for #godot, is now out! this release includes: 🔣 46 new icons! 🎨 2 new color variants! (purple & yellow) 🎛️ a new in-editor dock to preview and copy icons (thanks to SuperDuperSword!) voxybuns.itch.io/at-icons/dev... (soon on Godot Asset Library and Asset Store!) 414924
Voxy @voxy.space · 04/07/2026came home from vacation to be told our pet bunny mochi passed on thursday this fucking sucks i can't catch a break 260
Voxy @voxy.space · 03/07/2026looks like the next update to @icons will get a picker built into the #godot editor 👀 github user SuperDuperSword made an impressive recreation of the web picker in Godot and submitted it as a PR, which I adapted into a dock that fits better within the editor open source rocks 🥰 #godotengine 4453
Voxy @voxy.space · 23/06/2026hey folks, version 1.2.0 of @icons is now out! 🔣 111 new icons #️⃣ C# support in the icon picker 🔍 easier icon picker searching with aliases get it here ➡️ voxybuns.itch.io/at-icons/dev... (also available on github, and soon on the #godotengine asset store!) thanks again for your continued support! 36110
Voxy @voxy.space · 22/06/2026how is that misleading or false when the thread you're linking confirms they indeed have merged PRs with AI disclosures, which are thus AI-assisted or contain LLM-generated code? 280
Voxy @voxy.space · 21/06/2026looks like update 1.2.0 of my icon pack for #godotengine @icons will contain a little over 100 additional icons! release planned sometime this week :) 917523
Voxy @voxy.space · 21/06/2026sorry to all my neurodivergent and disabled followers, moots, and friends who are also anti-AI. it turns out that not being dependant on the shitty technology backed by evil trillionaires that's destroying our planet, economy, and cognitive abilities is actually ableist 5192
Voxy @voxy.space · 21/06/2026i think their current stance is deeply flawed and bordering on hypocritical. you can't "discourage" the use of AI to contribute and request that its output respects copyright, while allowing a core maintainer to use a mainstream model like Copilot, no matter how much he downplays his usage of it. 270