Videogame Workshop @videogameworkshop.com · 30/09/2026Here are some of our favorites. ... And like half the n64 catalog. 000
Videogame Workshop @videogameworkshop.com · 29/09/2026Happy birthday, to the Nintendo 64!!! Do you all have any favorite n64 games? 272
Videogame Workshop @videogameworkshop.com · 14/09/2026Answer: CYBORG This headline is made less terrifying by the fact that they are designed to administer medicine to people trapped in hard to get places... but it's still a cyborg cockroach injecting you with some unknown liquid. 000
Videogame Workshop @videogameworkshop.com · 25/08/2026Ever wonder why the Super Nintendo was "bumpy" or "uneven" compared to the original NES? It was designed that way on purpose to prevent people from placing drinks on it, which apparently was one of the more costly and common repairs for the NES. #snes #nes #retrogames 192
Videogame Workshop @videogameworkshop.com · 12/08/2026Answer: LAST because... I mean... of course. 000
Videogame Workshop @videogameworkshop.com · 25/06/2026Answer: Japanese *NINJA* certification exam attracts 131 candidates from Japan and abroad 010
Videogame Workshop @videogameworkshop.com · 18/06/2026When your RPG has a "wait" option. #gamedev #indiedev #gamedev 1135
Videogame Workshop @videogameworkshop.com · 05/06/2026Getting the QA bug report on a Friday afternoon #gamedev #indiedev 073
Videogame Workshop @videogameworkshop.com · 01/06/2026This is still one of the best visualizations of how optimizing draw calls looks like at run time! Horizon Zero Dawn's open wold is vast, but not all of it is in active memory or rendered while you play. Instead, just the chunks of the level that are needed are loaded. #gamedev #indiedev 072
Videogame Workshop @videogameworkshop.com · 26/05/2026Our favorite example of how much psychology can change your play experience: Essentially the same (blocks are in the same place) psychologically it feels more dangerous. An efficient trick to increase difficulty in a level without making it mechanically different. #Gamedev #indiedev #gamedesign 1123
Videogame Workshop @videogameworkshop.com · 21/05/2026Answer: ARRESTED There was bear-ly any evidence. 010
Videogame Workshop @videogameworkshop.com · 27/04/2026Sometimes game design is all about editing. #gamedev #indiedev #gamedesign 062
Videogame Workshop @videogameworkshop.com · 24/04/2026A game we designed is featured on PBS for Earth Day (month). Last time we were featured we got a huge traffic spike! If you're curious about the game's design we also wrote about it videogameworkshop.substack.com/p/design-dia... #PBS #HeroElementary #EduGames #gamedesign #gamedev #indiedev 052
Videogame Workshop @videogameworkshop.com · 13/02/2026Our friends at @trylovepodca.st are going to want to watch at 13:24 👀 140
Videogame Workshop @videogameworkshop.com · 10/02/2026It was pretty awesome when physical items (instruction booklets, boxes) look like they were pulled straight from the game's world. It did a lot to immerse you even before you started to play. 130
Videogame Workshop @videogameworkshop.com · 07/11/2025We're going to talk about why your players can't count, and what you can do about it at 1:30 CST at ThinkyCon! Check it out, It's free! thinkygames.com/events/think... @thinkygames.com 061
Videogame Workshop @videogameworkshop.com · 04/11/2025We're giving a talk at ThinkyCon 2025! Come hear why most people can’t easily count past 3 and what you can do about it! ThinkyCon starts tomorrow! For more info check out the site: thinkygames.com/events/think... 040
Videogame Workshop @videogameworkshop.com · 03/10/2025Spoiler from our Games Based on Movies podcast episode youtu.be/jAucKD4gpA0 #indiegamedev #podcast #godzilla #papersplease 1113
Videogame Workshop @videogameworkshop.com · 17/09/2025Ridiculous news in horrific times. New Headliner puzzle every week! www.videogameworkshop.com/headliner/ Fill out the crossword to win, all the clues are REAL headlines with a word missing. Correct answers link you to the VERY REAL news article. #IndieGames #PuzzleGames #gamedev #indiedev 0165