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VoidSrc*

@voidsrc.bsky.social
24 followers 3 following 35 posts

Game developer. Currently working on Ender Lands, a multiplayer voxel survival game.

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VoidSrc* @voidsrc.bsky.social · 15h
Announcing Dark Vale, a grim and hostile world where hope is a light you are afraid to follow. Development has moved to Godot 4.7, carrying over the systems I built in C for Ender Lands. Closed alpha is running now. Much more soon. #DarkVale #Godot #gamedev #indiedev #voxel
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VoidSrc* @voidsrc.bsky.social · 02/07/2026
Getting the fire VFX right for Ender Lands was an interesting challenge. I added torches to the game: #EnderLands #gamedev #indiedev #voxel
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VoidSrc* @voidsrc.bsky.social · 30/06/2026
Working on basic material textures for EL: stone, soil, sand, gravel and clay. #EnderLands #gamedev #indiedev #voxel
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VoidSrc* @voidsrc.bsky.social · 29/06/2026
Testing world generation and lighting in Ender Lands. It's still early alpha and the world's pretty empty, but what do you think? #EnderLands #gamedev #indiedev #voxel
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VoidSrc* @voidsrc.bsky.social · 28/06/2026
Trees are in the world generation now, and the sunrises look gorgeous. Feel free to join my Discord server to talk about Ender Lands - discord.gg/mqf2TP2CmU #ScreenshotSaturday #indiedev #gamedev #voxel
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VoidSrc* @voidsrc.bsky.social · 20/06/2026
First plains in the Ender Lands. Spent this week improving the procedural terrain generation and completed the first pass of the vegetation. #ScreenshotSaturday #indiedev #gamedev #voxel
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VoidSrc* @voidsrc.bsky.social · 15/06/2026
Yep, greedy meshing.
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VoidSrc* @voidsrc.bsky.social · 15/06/2026
For the past few months I've been building my own voxel engine in C99 and OpenGL 4.6. I'm really happy with the progress so far and excited to share the first screenshot: dynamic skybox, water reflections, and a render distance that runs fast with no LODs. #gamedev #indiedev #voxel #opengl
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VoidSrc* @voidsrc.bsky.social · 06/03/2026
It is time to write my own engine in C from scratch and create a game I want to play.
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VoidSrc* @voidsrc.bsky.social · 21/02/2026
Think C is hard? Let's build a classic Breakout clone with Raylib in under 30 minutes. No commentary. #programming #c #gamedev youtu.be/BE5VQ7m9sWU?...
youtu.be
C Programming - Breakout Clone - No Commentary
YouTube video by voidsrc
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VoidSrc* @voidsrc.bsky.social · 20/02/2026
I haven’t painted pixel art in a while, so I decided to make a Warcraft 2 style portrait, a blend of Arthas and Illidan. #pixelart #warcraft
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VoidSrc* @voidsrc.bsky.social · 08/02/2026
Thank you! To be honest it took a bit less then a week.
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VoidSrc* @voidsrc.bsky.social · 08/02/2026
I've prototyped a simple medieval town buidler in one week using Godot 4.6: - Day/night cycle with time controls - Building placement - Procedural map generation - Smooth camera controller Here's how it looks (GUI is moslty decorative): #gamdev #indiedev #pixelart #godot
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Reposted by VoidSrc*
irensa @irensa.bsky.social · 08/10/2025
We've just released a hotfix for Drunkink! - Image saving now works correctly; - Fixed a bug that prevented drawing after an upgrade; - Fixed an issue with incorrect display of audio buttons; - and more! Play here - voidsrc.itch.io/drunkink #ld58 #ldjam #indiedev #gamedev
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VoidSrc* @voidsrc.bsky.social · 07/10/2025
Drunkink is OUT on itch! Play online in your browser: voidsrc.itch.io/drunkink Big congrats to @irensa.bsky.social for creating the amazing graphics for her first video game! #ld58 #ldjam #indiedev #gamedev
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VoidSrc* @voidsrc.bsky.social · 04/10/2025
Day 1 of Ludum Dare 58 is almost over, and I’m super proud of what we’ve accomplished together with @irensa.bsky.social, who’s responsible for the graphics. #LDJam #ld58 #indiedev #gamedev
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VoidSrc* @voidsrc.bsky.social · 11/08/2025
Thank you!
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VoidSrc* @voidsrc.bsky.social · 11/08/2025
I built a simple ASCII tic-tac-toe game in C++ this weekend. #gamedev #indiedev #cpp #ascii
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VoidSrc* @voidsrc.bsky.social · 30/07/2025
Added power cards that the player or enemy can use during their turn. Now the game allows for different tactics, and the outcome doesn't rely solely on pure randomness. #gamdev #indiedev #pixelart #godot
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VoidSrc* @voidsrc.bsky.social · 22/07/2025
Just prototyped a small card game. The gameplay is very basic, but still fun to play. #gamdev #indiedev #pixelart #godot
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VoidSrc* @voidsrc.bsky.social · 11/07/2025
Created a window in C using #raylib. I am a huge fan of Win95 aesthetics, so I can't wait to recreate the rest of the GUI elements!
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VoidSrc* @voidsrc.bsky.social · 14/06/2025
The "Digital Pet" project is progressing well: - Implemented core Tamagotchi-style mechanics; - Added randomized pet traits; - Built pet status display system; - Integrated in-game menu; #gamedev #indiedev #pixelart #godot
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VoidSrc* @voidsrc.bsky.social · 05/06/2025
Creature designs for a small project. #gamedev #indiedev #pixelart
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VoidSrc* @voidsrc.bsky.social · 18/05/2025
Thank you!
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VoidSrc* @voidsrc.bsky.social · 18/05/2025
Thanks! :)
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VoidSrc* @voidsrc.bsky.social · 18/05/2025
I decided to start with the classic set of blocks: dirt, grass, stone, sand, sandstone and gravel. #gamedev #indiedev #pixelart
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VoidSrc* @voidsrc.bsky.social · 15/05/2025
I've improved biome and climate zone generation: they're now much larger and have more natural, seamless borders. Here's a preview of a 100x100 chunk world! #gamedev #indiedev
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VoidSrc* @voidsrc.bsky.social · 14/05/2025
I decided to experiment with creating an infinite 2D world. So far, I’ve managed to implement chunk loading and unloading, as well as biome generation based on temperature, moisture, and elevation maps. The biome transitions still look rough for now, the maps need fine-tuning. #gamedev #indiedev
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VoidSrc* @voidsrc.bsky.social · 08/04/2025
I decided to stick with a Compo, but update the game and upload it on itch.
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VoidSrc* @voidsrc.bsky.social · 08/04/2025
North Depths is OUT on itch! Play online in your browser: voidsrc.itch.io/north-depths I'd appreciate your feedback and reposts! #ld57 #ldjam #indiedev #gamedev
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VoidSrc* @voidsrc.bsky.social · 07/04/2025
The game is finished, but there are game design mistakes that ruin progression. I was in a hurry and did not have time to playetest and fix. Thus I will switch to Jam and upload a polished version for it. You can still try Compo here: ldjam.com/events/ludum... #ld57 #ldjam #indiedev #gamedev
ldjam.com
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VoidSrc* @voidsrc.bsky.social · 06/04/2025
Day 2. 8 hours left. I made good progress today, but I still need to implement some important logic for the core mechanics. Hopefully, I’ll have enough time to record sounds and create some music. At least the game’s looking better now. #ld57 #ldjam #indiedev #gamedev
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VoidSrc* @voidsrc.bsky.social · 06/04/2025
Day one of Ludum Dare is over. I've got about 40% of what I planned done. Feeling pretty optimistic! #ld57 #ldjam #indiedev #gamedev
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VoidSrc* @voidsrc.bsky.social · 05/04/2025
Six hours in, and I’ve finished the basic game design, drawn the tileset, and coded the core tile logic. #ld57 #ldjam #indiedev #gamedev
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VoidSrc* @voidsrc.bsky.social · 15/02/2025
Mini Pixel Emojis is now available on itch. Handcrafted, 8x8, PICO-8 palette. Link: voidsrc.itch.io/emoji #pixelart #gamedev #indiedev #pico8
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VoidSrc* @voidsrc.bsky.social · 18/01/2025
I've released a tool to easily generate palette files with the correct index order — Palpatine 256. It supports Microsoft Palette, JASC Palette, GIMP .gpl, and Photoshop .act conversion. Source code: github.com/void22790/pa... #pixelart #gamedev #indiegamedev
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