Reposted by VKDoomUZDoom @uzdoom.bsky.social · 04/11/202510 likes and we'll reveal the official UZDoom logo #ForkedUnderA 4689
VKDoom @vkdoom.bsky.social · 12/06/2025Quick note, our website is currently down (we know!) Working to relocate to a new server as soon as we can. Sorry about that! 050
VKDoom @vkdoom.bsky.social · 11/06/2025News from #VKDoom Land! Our lightmapper can bake shadows from arbitrary static meshes (Actors rendered with models that are expected to not move, change or disappear). This is to facilitate with static decorations that are too cumbersome to construct out of Doom sectors (placeholder art used) 27929
VKDoom @vkdoom.bsky.social · 21/01/2025VKDoom running DISDAIN as a native Linux app on a Steam Deck, with lightmaps and raytraced Actor shading enabled Technically our first official Linux screenshot 👀 #VKDoom #DisdainFPS 58926
VKDoom @vkdoom.bsky.social · 14/11/2024VKDoom is an advanced fork of GZDoom that boasts enhancements like raytracing, lightmaps and highly-optimized Vulkan renderer for higher frame rates. Currently powering the in-development retro FPS DISDAIN, with more to be announced! #VKDoom 1017241