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Vector Hound

@vectorhound.bsky.social
27 followers 44 following 39 posts

Game Development. Electronics Experimentation. vectorhound.com

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Vector Hound @vectorhound.bsky.social · 01/07/2026
I got Weaponized working on an oscilloscope through the PC audio channel (rather than a DAC) It looks a little chaotic but the vibe. THE VIBE. THE VIBE!!! #gamedev #gaming
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Vector Hound @vectorhound.bsky.social · 05/06/2026
Well. That was a lot. I just uploaded a demo to Steam. It's kinda good. Check back on the 8th.
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Vector Hound @vectorhound.bsky.social · 26/05/2026
I'm a solo dev building a vector game that imagines a modern Asteroids with mining mechanics. - Every shape is real vector geometry - Carve and slice, through asteroids - Combat in the spirit of Luftrausers Would you play this? It's called Weaponized. store.steampowered.com/app/4525650/...
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Vector Hound @vectorhound.bsky.social · 05/02/2026
Hey guys I made a fucked up little instrument! My game needs a way to direct the player to resources while still remaining a tiny bit inscrutable. I wanted this display to feel like it could exist in a 1980s submarine, as if it was made of LEDs and dread. The display itself is 100% vectors 😎
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Vector Hound @vectorhound.bsky.social · 02/02/2026
The cool thing about constraints is that they force creativity. My game is only vectors (lines) and I really struggled to come up with a concept for what roads would look like. Eventually, I remembered how much fun I had making pseudo 3d grids in Flash and my roads were born. #gamedev #indiegames
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Vector Hound @vectorhound.bsky.social · 01/02/2026
I guess I should mention that the game outputs two signals one to the scope and one to my monitor/tv. So though I could tweak the monitor signal to look more like the scope it would be cheating and not true analog.
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Vector Hound @vectorhound.bsky.social · 01/02/2026
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Vector Hound @vectorhound.bsky.social · 01/02/2026
Raster version for reference
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Vector Hound @vectorhound.bsky.social · 01/02/2026
When I had the idea of making a vector based game engine, it occurred to me that it would be rad if the game could talk to a REAL vector display. I can confirm it is rad. I've got so much work to do but I'm hoping to get the actual game play working on the oscilloscope soon, stay tuned. #gamedev
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Vector Hound @vectorhound.bsky.social · 31/01/2026
I didn't know it was #screenshotsaturday all I've got is this clip! This is from a couple weeks ago when I dropped in the slo-mo button. Chromatic aberration makes everything tasty. #gamedev #retrogaming
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Vector Hound @vectorhound.bsky.social · 31/01/2026
This week I got roads working. I want players to always be doing something, even when they're just going from place to place. While on a road players will boost their speed to the point of anxiety. Created with a pseudo 3D mesh which reacts to the player. #gamedev
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Vector Hound @vectorhound.bsky.social · 12/01/2026
We can now control the Tektronix 465 oscilloscope with a standard game controller
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Vector Hound @vectorhound.bsky.social · 08/01/2026
Looks like I can't post big videos here. But here's a photo I snapped last night of the Tektronics 465
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Vector Hound @vectorhound.bsky.social · 08/01/2026
First light on the 465 oscilloscope. What you’re seeing is live output from a work-in-progress game, rendered in real time on a 50-year-old piece of lab equipment.
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