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Mr Crumble

@violentcrumble.bsky.social
42 followers 288 following 52 posts

Software Dev, Wannabe Game Dev, Small Business Owner and family man. Too many hobbies and not enough time :P

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Mr Crumble @violentcrumble.bsky.social · 28/03/2025
ok 2 player local splitscreen is working but kind awful to control using wasd and e to shoot and space for jump :D Might need to come up with something better. next i need to add health and then start expanding the weapon types.. #monogame #gamedev
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Mr Crumble @violentcrumble.bsky.social · 27/03/2025
ok voxels are live, 16x16 size the same as the player. Now they have aiming recticals instead of using mouse so 2 players could play on one keyboard split screen style. voxels are way easier so good call! @monogame.net #gamedev #monogame
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Mr Crumble @violentcrumble.bsky.social · 27/03/2025
yeah i might have a play with that, pixels are a bit tougher to manage since you can get stuck on a single pixel :D
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Mr Crumble @violentcrumble.bsky.social · 26/03/2025
ok more work on my distraction project, I implemented networking! game will support 4 players and the goals is to use weapons to destroy the map and the other players. map data, bullets, and all movement is handled by the server so that's exciting. #gamedev #monogame
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Mr Crumble @violentcrumble.bsky.social · 25/03/2025
I hit a wall with #idlefarmer and took a break to work on another idea. The idea is a simple 2-4 player game where you spawn in a dirt world and have to find and destroy the other players. The only way to clear the terrain is by using weapons. inspired by worms/ leiro #gamedev #monogame
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Mr Crumble @violentcrumble.bsky.social · 24/03/2025
I procrastinated by building a Main Menu which of course led me to completely refactor my entire project to use a scene structure. Now I have a cool scene going on in the background. I also added a helpful little boxes that show context of where your mouse is. #monogame #gamedev #idlefarmer
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Mr Crumble @violentcrumble.bsky.social · 21/03/2025
actually I much prefer the items not disappearing when the workers are doing other actions. I think a little video game magic is ok if it looks good. #gamedev #monogame #idlefarmer
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Mr Crumble @violentcrumble.bsky.social · 21/03/2025
For fun i made the workers carry the items above their heads, then i increased their carry limit to 10 and sped up the crops. Looks cool but not sure what to do when they are doing other actions while holding items. but that's sort of the fun making it up as I go along #gamedev #monogame #idlefarmer
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Mr Crumble @violentcrumble.bsky.social · 21/03/2025
I used to get stuck at #gamedev whenever I hit a decision point—I’d stop everything to “think it through.” Lately, I’ve started just picking a solution and moving forward, knowing I can adjust later. Dev moves way faster and I often end up going in a different direction anyway #monogame #idlefarmer
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Mr Crumble @violentcrumble.bsky.social · 20/03/2025
Chickens have nests! The nest has 3 tiers which decide if eggs can incubate. The basic level holds 1 egg and the more advanced nests can hold 3. Just in case you don't want chickens laying eggs everywhere you can give them a spot to keep it organised! #gamedev #monogame #idlefarmer
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Mr Crumble @violentcrumble.bsky.social · 20/03/2025
Here is all the crops in the game now, I finally got multi tile crops working, eg crops that grow to be larger than 1 tile. Was a lot simpler than I envisioned! Next these chickens need a home! #monogame #idlefarmer #gamedev
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Mr Crumble @violentcrumble.bsky.social · 18/03/2025
I added job priorities to each job, each worker has their own priority order. Now you can make each worker focus on separate tasks. I also added 100 random names to ensure I Anthropomorphize them :P plus I added a follow cam for the active worker. it's been a busy day! #monogame #gamedev #idlefarmer
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Mr Crumble @violentcrumble.bsky.social · 17/03/2025
actually this is something I am working on, soon you will be able to set different priorities for different workers. So Steve loves to water and Barry loves to Till etc. does that solve it? I am still tossing up whether to limit each worker to a specific grid around them.
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Mr Crumble @violentcrumble.bsky.social · 16/03/2025
Finally I got my ui working. Ended up on a 5hr refactor to build an entire item database system so I can handle crops, placeable items and animal produce. Now you can buy more wells and chests to have somewhere closer to sell goods and refill your watering can :P #monogame #gamedev #idlefarmer
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Mr Crumble @violentcrumble.bsky.social · 15/03/2025
I added a chicken! the chicken will lay eggs I can sell, it may even mess up crops :P #monogame #gamedev #idlefarmer
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Mr Crumble @violentcrumble.bsky.social · 15/03/2025
The workers try to always take the closest job so it does look quite satisfying.
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Mr Crumble @violentcrumble.bsky.social · 15/03/2025
Though once the crops progresses and grows to the next stage and dries out there is a chance a worker will approach from the side and we get to see another animation :P for testing I set the growth requirement to like 6 seconds. #monogame #idlefarmer
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Mr Crumble @violentcrumble.bsky.social · 15/03/2025
Finally got my animations working correctly and facing the correct way. But the problem is after the worker plants a crop, the job for watering the tile appears instantly which means the same worker picks it up. since they are standing on the tile already they always face up :D #monogame #idlefarmer
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Mr Crumble @violentcrumble.bsky.social · 14/03/2025
Different issue. Says cannot find the file specified but I added an existing item and told it to copy it to the directory. Only happens on Mac. I can use windows to add the files. Compile and then pull the code on Mac and it works fine
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Mr Crumble @violentcrumble.bsky.social · 10/03/2025
Any new versions to try on Mac? Still having issues trying to add existing items to the Content on my mac.
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Mr Crumble @violentcrumble.bsky.social · 17/12/2024
I am using Rider, could that be it?
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Mr Crumble @violentcrumble.bsky.social · 17/12/2024
it's ok I don't need it to work anymore. This works :P
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Mr Crumble @violentcrumble.bsky.social · 17/12/2024
Seems to be working thank you! I have successfully added an image and imported it! It seems to spam asking for permissions anytime I do anything and also seems to open 2 instances of MGCB editor but I can code so i'm happy! If you need testers I am here :) for mac...
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Mr Crumble @violentcrumble.bsky.social · 17/12/2024
thank you so much, currently working on it and will let you know!
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Mr Crumble @violentcrumble.bsky.social · 17/12/2024
any luck yet? Really want to get cracking tonight if possible on my mac. I tried everything last night I even tried installing the x64 version and still couldn't get the content editor working.
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Mr Crumble @violentcrumble.bsky.social · 16/12/2024
sure is, does Monogame content builder work with rosetta and the x64 currently on m1? At least so I can start playing around.
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Mr Crumble @violentcrumble.bsky.social · 16/12/2024
So i was under the impression that I can still get monogame working on m1 using the x64 version but no dice! Monogame compiles but cannot use MGCB. I have googled and tried every solution I found but no luck. Any tips would be appreciated while I wait for info on how to test the new version.
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Mr Crumble @violentcrumble.bsky.social · 15/12/2024
yeah that would be cool thanks. I just spent a few hours trying to get MGCB working and no luck. the game i want to make in mono is only 2d. so shouldn't require any fbx files.
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Mr Crumble @violentcrumble.bsky.social · 15/12/2024
How did it go? Ready to use on m1 Mac’s? I can’t see any announcements on it. Are the docs up to date?
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Mr Crumble @violentcrumble.bsky.social · 24/11/2024
Amazing thank you!
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Reposted by Mr Crumble
MonoGame @monogame.net · 24/11/2024
A change was merged yesterday, that gets the content pipeline working on M1/M2 Macs. So assuming it passes out internal testing, it should be out in the 3.8.3 release, due out in the next couple of weeks.
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Mr Crumble @violentcrumble.bsky.social · 22/11/2024
I managed to do something productive last night! I pushed a build to Apple for testing. And the certificate for push notifications had expired so I spent 2 hours learning to use a token which shouldn’t expire instead. Let me know if you want to play some yacht and test out my app! It’s async!
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Mr Crumble @violentcrumble.bsky.social · 22/11/2024
What’s happening with arm support! sadly seems monogame doesn’t support it without Rosetta? When is native support coming? I don’t want to use Rosetta since the whole point of me working on games using code only is to minimise overhead.
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Mr Crumble @violentcrumble.bsky.social · 21/11/2024
Sadly the video is pretty compressed and only a few rolls. It’s quite satisfying. Plus when playing on a iOS the haptics are involved so it feels great
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Mr Crumble @violentcrumble.bsky.social · 21/11/2024
Hah randomisation is a nightmare. No matter how you do it people don’t trust it. I can get 2 Yahtzee’s in a row and then never see one for 6 months 😂 I need to hire an artist to make a theme for my game
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Mr Crumble @violentcrumble.bsky.social · 21/11/2024
Now I just don’t have a clear goal. I need to fix the art in Yahtzee, and battleships and add some new games so it’s worthy to publish. But I just want to start a new game. Surely I should stick to it. How do you get over the polish hump? I want to publish it. Currently only in iOS dev for testers.
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Mr Crumble @violentcrumble.bsky.social · 21/11/2024
I lost motivation to work on my game these days. When I started I was hyper focused and in just a few days built an entire authentication backend, express api and a working turn based async Yahtzee game. Then I added battleships and liars dice. Now I can’t bring myself to do anything. 1/2
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Mr Crumble @violentcrumble.bsky.social · 21/11/2024
Also funny story at the start there was a chance the die would roll the same number so it wouldn’t actually roll. So I had to hard code in a minimum roll it performs using animation and then it tweens to the end result in a snappy quick way 😂
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Mr Crumble @violentcrumble.bsky.social · 21/11/2024
I like the 3d more because it looks better also and because I spent ages trying to get the animation feeling right.
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Mr Crumble @violentcrumble.bsky.social · 21/11/2024
That is great info thanks! It’s funny because the 2d dice just randomly changes sprite and then picks a number between 1-6 and then changes to it at the end. The 3d dice pick a number at the start between 1-6 and then does a little animation and tweens towards that result haha
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Mr Crumble @violentcrumble.bsky.social · 20/11/2024
That just made my decision harder haha thanks 😂
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Mr Crumble @violentcrumble.bsky.social · 19/11/2024
Yeah I think they are white? But I’ll double check! Yeah I think I could round the corners they are 3d models. The hardest part was making them spin in place believably 😂
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Mr Crumble @violentcrumble.bsky.social · 19/11/2024
Feedback Please: Which dice look better? 2d or 3d? I'm really torn! I honestly think I prefer the 2d dice. but the 3d dice have a cool satisfying effect too. #gamedev #dice #yacht
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Mr Crumble @violentcrumble.bsky.social · 19/11/2024
Spotlight: turn based Async Yacht Game I made for IOS. On IOS it actually reloads when it's your turn, or you get a notification but on windows its not working yet. I recorded myself playing in 2 windows so you get the gist Pretty fun working on turn based async games with my own REST API. #gamedev
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Mr Crumble @violentcrumble.bsky.social · 18/11/2024
Spotlight: I really enjoyed Factorio so I wanted to recreate the inventory. So far I have made the hotbar/inventory, you can split, Move & Combine Stacks, Sort inventory, You can craft and drag items from the inventory. you can store items in chests. Plus it saves to a .dat file. Very fun. #gamedev
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Mr Crumble @violentcrumble.bsky.social · 18/11/2024
Added to the list to try at least once! TY ❤️
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Mr Crumble @violentcrumble.bsky.social · 18/11/2024
OH yeah I remember that one, I believe I made my first game ever in it. It was an idle clicker game like Cookie Clicker, except you it was basically Coffee Clicker. Had everyone at my work obsessed with getting the most coffee haha. I later moved into pure js, then went to Unity.
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Mr Crumble @violentcrumble.bsky.social · 18/11/2024
How many of you out there write games with code only? I really enjoyed making something in c++ and now am thinking of trying monogame. I have made like 50 games prototypes in unity so feel like I have a solid grasp of c#. What is everyone using apart from the big 3? #gamedev #cplusplus #c++ #mono
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Mr Crumble @violentcrumble.bsky.social · 15/11/2024
Another fun night of dev with C++ I added multiple enemies, difficulty settings, a basic AI, ship generation is based on the size of the planet and a tiny menu / options screen. C++ is super fun. next up to try and build it for ios and then try out opengl. #gamedev #c++ #cplusplus
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Mr Crumble @violentcrumble.bsky.social · 15/11/2024
I should limit how often the AI can act :D It is way to aggressive. It picks a target and sends half the ships to it but what happens is it runs every frame so it just ends up sending a steady stream of 1 ship at a time. and it sends ships from all planets at once. #gamedev #cplusplus #c++
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