Dario Laverde @virtualdario.bsky.social · 29/03/2025Updated my post on creating a single apk across vendors: - The Meta Quest Support feature has been finally updated (via OpenXR plugin v1.14.2) to use a Khronos OpenXR loader library (v1.1.45) - so you no longer have to uncheck all the feature groups to get a Khronos OpenXR Android loader in Unity 010
Dario Laverde @virtualdario.bsky.social · 16/03/2025new post on Cross Device Porting with Unity and OpenXR medium.com/@dariony/cro... With the new v74 SDK update Meta recommends removing the Oculus XR (OVR) plugin. #OpenXR #Unity3d #XR 250
Reposted by Dario LaverdeDan Miller @danmillerdev.bsky.social · 17/02/2025Have you ever wanted to put "stuff" in Mixed Reality? I implemented the poisson disc sampling algorithm for AR Planes in #Unity. It's setup to customize how content appears, what content and which surfaces. It's open source and supports #MetaQuest and #AppleVisionPro github.com/DanMillerDev... 0113
Dario Laverde @virtualdario.bsky.social · 06/02/2025And this #MR template can also work for the #VisionPro (with some minor workarounds) medium.com/@dariony/cro...medium.comCross Platform Porting to the Vision Pro with Unityfeaturing hand tracking and multiuser support 091