VoidSrc* @voidsrc.bsky.social · 15hAnnouncing Dark Vale, a grim and hostile world where hope is a light you are afraid to follow. Development has moved to Godot 4.7, carrying over the systems I built in C for Ender Lands. Closed alpha is running now. Much more soon. #DarkVale #Godot #gamedev #indiedev #voxel 0186
VoidSrc* @voidsrc.bsky.social · 02/07/2026Getting the fire VFX right for Ender Lands was an interesting challenge. I added torches to the game: #EnderLands #gamedev #indiedev #voxel 0102
VoidSrc* @voidsrc.bsky.social · 30/06/2026Working on basic material textures for EL: stone, soil, sand, gravel and clay. #EnderLands #gamedev #indiedev #voxel 0111
VoidSrc* @voidsrc.bsky.social · 29/06/2026Testing world generation and lighting in Ender Lands. It's still early alpha and the world's pretty empty, but what do you think? #EnderLands #gamedev #indiedev #voxel 0132
VoidSrc* @voidsrc.bsky.social · 28/06/2026Trees are in the world generation now, and the sunrises look gorgeous. Feel free to join my Discord server to talk about Ender Lands - discord.gg/mqf2TP2CmU #ScreenshotSaturday #indiedev #gamedev #voxel 0135
VoidSrc* @voidsrc.bsky.social · 20/06/2026First plains in the Ender Lands. Spent this week improving the procedural terrain generation and completed the first pass of the vegetation. #ScreenshotSaturday #indiedev #gamedev #voxel 0112
VoidSrc* @voidsrc.bsky.social · 15/06/2026For the past few months I've been building my own voxel engine in C99 and OpenGL 4.6. I'm really happy with the progress so far and excited to share the first screenshot: dynamic skybox, water reflections, and a render distance that runs fast with no LODs. #gamedev #indiedev #voxel #opengl 1120
VoidSrc* @voidsrc.bsky.social · 06/03/2026It is time to write my own engine in C from scratch and create a game I want to play. 010
VoidSrc* @voidsrc.bsky.social · 21/02/2026Think C is hard? Let's build a classic Breakout clone with Raylib in under 30 minutes. No commentary. #programming #c #gamedev youtu.be/BE5VQ7m9sWU?...youtu.beC Programming - Breakout Clone - No CommentaryYouTube video by voidsrc 041
VoidSrc* @voidsrc.bsky.social · 20/02/2026I haven’t painted pixel art in a while, so I decided to make a Warcraft 2 style portrait, a blend of Arthas and Illidan. #pixelart #warcraft 0100
VoidSrc* @voidsrc.bsky.social · 08/02/2026I've prototyped a simple medieval town buidler in one week using Godot 4.6: - Day/night cycle with time controls - Building placement - Procedural map generation - Smooth camera controller Here's how it looks (GUI is moslty decorative): #gamdev #indiedev #pixelart #godot 1140
Reposted by VoidSrc*irensa @irensa.bsky.social · 08/10/2025We've just released a hotfix for Drunkink! - Image saving now works correctly; - Fixed a bug that prevented drawing after an upgrade; - Fixed an issue with incorrect display of audio buttons; - and more! Play here - voidsrc.itch.io/drunkink #ld58 #ldjam #indiedev #gamedev 0338
VoidSrc* @voidsrc.bsky.social · 07/10/2025Drunkink is OUT on itch! Play online in your browser: voidsrc.itch.io/drunkink Big congrats to @irensa.bsky.social for creating the amazing graphics for her first video game! #ld58 #ldjam #indiedev #gamedev 04912
VoidSrc* @voidsrc.bsky.social · 04/10/2025Day 1 of Ludum Dare 58 is almost over, and I’m super proud of what we’ve accomplished together with @irensa.bsky.social, who’s responsible for the graphics. #LDJam #ld58 #indiedev #gamedev 0286
VoidSrc* @voidsrc.bsky.social · 11/08/2025I built a simple ASCII tic-tac-toe game in C++ this weekend. #gamedev #indiedev #cpp #ascii 1145
VoidSrc* @voidsrc.bsky.social · 30/07/2025Added power cards that the player or enemy can use during their turn. Now the game allows for different tactics, and the outcome doesn't rely solely on pure randomness. #gamdev #indiedev #pixelart #godot 070
VoidSrc* @voidsrc.bsky.social · 22/07/2025Just prototyped a small card game. The gameplay is very basic, but still fun to play. #gamdev #indiedev #pixelart #godot 0142
VoidSrc* @voidsrc.bsky.social · 11/07/2025Created a window in C using #raylib. I am a huge fan of Win95 aesthetics, so I can't wait to recreate the rest of the GUI elements! 000
VoidSrc* @voidsrc.bsky.social · 14/06/2025The "Digital Pet" project is progressing well: - Implemented core Tamagotchi-style mechanics; - Added randomized pet traits; - Built pet status display system; - Integrated in-game menu; #gamedev #indiedev #pixelart #godot 092
VoidSrc* @voidsrc.bsky.social · 05/06/2025Creature designs for a small project. #gamedev #indiedev #pixelart 0193
VoidSrc* @voidsrc.bsky.social · 18/05/2025I decided to start with the classic set of blocks: dirt, grass, stone, sand, sandstone and gravel. #gamedev #indiedev #pixelart 2174
VoidSrc* @voidsrc.bsky.social · 15/05/2025I've improved biome and climate zone generation: they're now much larger and have more natural, seamless borders. Here's a preview of a 100x100 chunk world! #gamedev #indiedev 072
VoidSrc* @voidsrc.bsky.social · 14/05/2025I decided to experiment with creating an infinite 2D world. So far, I’ve managed to implement chunk loading and unloading, as well as biome generation based on temperature, moisture, and elevation maps. The biome transitions still look rough for now, the maps need fine-tuning. #gamedev #indiedev 093
VoidSrc* @voidsrc.bsky.social · 08/04/2025North Depths is OUT on itch! Play online in your browser: voidsrc.itch.io/north-depths I'd appreciate your feedback and reposts! #ld57 #ldjam #indiedev #gamedev 0133
VoidSrc* @voidsrc.bsky.social · 07/04/2025The game is finished, but there are game design mistakes that ruin progression. I was in a hurry and did not have time to playetest and fix. Thus I will switch to Jam and upload a polished version for it. You can still try Compo here: ldjam.com/events/ludum... #ld57 #ldjam #indiedev #gamedevldjam.com 141
VoidSrc* @voidsrc.bsky.social · 06/04/2025Day 2. 8 hours left. I made good progress today, but I still need to implement some important logic for the core mechanics. Hopefully, I’ll have enough time to record sounds and create some music. At least the game’s looking better now. #ld57 #ldjam #indiedev #gamedev 193
VoidSrc* @voidsrc.bsky.social · 06/04/2025Day one of Ludum Dare is over. I've got about 40% of what I planned done. Feeling pretty optimistic! #ld57 #ldjam #indiedev #gamedev 081
VoidSrc* @voidsrc.bsky.social · 05/04/2025Six hours in, and I’ve finished the basic game design, drawn the tileset, and coded the core tile logic. #ld57 #ldjam #indiedev #gamedev 0183
VoidSrc* @voidsrc.bsky.social · 15/02/2025Mini Pixel Emojis is now available on itch. Handcrafted, 8x8, PICO-8 palette. Link: voidsrc.itch.io/emoji #pixelart #gamedev #indiedev #pico8 0192
VoidSrc* @voidsrc.bsky.social · 18/01/2025I've released a tool to easily generate palette files with the correct index order — Palpatine 256. It supports Microsoft Palette, JASC Palette, GIMP .gpl, and Photoshop .act conversion. Source code: github.com/void22790/pa... #pixelart #gamedev #indiegamedev 0101