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Silent

@virtuallysilent.bsky.social
60 followers 16 following 10 posts

I like pretty graphics. Shader programming and reverse engineering are my hobbies. I like bringing interesting places to VR and giving people experiences that'd normally be impossible.

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Silent @virtuallysilent.bsky.social · 22/03/2026
Added URP support to my cel shader, Crosstone! Recorded from @basisvr.org! Crosstone was designed from the onset to integrate nicely into HDR lighting, and you can see how it reacts naturally to the APV-lit environment without problems! #unity
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Silent @virtuallysilent.bsky.social · 18/01/2025
New feature in Filamented 1.3 include... - Higher quality parallax - Better sampling for light probes - New Filamented Extras shaders! Selector, Pixel Art, Rotation, and more! - Various optimizations and improvements - Support for Bakery VertexLM (experimental)
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Silent @virtuallysilent.bsky.social · 16/01/2025
I've been experimenting with depth of field shaders! Mostly to see if I can improve on VRC's default camera bokeh. Both the round and hexagonal bokeh blur are done in two passes. I think the quality came out really nice - I wonder if anyone else would use this? #vrchat
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Silent @virtuallysilent.bsky.social · 05/01/2025
Happy new year! I've released a new prefab for VRC - Spawn Memory. github.com/s-ilent/udon... This simple system uses Udon Persistence Player Objects to recall the player's last position in the world on rejoin. Hopefully a useful example of how it can be used! #vrchat #udon
An unrelated photo in an abandoned train station.
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Silent @virtuallysilent.bsky.social · 09/12/2024
I'm really enjoying Infinity Nikki... It's pretty incredible they made a game that looks so good has such wide scale but scales down to phones! There's a lot of nice rendering stuff, especially how they use parallax. I wish the ingame screenshots weren't saved as JPEG - they look kinda crunchy.
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Silent @virtuallysilent.bsky.social · 02/12/2024
Released a new map: Plum Pavilion! vrchat.com/home/launch?... The autumn leaves slowly fall from a great maple tree... This is a small map I ported over for fun. There's not much to it, but I hope you enjoy! #vrchat
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Silent @virtuallysilent.bsky.social · 27/11/2024
New WIP! I've got most of the mesh format figured out, but there's still some data that I don't understand - and I'm still missing the blend factor for the ground textures. But bringing it into Unity worked out really nicely, and I've redone most of the materials now. #vrchat
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