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veih.bsky.social

@veih.bsky.social
65 followers 19 following 115 posts

2D Digital Artist and Game Developer Developing my indie game Crawlbound : veih.itch.io/crawlbound Linktree: linktr.ee/artofveih

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veih.bsky.social @veih.bsky.social · 07/10/2026
Game Journal #026 - Long time no post! I’ve been heads-down working on the new upgrade tree. It’s taking way longer than I expected, but it’s finally coming together. Just one more branch to go ;-; #indiegame #gamedev #indiedev #pixelart
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veih.bsky.social @veih.bsky.social · 28/09/2026
The old tree doesn’t feel very satisfying during playtesting. It doesn’t really have any meaningful upgrades.
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veih.bsky.social @veih.bsky.social · 27/09/2026
Game Journal #025 - Been working on a completely new upgrade tree. It’s more in-depth now, with more interesting choices instead of just being a bunch of stat upgrades. #indiegame #gamedev #indiedev #pixelart
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veih.bsky.social @veih.bsky.social · 15/09/2026
And if you like the game, don’t forget to wishlist it! store.steampowered.com/app/5069660/...
store.steampowered.com
Crawlbound on Steam
Survive a grid-based roguelite by selecting game altering bugs to endure each level. Dodge traps, battle bosses, and draft upgrades to build your run. Spend your loot on permanent upgrades to push dee...
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veih.bsky.social @veih.bsky.social · 15/09/2026
Game Journal #024 - Added UI to track how many levels you’ve passed and show when a Boss is coming up. #indiegame #gamedev #indiedev #pixelart
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veih.bsky.social @veih.bsky.social · 14/09/2026
I updated my Demo of Crawlbound on Itch and hoping to get feedback. If you have time, a rating would also really help. Just rate it whatever you think is fair. #indiegame #gamedev #indiedev #pixelart veih.itch.io/crawlbound
veih.itch.io
Crawlbound by veih
Survive a grid-based roguelite by selecting game altering bugs to endure each level
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veih.bsky.social @veih.bsky.social · 09/09/2026
Game Journal #023 - Added in game settings panel Instead of just going to the Upgrade scene, I kill the player instead :pp #indiegame #indiedev #pixelart #gamedev
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veih.bsky.social @veih.bsky.social · 04/09/2026
Game Journal #022 - Fixed a bunch of bugs - Tweaked the UI based on user feedback I’ve almost worked through all the feedback from the previous round. Things are starting to feel much more polished. #indiegame #indiedev #pixelart #gamedev
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veih.bsky.social @veih.bsky.social · 25/08/2026
Don’t forget to wishlist the game if you haven’t already! 👀 store.steampowered.com/app/5069660/...
store.steampowered.com
Crawlbound on Steam
Survive a grid-based roguelite by selecting game altering bugs to endure each level. Dodge traps, battle bosses, and draft upgrades to build your run. Spend your loot on permanent upgrades to push dee...
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veih.bsky.social @veih.bsky.social · 25/08/2026
Game Journal #021 - Fixed bugs and addressed player feedback - Added some glitchy decorations when choosing an error to fit the theme. Thanks for all the feedback! I'm working through your suggestions and fixing things along the way #indiegame #indiedev #pixelart #gamedev
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veih.bsky.social @veih.bsky.social · 22/08/2026
Crawlbound is a grid-based roguelite where you must exploit game altering bugs to survive every floor! store.steampowered.com/app/5069660/...
store.steampowered.com
Crawlbound on Steam
Survive a grid-based roguelite by selecting game altering bugs to endure each level. Dodge traps, battle bosses, and draft upgrades to build your run. Spend your loot on permanent upgrades to push dee...
000
veih.bsky.social @veih.bsky.social · 20/08/2026
You can try a Demo here: veih.itch.io/crawlbound
veih.itch.io
Crawlbound by veih
Survive a grid-based roguelite by selecting game altering bugs to endure each level
000
veih.bsky.social @veih.bsky.social · 20/08/2026
Steam Page: store.steampowered.com/app/5069660/...
store.steampowered.com
Crawlbound on Steam
Survive a grid-based roguelite by selecting game altering bugs to endure each level. Dodge traps, battle bosses, and draft upgrades to build your run. Spend your loot on permanent upgrades to push dee...
000
veih.bsky.social @veih.bsky.social · 20/08/2026
My game Crawlbound is finally live on Steam! I’d be insanely happy with even 1 or 2 wishlists 🥹 #indiegame #indiedev #pixelart #gamedev
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veih.bsky.social @veih.bsky.social · 20/08/2026
Thanks a lot man :3
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veih.bsky.social @veih.bsky.social · 19/08/2026
You can try it here: veih.itch.io/crawlbound
veih.itch.io
Crawlbound by veih
Survive a grid-based roguelite by selecting game altering bugs to endure each level
000
veih.bsky.social @veih.bsky.social · 19/08/2026
Game Journal #020 - Fix bugs I released a new demo build on Itch. I’m hoping to get some feedback on the game so I can continue improving it :3 #indiegame #indiedev #pixelart #gamedev
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veih.bsky.social @veih.bsky.social · 16/08/2026
Finished the new capsule art for Crawlbound! I think it turned out better than the old one. #indiegame #gamedev #indiedev
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veih.bsky.social @veih.bsky.social · 13/08/2026
Just gave Gaben $100 for Crawlbound. Hoping I can make it back :'3 #indiegame #gamedev #indiedev
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veih.bsky.social @veih.bsky.social · 11/08/2026
Thanks, I am very proud of the hover bump :3
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veih.bsky.social @veih.bsky.social · 11/08/2026
Thanks :3
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veih.bsky.social @veih.bsky.social · 01/08/2026
Game Journal #019 - Improved upgrade node visuals - Added UI button hover scaling - Better background music system - Fixed a bunch of bugs Polished the UI this week to make the game feel more satisfying. #indiegame #indiedev #pixelart #screenshotsaturday #gamedev
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veih.bsky.social @veih.bsky.social · 26/07/2026
Game Journal #018 - Added a new lava glitch - Added Archer Goblin enemies - Rebalanced the game stats - Fixed a bunch of bugs Just adding more stuff, polishing things up, and making the world feel more alive. #indiegame #gamedev #indiedev #pixelart #screenshotsaturday
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veih.bsky.social @veih.bsky.social · 18/07/2026
I guess crunching is always a bad idea. Best to avoid it in the future.
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veih.bsky.social @veih.bsky.social · 18/07/2026
I think it's really just moving the same amount of time around. Honestly, not having anything to show for weeks has been pretty demotivating.
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veih.bsky.social @veih.bsky.social · 17/07/2026
Game Journal #017 - Full new set of blessings. - Glitches now reward you with XP multiplier. This update took so long. I tried to crunch and get a new demo out sooner, but there's always more work to do. #screenshotsaturday #gamedevelopment #solodev #roguelite #pixelgames
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veih.bsky.social @veih.bsky.social · 08/07/2026
Posting some of my artwork here so you know I'm actively working as an illustrator too :pp
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veih.bsky.social @veih.bsky.social · 04/07/2026
Game Journal #016 - Added 6 new Blessings - Added unique sprites for all new Blessings - Fixed some bugs Finished the Blessing rework last week. Next up are a few gameplay mechanics, then UI and polish. New test build coming soon. #indiegame #gamedev #indiedev #pixelart
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veih.bsky.social @veih.bsky.social · 28/06/2026
Thanks! :3 I've always been a fan of the double-outline style in pixel art. It looks really good, especially for small characters.
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veih.bsky.social @veih.bsky.social · 27/06/2026
Game Journal #015 - Added 2 Blessings: Frost Mark & Deep Freeze - Added unique sprites for both #indiegame #gamedev #indiedev #pixelart
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veih.bsky.social @veih.bsky.social · 19/06/2026
The meteors just kept spawning because every kill was spawning more meteors :pp
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veih.bsky.social @veih.bsky.social · 19/06/2026
Yep, you're right. I changed it from 1 kill to 3 kills to spawn 6 meteors. I wanted to keep the damage and meteor count as they fit the blessing. So far it seems okay, hopefully no major balance issues down the road.
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veih.bsky.social @veih.bsky.social · 19/06/2026
Game Journal #014 - Added the sprite for the Meteor Blessing This one might be a little too powerful, but watching meteors rain down is just too satisfying. #indiegame #gamedev #indiedev #pixelart
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veih.bsky.social @veih.bsky.social · 19/06/2026
Game Journal #013 Working on some icy VFX sprites for the new Blessings. #indiegame #gamedev #indiedev #pixelart
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veih.bsky.social @veih.bsky.social · 17/06/2026
Game Journal #012 - Added a new Meteor Blessing. Not quite done yet, but the builds it's creating are already getting out of hand. #indiegame #gamedev #indiedev #pixelart
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veih.bsky.social @veih.bsky.social · 16/06/2026
Game Journal #011 - Added new attack patterns - Removed the jump phase that lasted 2 turns The fight should feel faster, more dynamic, and hopefully more fun. #indiegame #gamedev #indiedev #pixelart
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veih.bsky.social @veih.bsky.social · 12/06/2026
Game Journal #010 - Creating a new sprite for the second boss character in my game. #indiegame #gamedev #indiedev #pixelart
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veih.bsky.social @veih.bsky.social · 11/06/2026
Game Journal #009 - Fixed a bug where projectiles would persist after moving to the next level. There's still one issue: Level 2 has no challenge scene, so the bug can still occur there. I might just add one and keep things simple. #indiegame #gamedev #indiedev #pixelart
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veih.bsky.social @veih.bsky.social · 05/06/2026
Game Journal #008 - Made the next-level portal more noticeable - Updated Wild Fire VFX #indiegame #gamedev #indiedev #pixelart
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veih.bsky.social @veih.bsky.social · 30/05/2026
Game Journal #007 - Added the WildFire Blessing. Defeated obstacles now spread fire on death, making it a combo with FireOrbit and FireBolt. #indiegame #gamedev #indiedev #pixelart
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veih.bsky.social @veih.bsky.social · 27/05/2026
Game Journal 006 - Completed the FireOrbit blessing - Enhanced Glitch FX for glitch challenge selection Also found a bug where projectiles don’t fully clear between levels. It went unnoticed since most projectiles have short lifetimes. #indiegame #gamedev #indiedev #pixelart
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veih.bsky.social @veih.bsky.social · 22/05/2026
Game Journal 005 - New FireOrbit blessing upgrade added Super buggy at the moment. The fire vfx refuses to disappear and I’m still hunting down the cause. #indiegame #gamedev #indiedev #pixelart
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veih.bsky.social @veih.bsky.social · 21/05/2026
New blessing upgrade in progress. Check out this spinning fire effect I made :33 #indiegame #gamedev #indiedev #pixelart
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veih.bsky.social @veih.bsky.social · 20/05/2026
Game Journal 004 - Updated Firebolt VFX and Icon There still bug that the Firebolt not dissapear when go to new level. But I am more than happy with the VFX look. #indiegame #gamedev #indiedev #pixelart
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veih.bsky.social @veih.bsky.social · 17/05/2026
Still learning pixel fire animation. Feels way harder than it should 😭 But the middle one kinda cooks though. #indiegame #gamedev #indiedev #pixelart
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veih.bsky.social @veih.bsky.social · 15/05/2026
Thank you! I really hope I’ll keep getting better at VFX :3
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veih.bsky.social @veih.bsky.social · 15/05/2026
I really need to remember to enable sound when testing my game next time.
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veih.bsky.social @veih.bsky.social · 15/05/2026
Game Journal 003 - Fix double damage bug on Chain Lightning - Added new blessing Fire Bolt #indiegame #gamedev #indiedev #pixelart
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veih.bsky.social @veih.bsky.social · 15/05/2026
Spent an hour making this fireball VFX for my game when there are free assets that look 10x better. Could’ve saved myself the time, but I decided to suffer instead 💀 #indiegame #gamedev #indiedev #pixelart #animation
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veih.bsky.social @veih.bsky.social · 10/05/2026
Game Journal 001 - Added hit sparks - Reworked upgrades for more fun synergies (some still aren’t done yet) - Lightning Ball is somehow hitting twice now 😭 Game dev really is just fixing one thing and creating two new problems #indiegame #gamedev #indiedev #pixelart
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